That is a New Game. The lengthy intro event with Oak's lecture is disabled in the current Essentials (my fault), which is why you're immediately put on Test Map 2.I can't start a new Game, it always sends me to Map 25 ...
I can continue even if i have no save Data.
What should I do? D:
pkmn.master- There's no way I know of. Changing the parse of the scripts is probably not the best idea, but if you're good with RGSS I suppose you could. Failing that, the best thing to do would might be for you to code a regex script to rewrite that trainer.txt for you, but that's not something most people can do either. If you're not comfortable doing either of those things, then like I, you'll have to bite the bullet and start reformatting yourself.
Unknown- So install the fonts, silly. :p You can either copy the files in the Fonts folder to Control Panel/Fonts, or just open each one of them and select install.
Upgrading Essentials from my previous version (the very last version, or maybe the one before it), and I noticed that that when I copied over my trainers.txt file from my previous version, that it gives me an error, saying that "10 is an undefined item name", so I assume that the fields for the Pokemon the trainers own have been changed around. 10 is the default IV set, so it must have been changed around. Here is a line from the previous version that I used had:
BLASTOISE,40,10,,WATERGUN,BITE,RAPIDSPIN,PROTECT,false,false
It appears that the field for the 10, IVs, has been changed in the new version:
STEELIX,22,SITRUSBERRY,SANDSTORM,IRONTAIL,IRONDEFENSE,EARTHQUAKE,,,0,false,,20,70,,false
Along with the addition of other fields, probably the defining of whether or not it is shadow, etc.
My question is, is there a way to at least change the order of items in the fields back to what it was before, at least the IV field? I have too many trainers to manually go through and change the location of that field. I continually get this error because of it.
pkmn.master- There's no way I know of. Changing the parse of the scripts is probably not the best idea, but if you're good with RGSS I suppose you could. Failing that, the best thing to do would might be for you to code a regex script to rewrite that trainer.txt for you, but that's not something most people can do either. If you're not comfortable doing either of those things, then like I, you'll have to bite the bullet and start reformatting yourself.
Alas, this is impossible, as I have over 300 trainers. Do you know the script that this data is interpreted at?
Whenever I go to test my game, I get a message before the New/Continue screen that says "On or more fonts used in this game do not exist on the system. The game can be played, but the look of the game's text will not be optimal." How do I fix this?
Unknown- So install the fonts, silly. :p You can either copy the files in the Fonts folder to Control Panel/Fonts, or just open each one of them and select install.
Clearly I wasn't thinking straight when I posted that. *facepalm*Unknown- So install the fonts, silly. :p You can either copy the files in the Fonts folder to Control Panel/Fonts, or just open each one of them and select install.
I'm not sure if you want me to guide you through this it will be very long and you may get confused and mess this up if you have no idea what you're doing... Otherwise, if you do no what you're doing, I can direct you to where you need to be, which would you prefer? I know this is quite a pointless post in one way or another, but I'd prefer not to go into detail for you to get confused and mess up you scripts and/or I do not want to point you in the direction for you to ask me to explain...
QUOTE]
I'm pretty sure I can do it. When it comes to scripting RGSS, I can manipulate some things, so either way, if you know what script contains the line of code that will make this:
Pokemon Species, Level, Item,...........,Iv,
Interpret like this:
Pokemon Species, Level, IV, Item,...............
Let me know.
I'm pretty sure I can do it. When it comes to scripting RGSS, I can manipulate some things, so either way, if you know what script contains the line of code that will make this:
Pokemon Species, Level, Item,...........,Iv,
Interpret like this:
Pokemon Species, Level, IV, Item,...............
Let me know.
It's not a line of script, it's multiple lines...
If you know what you're doing, search:
poke[1]
Good luck :classic:
There are four ways of going about solving this issue:My question is, is there a way to at least change the order of items in the fields back to what it was before, at least the IV field? I have too many trainers to manually go through and change the location of that field. I continually get this error because of it.
*Sigh* You're doing what I didn't want to happen...
If you search poke[1], you will only bring up like 6 lines, can you seriously not work this out? Or do you want me to guide you through it?
If you search poke[1] as I said before, everything you need is right in front of you.
There are four ways of going about solving this issue:
1) Go through trainers.txt and swap all the values around.
2) Open trainers.txt in Excel, with commas acting as column separators. Cut/paste a few columns in different places, copy everything to Notepad, and replace the tab characters with a comma. Remember to make sure the non-Pokémon lines still look good after swapping the columns around, but that's not difficult to check. This is basically a much quicker way of doing option 1.
3) Edit the scripts in def pbCompileTrainers (script section Compiler) and def pbLoadTrainer (script section PokemonTrainers), to swap some of the poke[1] numbers around (but there's more to it than just that, of course). You can either also change some Editor scripts in the same way, or never use the Editor again to create trainers. This is the method Nickalooose is suggesting, but you wouldn't know what to do so it's best you don't try it.
4) Don't use Essentials version 7 or newer.
Personally, I recommend option 2. If you know what you're doing, it'll take you 10 minutes maximum.
I chose to rearrange the parameters to put the more-used ones earlier. I think it's neater that way. If I changed it back in version 8 (not that I'm really considering it anyway), I would just get complaints from those who actually bothered to change their trainers.txt files.
AWESOME! I thought in a script to edit these files, but your way is very easier!2) Open trainers.txt in Excel, with commas acting as column separators. Cut/paste a few columns in different places, copy everything to Notepad, and replace the tab characters with a comma. Remember to make sure the non-Pokémon lines still look good after swapping the columns around, but that's not difficult to check. This is basically a much quicker way of doing option 1.
Exception: RuntimeError
Message: Script error within map 112 (Route 9):
Exception: NoMethodError
Message: (eval):1:in `pbExecuteScript'undefined method `onEvent?' for nil:NilClass
***Full script:
get_character(0).onEvent?
Interpreter:243:in `pbExecuteScript'
Interpreter:788:in `eval'
Interpreter:243:in `pbExecuteScript'
Interpreter:788:in `command_111'
Interpreter:320:in `execute_command'
Interpreter:193:in `update'
Interpreter:106:in `loop'
Interpreter:198:in `update'
Game_Event_:260:in `update'
Game_Map_:336:in `update'
Interpreter:281:in `pbExecuteScript'
Interpreter:788:in `command_111'
Interpreter:320:in `execute_command'
Interpreter:193:in `update'
Interpreter:106:in `loop'
Interpreter:198:in `update'
Game_Event_:260:in `update'
Game_Map_:336:in `update'
Game_Map_:334:in `each'
Game_Map_:334:in `update'