Pinkie-Dawn
Vampire Waifu
- 9,528
- Posts
- 11
- Years
- Age 31
- California
- Seen Feb 16, 2021
These are partially the reasons why some games never get exported to some countries outside of their own. There's that one country where a certain genre, or a certain franchise, is incredibly popular compared to the rest, to which it garners the best unit sales and/or highest scores. However, this has me thinking; because of how one genre/series sells like hot cakes and curb stomps other genres/series to the ground in one country, should companies stop exporting those games in fear of another low sales by the dominance of that one popular genre? In the U.S., shooter genres such as CoD are the most dominant titles in the U.S. in terms of sales and scores nowadays, scaring away Japanese companies from exporting their own games outside of Japan and are forced to distribute western titles in hopes to get money from the U.S. sales. This may happen to Mario and Pokémon one day by those western titles surpass those franchises. Then we have another case of video game cultural difference. In Japan, console Zelda games sell poorly in Japan, but in the U.S., console Zelda games sell really well, but I fear that Nintendo may end the franchise if another console Zelda game doesn't make a certain number of units in their home country regardless of how many units sold in the U.S. (because you know, eastern companies always listen to their homeland's audience rather than other countries, since that's how Nintendo pick their characters for SSB and ignore character requests from the U.S. and Europe explaining the lack of a playable Ridley in previous installments). What do you guys think about video game cultural differences: Are they an obstacle that video game companies must overcome or are they something with very little concern for companies?