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Pokémon Essentials All questions and discussion about Pokémon Essentials, the Pokémon game kit for RPG Maker XP, go in here. Also contains links to the latest downloads and the Essentials Wiki.


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  #9551    
Old December 6th, 2011, 11:27 PM
unrivaledneo's Avatar
unrivaledneo
 
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Curious if anyone has a tutorial or could tell me what sections I need to edit if i resized my game screen, having problems finding them.

I change it to 800x600 cause using larger sprites n tiles, now just trying to find out how to move the Enemy battlers and menu options
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  #9552    
Old December 7th, 2011, 03:33 AM
zingzags's Avatar
zingzags
Creator or Pokemon Serenity
 
Join Date: Jan 2009
Location: Boston
Age: 20
Nature: Adamant
I need help with selarrow, every time I try to put a custom one its either cut off or I cannot position it properly.
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name decided 12/15/09
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  #9553    
Old December 7th, 2011, 06:11 AM
Batman-Forever
Beginning Trainer
 
Join Date: Dec 2011
Gender: Male
thanks a bundle mate, really NOT! the downloads no longer exist, thanks again ya sods!
  #9554    
Old December 7th, 2011, 06:25 AM
desbrina's Avatar
desbrina
Lightning Yellow Creator
 
Join Date: Feb 2011
Location: UK
Age: 25
Gender: Female
Nature: Quiet
Quote:
Originally Posted by Batman-Forever View Post
thanks a bundle mate, really NOT! the downloads no longer exist, thanks again ya sods!
it can be downloaded from here
http://pokemonessentials.wikia.com/wiki/Downloads

the link in the first post is wrong, thats all
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A Pokemon Yellow remake, using HGSS Tiles, and the ability to obtain all Kanto Pokemon as well as their previous/later evolutions.

  #9555    
Old December 7th, 2011, 11:15 AM
KitsuneKouta's Avatar
KitsuneKouta
狐 康太
 
Join Date: Mar 2010
Age: 23
Gender: Male
Quote:
Originally Posted by Batman-Forever View Post
thanks a bundle mate, really NOT! the downloads no longer exist, thanks again ya sods!
A few things:
-This is supposed to be an all-ages forum, so keep vulgarity to yourself, British or otherwise, mild or strong.
-You should have noticed that the first post is quite old, if you checked the date. Thus the probability of the link being dead was invariably high. The link you were searching for was in the 5th post above your own, quite visible if you would take the time to read.
-This is not the place to be provocative. Courtesy will get you much farther.

Also, to hedge this off before it becomes an issue, for any questions you have about this starter kit you should refer to the wiki first (the link has been posted twice on this page, and you'll find it in Maruno's signature as well. Google also helps), and only ask questions which haven't already been answered there. We get a great deal of novice users who don't read it and ask questions that have been repeated many times over. The search function in this forum will also help. This thread is very cluttered as it is, no need to add more unless it's productive. However, legitimate questions, concerns, and suggestions are very welcome.

Welcome to the game dev forum.
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  #9556    
Old December 7th, 2011, 06:42 PM
pacoparrot
Unhatched Egg
 
Join Date: Dec 2011
This happens when I try to start up.

It asks me to define bug catcher and when I do this pops up even if I say no.
Quote:
---------------------------
Pokemon Essentials
---------------------------
Exception: NoMethodError

Message: undefined method `map_interpreter' for Game_System:Class

PokemonMessages:127:in `pbMapInterpreter'

Compiler:2873:in `pbTrainerTypeCheck'

Compiler:2885:in `pbTrainerBattleCheck'

Compiler:3814:in `pbConvertToTrainerEvent'

Compiler:2927:in `pbCompileTrainerEvents'

Compiler:2922:in `each'

Compiler:2922:in `pbCompileTrainerEvents'

Compiler:2917:in `each'

Compiler:2917:in `pbCompileTrainerEvents'

Compiler:4022:in `pbCompileAllData'



This exception was logged in
  #9557    
Old December 8th, 2011, 09:29 AM
KitsuneKouta's Avatar
KitsuneKouta
狐 康太
 
Join Date: Mar 2010
Age: 23
Gender: Male
Quote:
Originally Posted by pacoparrot View Post
This happens when I try to start up.

It asks me to define bug catcher and when I do this pops up even if I say no.
I would try either erasing the event that's causing the problem, or manually adding that trainer to the txt file (I don't know if the editor actually works correctly in-game for adding trainers).
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  #9558    
Old December 9th, 2011, 01:58 PM
IceGod64's Avatar
IceGod64
My imagination.
 
Join Date: Oct 2008
Location: Castelia City
Age: 26
Gender: Male
Nature: Naive
Is it possible to assign text/shadow colors to a command list in essentials?

I tried "@cmdwindow.color", but that just made the entire list, both main text and shadows, and all related graphics(e.g the selection arrow) the given color...
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Last edited by IceGod64; December 14th, 2011 at 10:37 PM.
  #9559    
Old December 13th, 2011, 08:28 PM
zingzags's Avatar
zingzags
Creator or Pokemon Serenity
 
Join Date: Jan 2009
Location: Boston
Age: 20
Nature: Adamant
For some reason some wild pokemon causes the battle to lag, so far I found out that PARAS, Goldeen, Magickarp, and Feebass causes my game to lag inside battle, but other pokemon are fine. Is there a reason for this?
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name decided 12/15/09
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  #9560    
Old December 20th, 2011, 09:03 AM
charizard124
Beginning Trainer
 
Join Date: Apr 2011
Gender: Male
Does anyone knows how to make a server to make trades or battles, i dont like essentials online because it is complety different, can someone help me?
  #9561    
Old December 20th, 2011, 07:02 PM
BadSamaritan's Avatar
BadSamaritan
Its time for overtime
 
Join Date: May 2009
I have kind of a more specific version of a genreic question, and this comes from me not having essentials anymore(even when I did I used it like two times, but that's irrelavent).

Anyways, I'm doing some side-work for a fan-game on here, and one of those things includes making an animated start screen a la lugia/ho-oh flying in SSHG or zekrom/reshiram standing on the platform in BW, and while I know many people have posted in here talking about adding one to their game, they all generally say they used gif. files. However, due to the program I'm making the intro with, gif is not an available file type.(although I can convert it using another program if neccessary, I just fear a drop in quality, so I'd like to avoid that)

So basically my questions are what file types other than .gif can essentials handle, and from that, which ones are ideal. Plus, if anyone knows from experience any other problems, such as lag from too big of file size and the such.

In addition, if its more a simple matter then I think, if someone would be kind enough to show me the code(or where its located in essentials as the case may be), or present me with a tutorial or reply that details it so I can hand that over to the project coordinator.

Thanks for any and all help!
  #9562    
Old December 21st, 2011, 03:08 PM
Elyssia's Avatar
Elyssia
 
Join Date: Nov 2010
Location: The Netherlands
Age: 23
Gender: Female
Nature: Gentle
I am a little new to this, but for some reason the External Editor Application keeps crashing with a Fade in/out event in script.
This crash happens when i try to save the changes on most things.
But as example, this crash came from the Trainer Type editor...
Anyone knows how to fix this?

Error crash message displays as follows:

Code:
Exception: NoMethodError
Message: undefined method `pbSaveTrainerNames' for nil:NilClass
PokemonTrainers:66:in `pbConvertTrainerData'
PokemonEditor:3019:in `pbTrainerTypeEditorSave'
PokemonEditor:3568:in `pbTrainerTypeEditor'
PokemonEditor:3540:in `pbListScreenBlock'
PokemonEditor:1522:in `loop'
PokemonEditor:1547:in `pbListScreenBlock'
PokemonEditor:3540:in `pbTrainerTypeEditor'
EditorMain:238:in `pbEditorMenu'
EditorMain:238:in `pbFadeOutIn'
EditorMain:238:in `pbEditorMenu'
Thank you


*Note: I haven't changed anything in the scripts.
It's still in standard values in the latest download...

Last edited by Elyssia; December 21st, 2011 at 03:24 PM.
  #9563    
Old December 21st, 2011, 05:56 PM
IceGod64's Avatar
IceGod64
My imagination.
 
Join Date: Oct 2008
Location: Castelia City
Age: 26
Gender: Male
Nature: Naive
Quote:
Originally Posted by Elyssia View Post
I am a little new to this, but for some reason the External Editor Application keeps crashing with a Fade in/out event in script.
This crash happens when i try to save the changes on most things.
But as example, this crash came from the Trainer Type editor...
Anyone knows how to fix this?

Error crash message displays as follows:

Code:
Exception: NoMethodError
Message: undefined method `pbSaveTrainerNames' for nil:NilClass
PokemonTrainers:66:in `pbConvertTrainerData'
PokemonEditor:3019:in `pbTrainerTypeEditorSave'
PokemonEditor:3568:in `pbTrainerTypeEditor'
PokemonEditor:3540:in `pbListScreenBlock'
PokemonEditor:1522:in `loop'
PokemonEditor:1547:in `pbListScreenBlock'
PokemonEditor:3540:in `pbTrainerTypeEditor'
EditorMain:238:in `pbEditorMenu'
EditorMain:238:in `pbFadeOutIn'
EditorMain:238:in `pbEditorMenu'
Thank you


*Note: I haven't changed anything in the scripts.
It's still in standard values in the latest download...
The latest version of essentials has that bug, and Maruno has made a fix, which he will provide in the upcoming release of essentials. Expect to see that once gets its own section. Since the editor isn't newbie-friendly, your best bet is to hold out if possible and ask Cilerba to make an essentials section. Sorry.

Edit: For the fix itself, just edit the editorss scripts and find and change all instances of "pbSaveTrainerNames" to "pbSaveTrainerTypes".
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  #9564    
Old December 22nd, 2011, 02:38 AM
Elyssia's Avatar
Elyssia
 
Join Date: Nov 2010
Location: The Netherlands
Age: 23
Gender: Female
Nature: Gentle
For some reason I don't find anything linked to 'pbSaveTrainerNames'.
I say Control + F fail... :/
Meh, I'll just wait for the next release, no TBA/Announcement yet?


Cheers
  #9565    
Old December 22nd, 2011, 09:43 AM
Maruno's Avatar
Maruno
Lead Dev of Pokémon Essentials
 
Join Date: Jan 2008
Location: England
Quote:
Originally Posted by Elyssia View Post
For some reason I don't find anything linked to 'pbSaveTrainerNames'.
I say Control + F fail... :/
Meh, I'll just wait for the next release, no TBA/Announcement yet?


Cheers
You're probably looking at the main scripts, then, not the External Editor's scripts. In the Data folder there's a file called EditorScripts. Rename that to Scripts (after moving the existing Scripts file out of the way), and try again.

Alternatively, just edit the PBS file trainertypes. It's not difficult.

The next version is to be released when Essentials gets its own section, or at least when I hear something about whether the section is ever going to be made. I want to launch the section properly if it's going to exist.
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  #9566    
Old December 22nd, 2011, 12:46 PM
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zingzags
Creator or Pokemon Serenity
 
Join Date: Jan 2009
Location: Boston
Age: 20
Nature: Adamant
Well I managed to fix the other problem, well Now I have a new one, for pokemon with there level one moves. Well lets say I create a Pokemon and it has A level one move like scratch, the pokemon stats get messed up if its in my party, for example when I click ABRA and try to use teleport it wont let me me use it, or when i try to go to its summary screen the stats are messed up. But if i dont have teleport anymore with the pokemon, the pokemon itself is fine.
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name decided 12/15/09
Currently helping:
Pokemon ebony
and
Xenotime:
  #9567    
Old December 22nd, 2011, 02:19 PM
Elyssia's Avatar
Elyssia
 
Join Date: Nov 2010
Location: The Netherlands
Age: 23
Gender: Female
Nature: Gentle
Quote:
Originally Posted by Maruno View Post
You're probably looking at the main scripts, then, not the External Editor's scripts. In the Data folder there's a file called EditorScripts. Rename that to Scripts (after moving the existing Scripts file out of the way), and try again.

Alternatively, just edit the PBS file trainertypes. It's not difficult.

The next version is to be released when Essentials gets its own section, or at least when I hear something about whether the section is ever going to be made. I want to launch the section properly if it's going to exist.
Thank You for the tip.
Seems to be fixed now...
  #9568    
Old December 22nd, 2011, 07:01 PM
JalordaSerpent's Avatar
JalordaSerpent
Run, you clever boy...
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Join Date: Jun 2011
Location: Inside the TARDIS.
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Ok....

In the Script Editor, in the PokemonOptions section, I changed the @screensize to 0 so it would stay as the small version. When I loaded the game, it was big at first just as it opened (as usual), then it got smaller like it's supposed to like above, but almost immediatly it changed back to the 480px X 320px version. Can someone tell me what's going on?
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  #9569    
Old December 22nd, 2011, 08:05 PM
IceGod64's Avatar
IceGod64
My imagination.
 
Join Date: Oct 2008
Location: Castelia City
Age: 26
Gender: Male
Nature: Naive
Quote:
Originally Posted by JalordaSerpent7 View Post
Ok....

In the Script Editor, in the PokemonOptions section, I changed the @screensize to 0 so it would stay as the small version. When I loaded the game, it was big at first just as it opened (as usual), then it got smaller like it's supposed to like above, but almost immediatly it changed back to the 480px X 320px version. Can someone tell me what's going on?
You're on the right track, however, you are changing the wrong Variable. Try looking in the section "Settings" (If you're using the latest version). Find the variable DEFAULTSCREENZOOM and change it to 0.5

That should do it. If not, I have some further ideas, but try this first.
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  #9570    
Old December 23rd, 2011, 01:13 PM
JalordaSerpent's Avatar
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That worked without fail! Thanks so much, IceGod!:D

-JS7
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  #9571    
Old December 24th, 2011, 03:21 PM
Dave.
Beginning Trainer
 
Join Date: Mar 2010
Hi all,

May sound like kinda a noobish question, but in the little project I'm currently involved with, I wish for the player to cycle between four different characters, each with different stats and Pokémon, etc.

I'm having a little trouble with how to change from, say, PlayerA to PlayerB, without losing any data. For example, if a Pokémon has levelled up and learnt a new move in A's party, after switching to B for a bit and then back to A (while changing $Trainer.party or whatever it is that needs doing), I can find no easy way of storing and remembering that change in A's party. There must be a simple way of doing this (if you can understand the question!) but my lack of experience in coding in Ruby is proving an obstacle in achieving this on my own.

Many thanks, and Merry Christmas!
  #9572    
Old December 24th, 2011, 03:51 PM
IceGod64's Avatar
IceGod64
My imagination.
 
Join Date: Oct 2008
Location: Castelia City
Age: 26
Gender: Male
Nature: Naive
Quote:
Originally Posted by Dave. View Post
Hi all,

May sound like kinda a noobish question, but in the little project I'm currently involved with, I wish for the player to cycle between four different characters, each with different stats and Pokémon, etc.

I'm having a little trouble with how to change from, say, PlayerA to PlayerB, without losing any data. For example, if a Pokémon has levelled up and learnt a new move in A's party, after switching to B for a bit and then back to A (while changing $Trainer.party or whatever it is that needs doing), I can find no easy way of storing and remembering that change in A's party. There must be a simple way of doing this (if you can understand the question!) but my lack of experience in coding in Ruby is proving an obstacle in achieving this on my own.

Many thanks, and Merry Christmas!
You might want to try saving the player's party to a variable. For example, assume Red is Player A and Blue is players B. If you want to change to Blue...

$Game_Variables[637] = $Trainer.party
pbChangePlayer(B)

From there, you simply remove the players entire party and replace it with the new trainers. However, note that I haven't tested this - I don't know if it will work, but it's worth a try.
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  #9573    
Old December 24th, 2011, 03:58 PM
Maruno's Avatar
Maruno
Lead Dev of Pokémon Essentials
 
Join Date: Jan 2008
Location: England
IceGod's solution is correct, except you will then need to put $Trainer.party = $Game_Variables[638], where variable 638 is the new player's party (player B in this example) that was previously saved there.

You may also want to do a similar thing with money,and perhaps even Bag contents, unless the four of them have communal pockets. I don't know how far you're going with this idea.
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  #9574    
Old December 24th, 2011, 04:47 PM
Dave.
Beginning Trainer
 
Join Date: Mar 2010
I'm not getting any exceptions thrown or anything, but the system seems unable to fill the party with what had been stored in $game_variables[637]. I've tried deleting the entire party first to see if that worked, rather than just replacing straight out, but even after then attempting to refill it, there is no 'Pokemon' option on the menu (ie the party is empty).

Thanks to both for helping me out, and hopefully we'll be able to work this problem out. I'm going to try it with something else, such as the money or badges, and see if it just the way the party Pokémon are stored that is causing this not to work. I'd be very grateful if you had any further suggestions, but thank you all the same!
  #9575    
Old December 24th, 2011, 05:08 PM
Maruno's Avatar
Maruno
Lead Dev of Pokémon Essentials
 
Join Date: Jan 2008
Location: England
Global Variable 81 corresponds to Player A's party.
Global Variable 82 corresponds to Player B's party.
Global Variable 83 corresponds to Player C's party.
Global Variable 84 corresponds to Player D's party.

Whenever you change the player, use these three lines of code:

Code:
$game_variables[81+$PokemonGlobal.playerID]=$Trainer.party
pbChangePlayer(1)
$Trainer.party=$game_variables[81+$PokemonGlobal.playerID]
All you need to change each time is the red number, which is the ID of the player you're turning into (0=Player A, 1=Player B, 2=Player C, etc.).

If you want to replace the entire trainer array (which records the party, money, badges, Pokédex progress, and ownership of a Dex/Gear), simply delete both instances of .party from the code above.

I've not tested this, but logically it should work.
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