The only part of the CBS that has been implemented is the feature to show enemy HP and name. Otherwise, it works in exactly the same way as the default and looks absolutely horrible for it. I can hardly call myself a Ruby expert, so building the battle is going to take a while.
my only real conquest in Ruby thus far has been the menu. Few of the options yet work fully though. The location display rocks though x.x
Speaking of the location display, that wasn't a lot of fun. I had to write up a huge fork. It used to display just the map's name, but then you had to consider that not each route and town would be able to go on separate maps (the teleport system we devised and the only one we really could consider had huge lag and was impractical). The fork was hilariously dull to write out, but all I need to do is set a variable to a certain value and the menu happily display's the corresponding name. Awesome, no? Not really...
The current phase is the map making phase. You'll not be seeing too much more than that for a little while I'm afraid (though I'm pleased to say we're well ahead of schedule for the maps, we'd not planned to start Merto until the end of the month). Before you know it, you should be seeing some of the booshank features and in game shots. In the meantime, we're compiling, ripping, drawing and uh... borrowing sprites (from the resource thread in the latter case, for there is an abundance of awesome sprites) and such...