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- Seen Oct 8, 2019
Hi guys,
I wanted to make a "Rocket Ball" which can catch any pokemon, even trainer's pokemon.
How it works, maruno described well in a topic with die headline "[Question] Need some help regarding Snag Balls."
So I still got that ball, can catch every pokemon. But now there's a problem with rematches.
It looks a bit silly when I steal a pokemon from my rival and in the next battle he has a new one.
I thought, there might be a possibility to set the number of rocketballs in a variable and delete the balls from bag, while battle. and after battle add the same number of deleted balls to the bag again. But if that works I don't know how.
Is something like that or maybe another option possible (e.g. forbid using pokeballs while battle) or is it better to scrap the idea?
Thanks for help!
Regards Hargatio
I wanted to make a "Rocket Ball" which can catch any pokemon, even trainer's pokemon.
How it works, maruno described well in a topic with die headline "[Question] Need some help regarding Snag Balls."
So I still got that ball, can catch every pokemon. But now there's a problem with rematches.
It looks a bit silly when I steal a pokemon from my rival and in the next battle he has a new one.
I thought, there might be a possibility to set the number of rocketballs in a variable and delete the balls from bag, while battle. and after battle add the same number of deleted balls to the bag again. But if that works I don't know how.
Is something like that or maybe another option possible (e.g. forbid using pokeballs while battle) or is it better to scrap the idea?
Thanks for help!
Regards Hargatio