Routes are usually those paths that connect us from significant areas such as towns to cities ... well, besides the obvious reason of training up through wild battles and trainer battles, what are they good for, in your opinion?
Do you like seeing events in routes or do you like the break away from the story to focus on your Pokemon?
Do routes NEED to have events to appeal you or are you okay with just a quick walk to the next part of the story?
Do you look for unique things in your routes like perhaps some sort of feature i.e. the forest is filled with cocoons everywhere hanging from trees, or maybe it has a lot of ponds, maybe the trees are rogybiv colors, stones everywhere like Giant's Causeway in Ireland, perhaps the trees are on fire, there are windmills everywhere... or do you just like the straight to the facts, ma'am style?
Not only the style, but how do you feel about the environments people choose? Most games like to do deserts and a lot of custom games like to try to incorporate snow places to the north or south ... do you think a game should capture all environments in a region, or stick to one or two since regions, if based on fast the player walks, is really small?
Do you like seeing events in routes or do you like the break away from the story to focus on your Pokemon?
Do routes NEED to have events to appeal you or are you okay with just a quick walk to the next part of the story?
Do you look for unique things in your routes like perhaps some sort of feature i.e. the forest is filled with cocoons everywhere hanging from trees, or maybe it has a lot of ponds, maybe the trees are rogybiv colors, stones everywhere like Giant's Causeway in Ireland, perhaps the trees are on fire, there are windmills everywhere... or do you just like the straight to the facts, ma'am style?
Not only the style, but how do you feel about the environments people choose? Most games like to do deserts and a lot of custom games like to try to incorporate snow places to the north or south ... do you think a game should capture all environments in a region, or stick to one or two since regions, if based on fast the player walks, is really small?