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Development: Longer names

14
Posts
7
Years
    • Seen Sep 4, 2016
    Hello uhm im Newbie in Rom Hacking and can you tell me what Script Editing are you using cos XSE doesn't work. Thanks
     

    Wüfzhéévk

    Ǵ̸͙̘͐̓ͅl̷̚͠͝? ?? �̝i̷͕͊t̵̠̼̹̆c? ?� �̣̭̓h̷̻̰̭̏͊e̵
    57
    Posts
    8
    Years
  • I would only expand the number of characters for pokemon names as someones are a bit longer like FLETCHINDER and CRABOMINABLE, in order to reduce the chance of having errors/bugs/glitches.

     

    Wüfzhéévk

    Ǵ̸͙̘͐̓ͅl̷̚͠͝? ?? �̝i̷͕͊t̵̠̼̹̆c? ?� �̣̭̓h̷̻̰̭̏͊e̵
    57
    Posts
    8
    Years
  • Wonder if there could be a method to add new characters to the names like the PKMN simbol, the PK character was separated from the MN, this reduced the space instead of writing the four letters in just two..
    this could fix problems with the space..
     

    BluRose

    blu rass
    811
    Posts
    10
    Years
  • Wonder if there could be a method to add new characters to the names like the PKMN simbol, the PK character was separated from the MN, this reduced the space instead of writing the four letters in just two..
    this could fix problems with the space..
    mate those are already in
    character number 0x53, 0x54, 0x55, and 0x56 are...
    [pk], [mn], [po], [ké], respectfully
    probably accessed by "[pk]" being typed, but definitely accessible via \h commands

    so like PKMN would be two separate characters and in xse would either look like [pk][mn] or \h53\h54

    and besides, the easiest way to do that for characters that don't appear at all would be simply to replace an old defunct character
     

    Wüfzhéévk

    Ǵ̸͙̘͐̓ͅl̷̚͠͝? ?? �̝i̷͕͊t̵̠̼̹̆c? ?� �̣̭̓h̷̻̰̭̏͊e̵
    57
    Posts
    8
    Years
  • mate those are already in
    character number 0x53, 0x54, 0x55, and 0x56 are...
    [pk], [mn], [po], [ké], respectfully
    probably accessed by "[pk]" being typed, but definitely accessible via \h commands

    so like PKMN would be two separate characters and in xse would either look like [pk][mn] or \h53\h54

    and besides, the easiest way to do that for characters that don't appear at all would be simply to replace an old defunct character
    Yes, I mean that this method of putting two letters on a single character would resolve the problem with the space, it could be posible to make something like Fletchinder or Crabominable in order for the names to fit on the ten character limit.
     

    MrDollSteak

    Formerly known as 11bayerf1
    858
    Posts
    15
    Years
  • Yes, I mean that this method of putting two letters on a single character would resolve the problem with the space, it could be posible to make something like Fletchinder or Crabominable in order for the names to fit on the ten character limit.

    I think that looks a bit ugly but perhaps making a custom le symbol could work, especially since its shared by both.
     

    BluRose

    blu rass
    811
    Posts
    10
    Years
  • Yes, I mean that this method of putting two letters on a single character would resolve the problem with the space, it could be posible to make something like Fletchinder or Crabominable in order for the names to fit on the ten character limit.
    I think that looks a bit ugly but perhaps making a custom le symbol could work, especially since its shared by both.
    lol better yet use gamefreak's method of cramming the letters in there to get a shorter name that takes up less letters
    0x57, 0x58, 0x59 are all 5/3 of a letter in order to get the word "block" crammed into three characters, probably for poké block case? don't actually know

    EDIT: thaks for images bulbapedia!!
    Character_0x57_iii.png

    Character_0x58_iii.png

    Character_0x59_iii.png


    Character_0x57_iii.png
    Character_0x58_iii.png
    Character_0x59_iii.png
     
    Last edited:

    Wüfzhéévk

    Ǵ̸͙̘͐̓ͅl̷̚͠͝? ?? �̝i̷͕͊t̵̠̼̹̆c? ?� �̣̭̓h̷̻̰̭̏͊e̵
    57
    Posts
    8
    Years
  • lol better yet use gamefreak's method of cramming the letters in there to get a shorter name that takes up less letters
    0x57, 0x58, 0x59 are all 5/3 of a letter in order to get the word "block" crammed into three characters, probably for poké block case? don't actually know

    EDIT: thaks for images bulbapedia!!
    Character_0x57_iii.png

    Character_0x58_iii.png

    Character_0x59_iii.png


    Character_0x57_iii.png
    Character_0x58_iii.png
    Character_0x59_iii.png
    Yes you are right, it looks better now, it is possible to make this type of characters, but how would they be inserted into the rom and how it would be able to put them on the pokemon name using tools.
     

    BluRose

    blu rass
    811
    Posts
    10
    Years
  • Yes you are right, it looks better now, it is possible to make this type of characters, but how would they be inserted into the rom and how it would be able to put them on the pokemon name using tools.
    ever heard of tile molester? it's an interesting tool...
    anyways, basically dumps the rom as an image. this is really helpful because that means that we just have to look through there for our text's image and bam replace that
    and maybe remake some tables to define our letters properly

    according to hackrex's tut on it, check around 1f5df0, 201ff0, 212308, and 222620. these are the german offsets, but english can't be too far away, eh?
    better yet, check out the dppt font patch and what it changes :P
     
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