oh good, that just happens to be one of the languages I actually know. I guess my only question now is if you need someone with my skills/lack thereof right nowLite-C, the language used by GameStudio, from which Project Vulpix will be derived.
oh good, that just happens to be one of the languages I actually know. I guess my only question now is if you need someone with my skills/lack thereof right nowLite-C, the language used by GameStudio, from which Project Vulpix will be derived.
You just tell me what needs coding and I'll hop right on it thenSure. Welcome to the club. Oh, be sure to send me the code via PM so I can use GameStudio's script editor, SED, to view it and test it out.
You just tell me what needs coding and I'll hop right on it then
Alright, while I figure that out I just want to give you a heads up that to get a battle working there'd need to be full lists of moves, their effects, pokemon's names, types, a lot of stuff. I'll do what I can, but just know it may take a while.
English will be the default language; I'm also planning on having Japanese, Spanish, French, German, Italian, and Portuguese languages included.
You know what, if this ever gets to that stage in development, I'll gladly translate it all to italian for you
Lol, jealous? Of what? I just tried to put your attitude and approach to game development under a realistic scope. All these:That's precisely my point in trying to find programmers... and yet some jealous Croatian (at least, I assume he's jealous given his allegedly less-than-reasonable attitude towards me, though I'll admit he did have a point about calling myself an "engineer") is trying to tell me I can't hope to recruit programmers to work on my engine unless I actually create a working engine from scratch.
Also, if you want to make a 3d game engine, you should probably learn how to make one. People are more likely to come help you out if you're already doing something.
And most importantly this:While I think it's not necessarily true that you can't recruit programmers without a working engine, it does lend a certain ethos to the project, especially when developing something as elaborate as a Pokemon game using a 3D engine. In fact, I'd offer my help at this stage of development, but with the stipulation that since it is such a large project and would take a significant amount of time(I'd have to put all of my own projects on hold and work on this full-time), I'd have to charge you at my usual rate for services rendered.
echo exactly the opinion I am of.I think that italianspy marked the sentiment fairly well - you've offered no indication that YOU will be quantifiably working on this project throughout your entire thread, and expect people to join because they subscribe to your vision. If you're expecting a whole new engine to be created for this project, you have to indicate that you find others' time valuable and contribute yourself, either in time or money or other support, depending on how the people working with you value their time. If you were doing something other than functioning as a "creative director" (which reads as "I'll tell you what to do and then take the credit at the end"), I think you'd be met with more enthusiasm.
Also, that's not exactly what I was saying. No one is telling you to make the engine from scratch, apart from yourself. By now you could have used Essentials, and had something already to show for it. You could have used Unity, paid a pretty penny for the various Assets available in their store, and used some great 3D tilemap systems, that would be more than adequate to make a Pokemon game. But see, you're not that kind of guy. You don't want to use Essentials, because it is not up to your "standards", yet you can't back up your own "standards" with anything. You don't want to invest the time or money into a 3D engine, but want others to do just that. It's absurd. I'm of the opinion, that if you want to recruit the people to do such a cumbersome task as creating a whole new engine (3D engine no less) from scratch, you are going to have to bring to the table waaaay more than just an overly ambitious idea.trying to tell me I can't hope to recruit programmers to work on my engine unless I actually create a working engine from scratch.
Great! Once I get Project Vulpix's first bit of code via PM and test it, I'll send it over to you via PM, following additions I make to the code to translate the Pokémon and/or attack names (I already know the Italian names of each attack thanks to Bulbapedia, and I might make up my own translations of the Pokémon names based on existing translations in other languages) without overwriting the English text.
Lol, jealous? Of what?
Personally I have 7 years of experience in real programming. I can design graphical interfaces, draw in vectorial 2D art, sketch pretty well in real life. Program in Ruby - Python - C# - C++ or whichever C you want (and I'm sure I can adapt to whatever language you'd like to throw at me). I have 12 years of experience in music playing an instrument acoustically, and can compose, arrange and produce music both acoustically and digitally. I am good at creative writing, speak 3 languages fluently and can even communicate with you in written Arabic. Oh, and I'm 2 semesters away from an actual engineering title. With all that, I'd find it insulting to have to pour all my time, effort and hard work into a game where you, who doesn't even have 10% of the experience or the skills I handle on a daily basis, would staple your name as "lead developer" and "creative director". There is no logical incentive for someone like me to be a part of a project, with someone like you in charge. You yourself don't appear qualified enough to lead the development of such an ambitious project, but you seem to have an appetite for only qualified personnel.
There, you called me out on my jealousy. I guess I am a bit jealous. Lol.
P.S. You can't expect others to make your entire game for you. I hope that all the posts incentivise you to try and create a skill set of your own, that you'd hopefully be able to apply to game development. Look at Ethereal Gates' team. They have a lot of people working on it. But every single person brings something to the table. So far, you brought nothing to the table, except an idea that is way over your head.
...That's not exactly what I was saying. No one is telling you to make the engine from scratch, apart from yourself. By now you could have used Essentials, and had something already to show for it. You could have used Unity, paid a pretty penny for the various Assets available in their store, and used some great 3D tilemap systems, that would be more than adequate to make a Pokemon game. But see, you're not that kind of guy. You don't want to use Essentials, because it is not up to your "standards", yet you can't back up your own "standards" with anything. You don't want to invest the time or money into a 3D engine, but want others to do just that. It's absurd. I'm of the opinion, that if you want to recruit the people to do such a cumbersome task as creating a whole new engine (3D engine no less) from scratch, you are going to have to bring to the table waaaay more than just an overly ambitious idea.
I don't think you need to send me the code for me to translate your game into italian... You need to write all the speech bubbles and story first
The code I was anticipating was a battle script; the reason I offered to send you the script for the purpose of translation was so I could demonstrate some of my own coding skills first in translating certain portions which I already know about (i.e. the attacks and/or the Pokémon names, the latter which I might translate into Italian based in part on existing French translations); after all, I may have just started learning Lite-C, but I will be doing at least some coding work.
Your attitude towards me simply got me thinking you were worried I might actually pull this off and render Essentials + EBS truly obsolete because anyone making a Gen VI game or later could turn to my engine once it was finished.
The italian pokemon names are the same as the english ones
While we're on the subject of the EBS. I did that thing as a way to give back to the community with which I have been for so long. There is no competition in it for me. I don't care if everyone, or if no one is using it. So my "worry" of it becoming "obsolete" is really stupid, haha.
Real talk...you need to start to walk before you can run. Right now, you're trying to run a marathon and don't even know how to crawl. Put your objectives and ambitions into a realistic perspective, and take things one at a time. This community has seen plenty of people like you, who dream of overly complicated projects that they can't possibly hope to handle. And instead of scaling the work to a reasonable proportion, they want to go out 'guns blazing' and start trying to recruit people to do the work they can't do. All of these "projects" failed. You seem to be heading in that direction.
My sincere suggestion to you would be to start from the little things. Maybe make the gen one remake in Essentials first (it's currently the most complete Pokemon engine out there), to see if something like this is what you want to invest your time in. See which set of skills you'd be most comfortable learning. Is it mapping? Story telling? Eventing? Coding? Graphical design? You can't know until you try it out, and you won't be able to try it out if you start at the very ambitious end of the spectrum. We all came from nothing.
...my prediction is that in about 2-3 months neither you nor this project will be anywhere to see around the forums
Lol, believe whatever you want. It bothers me as much as people not using my battle system, hahaha.Yeah, about that... way to unwittingly plant stupid thoughts into my head. I feel so stupid for letting myself get fooled into thinking such a thing...
RMXP runs on RGSS, which is the Ruby Game Scripting System Enterbrain developed. So basically Ruby. Ruby is really friendly for beginners since it has a very clean and natural syntax.One other thing: what language does RMXP speak(lol)? Is it C, C++, C#, Lite-C, Java, or somethiing else?
RMXP runs on RGSS, which is the Ruby Game Scripting System Enterbrain developed. So basically Ruby. Ruby is really friendly for beginners since it has a very clean and natural syntax.
You'd have to ask our moderator about that.One other thing before I once again hit "Submit Reply": can I create a thread which is a directory for Atlantic Arts, since it turns out I now have TWO games in the pipeline?
You'd have to ask our moderator about that.