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- New Brunswick
- Seen May 6, 2023
Hi. So, I've been able to achieve a kind of rudimentary command screen for accepting quests (I'm using Mobius's quests script). However, I think it'd be cool for commands (quests) to come and go as certain game switches are turned on and off. In other words, once the player has progressed far enough in the game, a new quest would be available in the list of commands.
I've tried two methods, method (a) being a very simple list of commands which otherwise works seamlessly, unless I add the if $game_switches[001], which gives me a really sweet syntax error.
The other method (b) works similarly to the pause menu, and allows me to have such conditions, but it's a lot more complicated to get working. Triggering this event just freezes the program until it emergency saves and restarts.
method (a):
method (b):
These scripts are really disorganized but the important parts are highlighted. All thoughts are appreciated.
I've tried two methods, method (a) being a very simple list of commands which otherwise works seamlessly, unless I add the if $game_switches[001], which gives me a really sweet syntax error.
The other method (b) works similarly to the pause menu, and allows me to have such conditions, but it's a lot more complicated to get working. Triggering this event just freezes the program until it emergency saves and restarts.
method (a):
method (b):
These scripts are really disorganized but the important parts are highlighted. All thoughts are appreciated.
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