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Sierra's MEGA-HUGE XSE Scripting Tutorial

7
Posts
15
Years
    • Seen Apr 2, 2016
    Flags :/

    I don't understand the flags at all :(
    I just want my trainer to dissappear after battle
    actually, i want it so he gives you an item after the battle, then dissappears. Everything works except i cant get him to dissappear :(:(:(
    this sucks :(
     

    PI Hudson

    Can be random for hugs> PIE!!!
    33
    Posts
    14
    Years
  • I PM'ed Diego about a week ago to ask him if I should make this into a downloadable item, but Diego has't replied. This was to help combine the mess that the multiple posts in different areas had into one document. I took the liberty to make it anyway because Diego hasn't replied.

    It was copied and pasted WORD FOR WORD, so there is no comments from me or anyone else in there
     

    Sierraffinity

    Desperately trying to retire from ROM hacking
    1,069
    Posts
    16
    Years
  • I PM'ed Diego about a week ago to ask him if I should make this into a downloadable item, but Diego has't replied. This was to help combine the mess that the multiple posts in different areas had into one document. I took the liberty to make it anyway because Diego hasn't replied.

    It was copied and pasted WORD FOR WORD, so there is no comments from me or anyone else in there
    Thanks for making it, anyways. Sorry I didn't respond. I had stuff to do, like working on my hack and modding my Wii.
     
    67
    Posts
    15
    Years
    • Seen Jan 24, 2015
    When I do any wildbattle script, it freezes at the cry part.
    I got the cry to work later, but then it freezes at the wildbattle.
    Can you help me?
    Here is the script:
    Spoiler:
     

    Sierraffinity

    Desperately trying to retire from ROM hacking
    1,069
    Posts
    16
    Years
  • When I do any wildbattle script, it freezes at the cry part.
    I got the cry to work later, but then it freezes at the wildbattle.
    Can you help me?
    Here is the script:
    Spoiler:
    There is no Pokémon, fake or otherwise, numbered 404 that is programmed or can be programmed into the game. I think you mean 0xC0.
    And don't use effect number 0x2. Just to be safe, use 0x0.
     
    67
    Posts
    15
    Years
    • Seen Jan 24, 2015
    There is no Pokémon, fake or otherwise, numbered 404 that is programmed or can be programmed into the game. I think you mean 0xC0.
    And don't use effect number 0x2. Just to be safe, use 0x0.
    Well, I tried what you said, but it still froze on the Wildbattle.
    Also, C0 is the number for Sunflora...
    I believe that 383 in Hex is 17E...
     

    Sierraffinity

    Desperately trying to retire from ROM hacking
    1,069
    Posts
    16
    Years
  • Well, I tried what you said, but it still froze on the Wildbattle.
    Also, C0 is the number for Sunflora...
    I believe that 383 in Hex is 17E...
    What number Pokémon do you need?
    EDIT: It may be a messed-up sprite.
    That's what happened to me. Just re-insert the sprite at an offset that ends in 0.
     
    3
    Posts
    14
    Years
    • Seen Oct 2, 2009
    Can Someone Help Me With this script?

    #Dynamic 0x000001

    #org @start
    lock
    faceplayer
    msgbox @blah 0x6
    cry 0xF5 0x0
    wildbattle 0xF5 0x32 0x0
    hidesprite 0x1
    release
    end

    #org @blah
    = GYAOO!


    everytime i stop fighting the pokemon the sprite dissapears but then immediately reappears after I move. Help Please.
     

    Excalibur

    Sorry for my english...
    19
    Posts
    15
    Years
    • Seen Jan 11, 2015
    Tacoman4rmsj94, you have to set a flag on sprite and then use command setflag after hidesprite.
     
    3
    Posts
    14
    Years
    • Seen Oct 2, 2009
    i keep encountering the same problem
    i battle then he keeps re appearing
    can you give me an example please?
     

    Excalibur

    Sorry for my english...
    19
    Posts
    15
    Years
    • Seen Jan 11, 2015
    #Dynamic 0x000001

    #org @start
    lock
    faceplayer
    msgbox @blah 0x6
    cry 0xF5 0x0
    wildbattle 0xF5 0x32 0x0
    hidesprite 0x1
    setflag 0x<your flag>
    release
    end

    #org @blah
    = GYAOO!

    And then in A-Map choose your sprite and where is Person ID, write the same flag.

    There is an image
    img520.imageshack.us/img520/2349/examplef.png
     
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