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Finding the allotment of species information in Essentials v15?

824
Posts
8
Years
  • I would like to implement v16's new limit of 65535 abilities, rather than v15's mere 255. Due to the heavy amount of coding changes that I've made to my code prior to v16's release, I would like to avoid a complete upgrade.

    I notice that in v16, looking for an ability in the dexdata offsets uses the following code:
    Code:
    pbDexDataOffset(dexdata,@species,[COLOR="Red"]2[/COLOR])
    whereas v15 has:
    Code:
    pbDexDataOffset(dexdata,@species,[COLOR="Red"]29[/COLOR])

    (I'm also noticing that abilities also now use fgetw instead of fgetb.)

    I assume that between versions 15 and 16, the dex data has been rearranged, so I'd like to see how things are arranged in v15 so I can find a four-byte wide blank spot.
     
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