Sirfetch’d
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Okay so I adore my Mega Lopunny and decided to build a team around it and ladder. Started off 21-1 before misplaying a lot and dropping 2 in a row. I really enjoy this team but I feel like I am walled by things like Mega Slowbro and am easily defeated by Megazam. Suggestions are wanted! Here is the team:
Lopunny (F) @ Lopunnite
Ability: Limber
Shiny: Yes
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Fake Out
- Return
- High Jump Kick
- Ice Punch
Built my team around this lady. She cleans up well and can be disruptive with Fake Out. Super speedy and has two of the best STABs in the game. Easily walled by Slowbro which is my main issue with the team I suppose. Ice punch beats Lando, Glisc, and Chomp easily.
Latios (M) @ Life Orb
Ability: Levitate
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Draco Meteor
- Psyshock
- Surf
- Hidden Power [Fire]
I like Lati here but I feel like a calm mind set with recover and lefties might be better? I have no means of setting up on this team and that is a problem when dealing with mons who can wall and recover easily.
Landorus-Therian (M) @ Leftovers
Ability: Intimidate
EVs: 4 HP / 252 Atk / 252 Spe
Jolly Nature
- Knock Off
- Earthquake
- Stone Edge
- U-turn
I don't like scarf lando or bando but I tried out this fully offensive variant and have had a ton of success with it. It has decent speed and can u-turn freely without being locked.
Ferrothorn @ Rocky Helmet
Ability: Iron Barbs
EVs: 248 HP / 8 Atk / 252 Def
Relaxed Nature
IVs: 0 Spe
- Gyro Ball
- Stealth Rock
- Leech Seed
- Spikes
Pretty self explanitory what Ferro does. I am considering replacing spikes with protect and RH with lefties for more survivability. This guy is a pretty huge annoyance for physical attackers with RH but I don't know if it's the best route?
Keldeo @ Life Orb
Ability: Justified
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Scald
- Hydro Pump
- Icy Wind
- Secret Sword
Keldeo deals with so many common threats well. I chose to go LO over specs or scarf so I am not left to forcefully switch out so often. LO hits very hard regardless.
Heatran @ Choice Scarf
Ability: Flash Fire
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Ancient Power
- Flash Cannon
- Fire Blast
- Earth Power
Decided to go with offensive tran. Scarf tran hits a ton of things hard and by surprise. Ancientpower destroys Chary and Talon who would otherwise not take much damage from Tran.
This is a very HO oriented team. I probably need to change Lati up and maybe swap out Keld for something else. Please give some suggestions tho!
Lopunny (F) @ Lopunnite
Ability: Limber
Shiny: Yes
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Fake Out
- Return
- High Jump Kick
- Ice Punch
Built my team around this lady. She cleans up well and can be disruptive with Fake Out. Super speedy and has two of the best STABs in the game. Easily walled by Slowbro which is my main issue with the team I suppose. Ice punch beats Lando, Glisc, and Chomp easily.
Latios (M) @ Life Orb
Ability: Levitate
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Draco Meteor
- Psyshock
- Surf
- Hidden Power [Fire]
I like Lati here but I feel like a calm mind set with recover and lefties might be better? I have no means of setting up on this team and that is a problem when dealing with mons who can wall and recover easily.
Landorus-Therian (M) @ Leftovers
Ability: Intimidate
EVs: 4 HP / 252 Atk / 252 Spe
Jolly Nature
- Knock Off
- Earthquake
- Stone Edge
- U-turn
I don't like scarf lando or bando but I tried out this fully offensive variant and have had a ton of success with it. It has decent speed and can u-turn freely without being locked.
Ferrothorn @ Rocky Helmet
Ability: Iron Barbs
EVs: 248 HP / 8 Atk / 252 Def
Relaxed Nature
IVs: 0 Spe
- Gyro Ball
- Stealth Rock
- Leech Seed
- Spikes
Pretty self explanitory what Ferro does. I am considering replacing spikes with protect and RH with lefties for more survivability. This guy is a pretty huge annoyance for physical attackers with RH but I don't know if it's the best route?
Keldeo @ Life Orb
Ability: Justified
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Scald
- Hydro Pump
- Icy Wind
- Secret Sword
Keldeo deals with so many common threats well. I chose to go LO over specs or scarf so I am not left to forcefully switch out so often. LO hits very hard regardless.
Heatran @ Choice Scarf
Ability: Flash Fire
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Ancient Power
- Flash Cannon
- Fire Blast
- Earth Power
Decided to go with offensive tran. Scarf tran hits a ton of things hard and by surprise. Ancientpower destroys Chary and Talon who would otherwise not take much damage from Tran.
This is a very HO oriented team. I probably need to change Lati up and maybe swap out Keld for something else. Please give some suggestions tho!