Depends on what you mean by automatically... I personally choose to give the flag "0x10A" pretty early on. This flag, when combined with the regular pokedex flag will enable the national dex..
1-it's this flag ok also for ruby? (in a post i read it hasn't been discovered yet the national dex flag for R/S)
2-In the simple questions, sbd asks 4 creating new pokemon where the missingno. are (near 252-260). "U can but u need repointing". WHAT? XD what exactly should i do?
2a-With pokèpic, i've added the normal and shiny and backface sprites. But the animations? Anyway to edit them (to create them...)? Where are they located? How you fakemon creators edit those?
2b-patted.exe, in the elitemap toolz, don't let me add attacks to the pokemon. anyway to do it?
2c-in addition, the ?????? hasn't a position in the dex. anyway to solve this problem? if i don't edit, the game will crash when "adding record to the pokedex"?
2d-after edited sprites and attacks, it's all done? or i have to do stg else to make the added pokemon workin? smb says i need repointing it. how? (and WHAT? :P)
3-I've looked a lot, but can't find an easy way to do what i want to, which is, ehr, translating? I'm italian and i'm doing a funny text hack (with a bit of scripting too, i'm learning) but to use all the toolz, i've had to use the english rom. Any way to quickly find ALL the offsets for text? A full (or near-full) A-text or Poketext .ini for Pokemon Ruby is available? Or some procedure to easily find text in hex editors (some code at the beginning? who know?) to distinguish from the whole scripts themselves?
u hackerz, how do u this (hacks with nearly all the texts changed)? For now, i'm playing the game looking for all the messages, but that's terrible (and i'll sure miss stg)
thx men, love u ;)