Advance Map issue?
This has been happening a lot to me lately, and I'm tired of working around it. I take an existing map (one that works just fine) and remove all warps/people/scripts/etc. to reuse it. Then I build it for whatever and set new warps and stuff for my new map. For example, I took the top floor of a PokéCenter and remade it into a new house, then I set all my warps to make it go with the house. But here's the problem - when I test my ROM and go into the house, the screen fades to black and stays that way, apparently frozen (because I can't exit). The maps work just fine until I redo it, and I've checked the scripts under the header tab, but they're all the same as the existing maps that work just fine. So how could this happen? I've just been using one big map for the insides of my buildings to get around this problem, but now I need a separate tileset, so this workaround doesn't work for this. Please tell me what's going on, I have AM 1.92 (I'm not getting the Alpha of the new one until it's gone Beta).
Also equally upsetting (but not as urgent) is a problem I get sometimes within the program, when I click on another map. Something in some of my maps messed up really bad, because when I go to said maps, I get two error messages. The first says: "Invalid pointer to map footer." When I hit OK (the only option), I get another message that says: "AdvanceMapError(1): Try to read at pos 0! Please contact
[email protected]". When the message is dismissed, I go to the map I clicked, except it has no dimensions. It appears to be a 1x1 map with the tan tile, bit when you go to the header tab, there is no options to resize the map. What is this? I have no idea what caused it, so I can't give any examples or anything. Hopefully the Beta will have some of these issues explained/resolved, but until then I need outside help!