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Pokeballs don't work, and making an NPC give you a Pokemon

79
Posts
9
Years
    • Seen Dec 8, 2015
    Hello guys,

    I'm using Pokemon essentials v14 and RPG Maker XP. When I met a wild pokemon I can use the pokeballs but they don't work :P
    Can You help me?

    I have also another question. Can I create a npc that give me a pokemon if I insert a determinate code?

    Thank You :D
     

    Savordez

    It's time to end fangames.
    115
    Posts
    10
    Years
  • There is a Script button in the event commands, last page.
    4cb2ff8857.jpg


    Insert your script there.
     

    Radical Raptr

    #BAMFPokemonNerd
    1,123
    Posts
    13
    Years
  • There is a Script button in the event commands, last page.
    4cb2ff8857.jpg


    Insert your script there.

    No, I think what he's asking for is that the player would have to actually put in, ie, a 5 digit code and when the player gets it correct, they are rewarded with an item or pokemon or something. It's sort of like cracking a code to a safe I think
     
    79
    Posts
    9
    Years
    • Seen Dec 8, 2015
    No, I think what he's asking for is that the player would have to actually put in, ie, a 5 digit code and when the player gets it correct, they are rewarded with an item or pokemon or something. It's sort of like cracking a code to a safe I think
    Exactly. Clan you help me? (Aldo with the problemi of pokeballs)
     
    1,224
    Posts
    10
    Years
  • Exactly. Clan you help me? (Aldo with the problemi of pokeballs)

    Code:
    params=ChooseNumberParams.new
    params.setRange(0,99999)
    params.setDefaultValue(0)
    inputnumber=Kernel.pbMessageChooseNumber(
     _INTL("Please choose a number."),params)
    if inputnumber==SECRETCODENUMBER  #whatever the number it's supposed to be is
    pbAddPokemon(:PIKACHU,5)
    else
    Kernel.pbMessage(_INTL("I'm sorry, that is not the correct code"))
    end
     
    79
    Posts
    9
    Years
    • Seen Dec 8, 2015
    Code:
    params=ChooseNumberParams.new
    params.setRange(0,99999)
    params.setDefaultValue(0)
    inputnumber=Kernel.pbMessageChooseNumber(
     _INTL("Please choose a number."),params)
    if inputnumber==SECRETCODENUMBER  #whatever the number it's supposed to be is
    pbAddPokemon(:PIKACHU,5)
    else
    Kernel.pbMessage(_INTL("I'm sorry, that is not the correct code"))
    end

    Like this?
    wJ2gqC3.png
     
    119
    Posts
    10
    Years
  • Did you try this? Did you get errors? I'm not going to help any further if you can't even try something I literally hand-fed to you.

    sorry if this is a dumb question but is there a way to make it case sensitive rather than using numbers?
     
    1,224
    Posts
    10
    Years
  • sorry if this is a dumb question but is there a way to make it case sensitive rather than using numbers?

    Are you just wanting to input text? If so just look up pbEnterText. If not, I have zero clue what you're trying to ask. And/or you don't know what case sensitive means.
     
    119
    Posts
    10
    Years
  • Are you just wanting to input text? If so just look up pbEnterText. If not, I have zero clue what you're trying to ask. And/or you don't know what case sensitive means.
    ya i meant text, i feel stupid for not even thinking of that lol, i think ik how to do it now. thanks!
     
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