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EASIEST WAY OF ADDING NEW EVOLUTIONARY STONE

Lance32497

LanceKoijer of Pokemon_Addicts
792
Posts
9
Years
  • Hi Guys ^_^
    This is my first tutorial so if I am wrong with this, please let me know.

    Code:
    OffsetA- This is the item effect table.
    AXVE- 0x1FCDE4
    Code:
    EA E4 31 08
    AXPE- 0x1FCD74
    Code:
    0E CD 1F 08
    BPRE- 0x2528BC
    Code:
    56 28 25 08
    BPGE- 0x252898
    Code:
    26 28 25 08
    BPEE- 0x31E58C
    Code:
    EA E4 31 08

    Requirements:
    -Any Pokemon Rom
    -A hex editor
    -Item Manager
    -Programmers calculator
    -A brain

    STEP 1:(I wont provide any screenshot because it is really easy to understand) Open up your rom in ITEM MANIGER.

    STEP 2:(Go first to Sun stone item and copy the FIELD SCRIPT OFFSET so that Dads wont appear in the screen) Go to the item that you want to be an evolutionary stone. You must edit the following:
    NAME of course
    FIELD SCRIPT(Just paste the offset we copied in Sun stone)
    INDEX NUMBER(I suggest you to edit the ??????? item before sunstone, its index number is 5C)
    THE PRICE if you want
    THE DESCRIPTION(That can be edited soon in G3T).
    Bingo! You already edited the ITEM, but wait! "It wont have any effect line" is always appearing when we are using it... So here it is.

    STEP 3: Open PROGRAMMERS CALCULATOR....
    Here are the formula's:
    1st-
    ItemNumber -(minus) D( Youre thinking why D? Thats because D is the hex value of Potion)

    In my case, 5C-D=4F

    2nd- After getting the answer
    AnsweR x 4

    In my case, 4F x 4=13C


    3rd- You can find OFFSETA at the top
    Answer+OffsetA

    In my case, Im using BPRE, so Ill add 2528BC in the answer I got in 2nd formula
    2528BC+13C=2529F8

    So this is it. We got 2529F8

    STEP 4: So open up your rom in HEX EDITOR and goto(ctrl+G) in the offset that you got in STEP 3. You can see some data there and because 5C is the item before Sunstone, we can easily edit the hex.

    STEP 5: From that offset, change 00 00 00 00 into the code given above So that it will work like the other evo. stone.

    Voila! Test that in your rom and see what is the result...

    if youre asking me, I wont post it if it doesnt work to my rom. hehehe. No need to repoint!

    If hope that this tutorial will help you so much....
     
    Last edited:
    9
    Posts
    9
    Years
    • Seen Dec 15, 2014
    Worked fine but when I tried to use YAPE to choose the item it wouldnt appear. Got any way of solving this?
     

    AtecainCorp.

    Rejishan awake...
    1,377
    Posts
    15
    Years
  • Chronosplit

    I play for keeps!
    492
    Posts
    13
    Years
    • Seen May 6, 2024
    Nope. Their exp rate is that same.Also when i try using that stone on pokemon which Can't evolve by it. My game freeze.

    I used Ruby AXVE 1.0
    I don't mean to smack the OP or anything, but if you followed the tutorial to the letter I'm about 70% sure you probably did it for BPRE and not Ruby. Take a look at the topic the link is in; everything is a bit more in-depth and you might find the info you're looking for.

    Ruby I think has different offsets. I do not know what they are.
     
    Last edited:

    Lance32497

    LanceKoijer of Pokemon_Addicts
    792
    Posts
    9
    Years
  • Oh! My bad!
    I forgot to write the other codes XD

    Code:
    OffsetA- This is the item effect table.
    AXVE- 0x1FCDE4
    Code:
    EA E4 31 08
    AXPE- 0x1FCD74
    Code:
    0E CD 1F 08
    BPRE- 0x2528BC
    Code:
    96 CD 1F 08
    BPGE- 0x252898
    Code:
    26 28 25 08
    BPEE- 0x31E58C
    Code:
    EA E4 31 08
     

    Lunos

    Random Uruguayan User
    3,114
    Posts
    15
    Years
  • @Lance32497
    Okay, i just have one doubt, to make sure i did it okay:
    In step 5, you replace 3 00s with "2529F8" or did i misunderstood it?
    Because i've tested it and when i'm about to use the item in the pokemon, the game freezes, the animation of their icons is still running but you can't do nothing except reset..

    EDIT:
    Yep, there's some wrong definitely..
    In the main post you say we need to change 4 00s, and the offset has only 3 pairs of them.. did i get something wrong? :(

    EDIT2:
    Here are the steps i did, please tell me if i did something wrong:
    Spoiler:
     
    Last edited:

    Lance32497

    LanceKoijer of Pokemon_Addicts
    792
    Posts
    9
    Years
  • @Lance32497
    Okay, i just have one doubt, to make sure i did it okay:
    In step 5, you replace 3 00s with "2529F8" or did i misunderstood it?
    Because i've tested it and when i'm about to use the item in the pokemon, the game freezes, the animation of their icons is still running but you can't do nothing except reset..

    EDIT:
    Yep, there's some wrong definitely..
    In the main post you say we need to change 4 00s, and the offset has only 3 pairs of them.. did i get something wrong? :(

    EDIT2:
    Here are the steps i did, please tell me if i did something wrong:
    Spoiler:

    Use the offset A
     
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