• Our software update is now concluded. You will need to reset your password to log in. In order to do this, you will have to click "Log in" in the top right corner and then "Forgot your password?".
  • Welcome to PokéCommunity! Register now and join one of the best fan communities on the 'net to talk Pokémon and more! We are not affiliated with The Pokémon Company or Nintendo.

Boot screen editing on Pokemon FR/LG

Status
Not open for further replies.

Zeikku™

Johto remaker
1,119
Posts
16
Years
  • Hmm...I need to do the Ruby and sapphire versions of this tutorial soon. so stay tuned when I'm free I'll do that
    but download PTC from wah, thats one thing you need.
     
    8
    Posts
    16
    Years
    • Seen May 31, 2010
    Hi,I'm creator of PTC.

    Thank's you.

    Now it's available a new version of PTC.

    ht*p://fileden.com/files/2008/3/12/1810430/PTC.rar
     

    Zeikku™

    Johto remaker
    1,119
    Posts
    16
    Years
  • Hi,I'm creator of PTC.

    Thank's you.

    Now it's available a new version of PTC.

    ht*p://fileden.com/files/2008/3/12/1810430/PTC.rar

    Thank you so much pool, you're tool is amazing :)
    New versions great too! in english too
    keep it up!

    I'll add the PTC to the first post :)
     
    Last edited:
    860
    Posts
    17
    Years
  • Nice 1 Jake :)
    Here's my result:
    nicenewbootscreen.png
     

    Zeikku™

    Johto remaker
    1,119
    Posts
    16
    Years
  • yep, same method is used for the title, In fact a lot more can be done with the upcoming tilemap editors out. :)
    > Trainer cards
    > Titlescreens
    > Woldmaps
    > Intro movie for FR


    Ok XD now theres something else those tiles can me made to look less 8 bit like kind of like...

    forseth-1.png


    you see how each tile is a mixture of the colors yet it works well and looks less "rough"
    well, Like I said I have another Important tut to write up XD
     
    860
    Posts
    17
    Years
  • yep, same method is used for the title, In fact a lot more can be done with the upcoming tilemap editors out. :)
    > Trainer cards
    > Titlescreens
    > Woldmaps
    > Intro movie for FR


    Ok XD now theres something else those tiles can me made to look less 8 bit like kind of like...

    forseth-1.png


    you see how each tile is a mixture of the colors yet it works well and looks less "rough"
    well, Like I said I have another Important tut to write up XD

    idd looks very nice so you'll be doing a tut about this to eh?
    well can't you make a tut about how to change the background, I mean those ugly stripes, in the oak intro? That would be really really great :D well BOL on your tut!
     

    .Seth

    .explorer.
    1,644
    Posts
    15
    Years
  • Actually, Satoshi, the way you edit the Oak intro is by pallete editing. The WHOLE Background in that part is a pallete. I forget what the offset is, but I know that's how you do it. But the sprites, you have to edit them directly, AND there is a tool for changing the nidoran thing.

    Anyways, I appreciate the tutorial, Jake.

    :)
     
    860
    Posts
    17
    Years
  • Actually, Satoshi, the way you edit the Oak intro is by pallete editing. The WHOLE Background in that part is a pallete. I forget what the offset is, but I know that's how you do it. But the sprites, you have to edit them directly, AND there is a tool for changing the nidoran thing.

    Anyways, I appreciate the tutorial, Jake.

    :)
    I know what you mean :) but if you go in vba to tools and open map viewer when oak is talking and you see on map 2 I think the BG and I want to change that not the colors because I already know how to change all of that ;)
     

    Zeikku™

    Johto remaker
    1,119
    Posts
    16
    Years
  • Something else you guys can try is this, same method, add tiles but you may need to make the image bigger, and repoint it..but it works
    suicune-1.png
     
    Status
    Not open for further replies.
    Back
    Top