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Favorite Soundfont Music

What is your favorite soundfont music?

  • 8-bit

    Votes: 0 0.0%
  • 16-bit

    Votes: 1 20.0%
  • 32-bit

    Votes: 2 40.0%
  • 64-bit

    Votes: 1 20.0%
  • other

    Votes: 1 20.0%

  • Total voters
    5

Pinkie-Dawn

Vampire Waifu
9,528
Posts
11
Years
  • Before video games had stronger technology for fully orchestrated/rock/techno music, they had to be replicated in soundfonts. We've had 8-bit soundfonts, 16-bit soundfonts, 32-bit soundfonts, and 64-bit soundfonts. For those of you members who don't know how they sound, here are some examples:

    8-bit
    Spoiler:


    16-bit
    Spoiler:


    32-bit
    Spoiler:


    64-bit
    Spoiler:


    I will be making a poll to ask you guys which of these soundfonts are your favorites. I'll put "other" as an option in case if there's anymore soundfonts I've missed.
     
    2,850
    Posts
    10
    Years
    • Seen Nov 14, 2023
    I LOVE Super Nintendo music. It sounds wonderful. Such a unique style that is retro but doesn't get annoying after awhile like the 8-bit beeps and boops.
     

    IggyKoopa

    #429: magical pokémon
    384
    Posts
    10
    Years
  • Oddly, what I like best is what the GBA uses: 8-bit combined with a really crappy 16-bit soundfont. The hardware sucks so much and it was so outdated for its time that people who had to make music for it had to get real creative if they wanted it to be good. Sometimes it works well.
     

    El Héroe Oscuro

    IG: elheroeoscuro
    7,239
    Posts
    15
    Years
  • As much as I love retro music, I'd still have to go with 64-bit. You can't beat the music mastermind that is Grant Kirkhope when it came to musical gems such as Donkey Kong 64 and Banjo Kazooie. Both of those had fantastic soundtracks.
     
    24
    Posts
    15
    Years
    • Seen Jul 12, 2021
    As someone who likes to play around with retro "instruments," I don't think I really favor any over the other too much. They're all vastly unique from each-other in terms of how they sound. And when used properly, they can sound pretty amazing.


    I think people would appreciate GBA music more if it wasn't always being compared to what the Super Nintendo could do. I suppose all the ports don't really help.
     

    TRIFORCE89

    Guide of Darkness
    8,123
    Posts
    20
    Years
  • In addition, in the older generations certain studios tended to have a lock on certain sounds. Capcom and Konami's output on the NES is distinct from each other and anyone else despite sharing the hardware. The Famicom Disk System had an extra sound channel and certain developers added more audio trickery to their games
     
    2,850
    Posts
    10
    Years
    • Seen Nov 14, 2023
    As much as I love retro music, I'd still have to go with 64-bit. You can't beat the music mastermind that is Grant Kirkhope when it came to musical gems such as Donkey Kong 64 and Banjo Kazooie. Both of those had fantastic soundtracks.

    tumblr_muvucthDmG1swxtfzo1_250.jpg


    I prefer me some Koji Kondo before Kirkhope.
     

    machomuu

    Stuck in Hot Girl Summer
    10,507
    Posts
    16
    Years
  • As someone who likes to play around with retro "instruments," I don't think I really favor any over the other too much. They're all vastly unique from each-other in terms of how they sound. And when used properly, they can sound pretty amazing.



    I think people would appreciate GBA music more if it wasn't always being compared to what the Super Nintendo could do. I suppose all the ports don't really help.
    Oh God the ports. They were easily what gave GBA audio a bad name, and there were so many of them. I can't even touch the GBA Final Fantasies without applying their music restoration patches (that might be a bit extreme, really, but you get the point).

    The Pokemon remakes weren't exactly shining examples either. But there was a lot of good GBA music out there (gonna go generic here and use the Ace Attorney series as an example, since they did a pretty good job at creating semi-three dimensional music.

    ---

    As for me, I'd imagine the 8-bit Soundfont is my favorite. When done well (which was surprisingly often in the days of the NES/GB and, heck, even today), the music can be snappy and memorable. Oftentimes songs that use this soundbite can avoid being repetitive because of their snappiness or, contrarily, will worm their way into your ear through repetition. All of the soundfonts are versatile, but I think the surprising diversity of what is a rather simple soundfont is astounding, and I really can't get enough of it.
     
    24
    Posts
    15
    Years
    • Seen Jul 12, 2021
    Oh God the ports. They were easily what gave GBA audio a bad name, and there were so many of them. I can't even touch the GBA Final Fantasies without applying their music restoration patches (that might be a bit extreme, really, but you get the point).

    The Pokemon remakes weren't exactly shining examples either. But there was a lot of good GBA music out there (gonna go generic here and use the Ace Attorney series as an example, since they did a pretty good job at creating semi-three dimensional music.

    I actually think Final Fantasy is one of the few games that didn't suffer too badly from their ports. At least IV and V. VI was really pushing the super Nintendo, I think. So the difference would be much larger. Though, most of it's battle themes sounded pretty decent to me.

    But yeah, I think games like MinishCap, and Mother 3 were the ones to really hit that sweet spot.
     

    Yukari

    Guest
    0
    Posts
    I'm going with 16 Bit, since it holds a lot of nostalgia value, and I generally like the way that it sounds.
     

    Klippy

    L E G E N D of
    16,405
    Posts
    18
    Years
  • SNES had the best music in games of all time.

    Just take a gander at this classic to recognize the futility of any arguments:

    Spoiler:
     

    Klippy

    L E G E N D of
    16,405
    Posts
    18
    Years
  • You chose Stickerbrush Symphony over Mining Melancholy!?

    Mining Melancholy is great, but Stickerbrush is pretty much the epitome of what SNES Donkey Kongs felt to me. Though a few other songs (Mining included) bring about the same feelings.
     

    mew_nani

    Pokécommunity's Licensed Tree Exorcist
    1,839
    Posts
    14
    Years
  • I admittedly have a bias towards Super Nintendo's soundfont (Super Castlevania IV + Donkey Kong Country series = BEST SOUNDS EVER), but I like all of them. Though I notice FFVII's soundfont (not sure if it's PSX's own soundfont, I know for sure the second one isn't) isn't listed, and those are good sounds as well. Interestingly FFVII has two soundfonts; one used for 99% of the game, and a special second one used for One Winged Angel.
     

    TRIFORCE89

    Guide of Darkness
    8,123
    Posts
    20
    Years
  • I will say that the SNES is particularly impressive. David Wise's work on the Donkey Kong Country games really caused gaming press and consumers at the time to question one of the big selling points of CD games emerging at the time (Sega CD, PlayStation, etc.) - CD-quality audio. SNES could easily hold its own.

    And then when combined with beautiful compositions? I have yet to play the game, but I find the original score to Final Fantasy VI to be simply beautiful
     

    Dragon

    lover of milotics
    11,151
    Posts
    10
    Years
  • Golden Sun's music on the GBA's 32 soundbit system is still darn good today:

    Spoiler:


    In general, I lean more towards the SNES soundfront too. Majority of favourite classics are form there. ;__; <3
     
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