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Rate and Improve my Team`

Johnster

Losing is not an option
51
Posts
12
Years
  • Charizard
    Nature:Adamant
    Ability:Blaze
    Item held:Choice Scarf

    Moveset:
    -Sword dance
    -Flame thrower
    -Earthquake
    -Fly

    Quagsire
    Nature:Impish
    Ability:Water Absorb
    Item held:Leftovers

    Moveset:
    -Surf
    -Ice beam
    -Yawn
    -Earthquake

    Dusclops
    Nature:Bold
    Ability: Pressure
    Item held:Leftovers

    Moveset:
    -Shadow ball
    -Confuse ray
    -Toxic
    -Rest

    Cacturne
    Nature:Brave
    Ability:Sand veil
    Item held:Leftovers

    Moveset:
    -Encore
    -Giga drain
    -Sword dance
    -Needle arm

    Lugia
    Nature:Calm
    Ability: Pressure
    Item held:Leftovers

    Moveset:
    -Thunderbolt
    -Psychic
    -Calm mind
    -Substitute

    Snorlax
    Nature:Adamant
    Ability:Immunity
    Item held:Leftovers

    Moveset:
    -Rest
    -Counter
    -Curse
    -Shadow ball

    Note - I'm currently playing E/S/R.
     

    Dark Azelf

    ☽𖤐☾𓃶𐕣
    7,210
    Posts
    16
    Years
    • Seen yesterday
    Charizard
    Nature:Lonely
    Ability:Blaze
    Item held: Salac Berry
    252 Atk / 120 SpA / 136 Spe

    Moveset:
    -Belly Drum
    -Double-Edge

    -Earthquake
    -Fire Blast

    Choice Scarf doesnt exist in RSE (it sucks anyway). Bellyzard is the way to go. Belly Drum, KO your "counters" with Double-Edge and activate Salac Berry. Fire Blast for STAB and works nice with Blaze and Salac. Fly also sucks as it takes 2 turns. DONT lead with this.

    Quagsire
    Nature:Impish
    Ability:Water Absorb
    Item held:Leftovers

    Moveset:
    -Surf
    -Ice beam
    -Yawn
    -Earthquake


    Inferior to Swampert and basically all other waters in adv. See: Swampert, Suicune and Milotic.

    Dusclops
    Nature: Careful
    Ability: Pressure
    Item held:Leftovers
    252 HP / 56 Def / 200 Sp.Def
    Moveset:
    -Shadow ball
    -Will-O-Wisp
    -Sleep Talk

    -Rest

    Cool. Sleep Talk is better so you can pwn status users such as Gengar. Wisp to burn physical attackers.

    Cacturne
    Nature: Calm
    Ability:Sand veil
    Item held:Leftovers
    252 HP / 128 Def / 128 Sp.Def

    Moveset:
    -Needle Arm
    -Substitute
    -Leech Seed
    -Spikes

    Only reason to use this guy is Spikes honestly. But really Skarmory, Cloyster and Forretress are better at setting them up. Spikes does help this team alot though as you have A Spin blocker in Dusclops and the fact they help Charizard KO Suicune with Double-Edge. One of the aforementioned works better than Cacturne though.

    Lugia
    Nature:Calm
    Ability: Pressure
    Item held:Leftovers

    Moveset:
    -Thunderbolt
    -Psychic
    -Calm mind
    -Substitute


    Lugia is uber and thus banned. You're probably going to want a Rapid Spinner here or Magneton as Skarmory sets up Spikes all over everything on this team. Celebi might work too if you use Forretress over Cacturne as Forry can Spin aswell as Spike and Celebi can Heal Bell away Rest and Status on your team.

    Snorlax
    Nature:Adamant
    Ability: Thick Fat
    Item held:Leftovers
    144 HP / 68 Atk / 132 Def / 164 SpD
    Moveset:
    -Rest
    -Body Slam
    -Curse
    -Shadow ball

    No STAB move is bad. Thick Fat is better as you have Rest.

    Note - I'm currently playing E/S/R.

    Comments in bold. Hope this helps a little. Remember to include your Evs. ;]
     
    Last edited:
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