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  #1    
Old June 7th, 2008, 03:08 PM
Pivot
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Game name: Pokemon Global: Online
Made with: Java, using the Slick and LWJGL frameworks on the client side, Apache MINA and Simple Framework on the server side, Tiled-based mapping system
Introduction:
Pokemon Global is a fan-made MMORPG which is currently being developed. This game delivers an experience similar to that of the original Pokemon games, while adding cool new features, such as online battles and trading. We have further information at our website, http://pokeglobal.org .

Our project is unique among many in that we have a policy of openness. This means that you will be kept posted on development almost constantly. Releases come quickly as well. We also support multiple OSes in accordance with Java support. Macs and Linux computers can also run Global.

We are currently in a development stage; a public release providing 8 gyms, the whole of Johto, starter selection, wild Pokemon, catching, and chat with other players, boxes, PvP, and trade. Our next release will upgrade the UI of the game, and introduce time and possibly breeding.

Story:
You are a new trainer in a region. This can be any region in the world; the stalwart four regions are there, but later one can go to places like Fiore or Holon, among others. Your journey begins when you take your first Pokemon from the local Professor; after that, you are free to choose your destinations. People around the game world offer you quests. The ultimate goal of the game is to achieve Pokemon mastery; however, there are limitless quests that can be done before that is achieved. Like many MMOs, Global does not intend to have a single, unifying plot; instead, it is subdivided into potentially dozens or hundreds of different quests, creating a diverse game experience. Even starting regions can differ between players; it is up to the trainer to choose where they want to start and end. Each player has something to do for themselves.
In special events, you can even face off against fellow trainers in tournaments, as in the Pokemon anime. Legendaries are given real legendary status, being available to only one player each. Another major part of the game experience is team play. Instead of just having a Team Rocket or Galactic to oppose, players form their own teams and face off against their rivals. Join teams/guilds ingame to cooperate with other trainers to reach the top of the Pokemon world. These can be anything you want; evil, good, or neutral, idealistic or mercenary.

Screenshots/Video:
In the way of media, we have several screenshots:








These are Windows screenshots, but the game also functions on Mac OS X and Linux. More are available at pokeglobal.org, on the forums and the main site.

Also, here's a video one of our members came up with that I thought would be fun to post: http://www.youtube.com/watch?v=DlniRdZgrMU (this is not meant to be an ad video XD)

Current Features (0.5 / beta 5):

* Twelve starters from four different regions
* Part of the Johto region, stretching from New Bark Town to Route 31
* Money system which can be used to purchase PokeBalls
* Pokemon storage system (*new*)
* Full screen and nicer UI
* Catching wild Pokemon in routes
* Battling Pokemon for experience and money
* Ability to level up, evolve and learn moves
* A Pokemon-style, massive multiplayer game world
* Chat system allowing interaction between players
* Highly accurate battle system, based on Shoddy Battle engine (though not all details such as EVs, stats, and natures are visible to the user
*The ability to enter buildings and caves(only some unimportant route interiors and Mt. Mortar and Whirl Islands aren't completely accessible yet)
*Trainer NPCs challenge you to a battle now if you walk into their range
*Background music for the start screen, battles and maps(only one music type for each, more will be added later!)
*You can jump down ledges now to get back more quickly!
*Your badges are being listed in your Pokegear (although without an icon)
*Swimming on water by pressing the shift button on your keyboard - But you need at least four badges!
*Our Terms of Service are displayed on registration
*Tab and Enter work in the login screen
*Badge checks: You need a minimum amount of gym badges to enter certain places - They are worth collecting now!
*Fleeing mechanics: If your Pokemon is not much faster than the wild Pokemon, fleeing from wild battles won't work all the time
*All of Johto
*Right now, almost all moves and Pokemon are implemented in code

Staff:
Leadership - Fshy, Ryan, Viride
Developers - Pivot, ZombieBear, Ryan
Web - Fshy, Ryan
Forum Management - Viride
Graphics - Dragina, Psycho
Scenario - Oblivion, Pruv, DoZiGuy54, Rukario
Mapping - lastplacer

How to Help:
We can always use some:

* Java developers
* Mappers
* Other (contact us with whatever you think you can contribute)

If you're interested, PM Fshy/post a thread on Global forums or reply here.

Web Resources and Downloads:
We have a small web site under construction at http://pokeglobal.org . The current version is available in the download section or at http://pokeglobal.sourceforge.net/game/beta.jnlp . The demo is mainly a proof of concept for what we are developing.

Note that there is also a game called Pokemon Global Revolution. This is also made under our banner, but it is offline and done in RPG Maker. We plan to introduce some common elements between them. Some of you may recall seeing this before. I decided to repost after some time because we'd made such radical progress.

Last edited by Pivot; January 29th, 2009 at 05:15 PM.
  #2    
Old June 9th, 2008, 06:35 AM
Pkmn_knight's Avatar
Pkmn_knight
A Knight Of Pokemon
 
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Well I'm on it and think it's cool game, I got a Feraligatr.
Pivot you should have posted the full image, would have been eaiser to see.
Also shouldn't pvp be easy to put in the beta.. it was like the only feature of the alpha.

Also i make the world map.

Here's Johto and Kanto.

(please note i made this image so Copyright etc etc, Basicly you cant use it for any other game without me allowing.)
  #3    
Old June 9th, 2008, 08:15 AM
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marinos519
Beginning Trainer
 
Join Date: Apr 2008
Java Webstart downloaded it but it can't open.Cn you help plz?
It seems interisting though
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  #4    
Old June 9th, 2008, 09:18 AM
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Blazekick doom
#1 Pokemon Master
 
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Well, I didn't know that they actually had that kind of thing but, Whatever that's cool.
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  #5    
Old June 10th, 2008, 06:37 AM
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Pkmn_knight
A Knight Of Pokemon
 
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What do you mean Blazekick?

Also Marinos do you have java downloaded and installed? Also did you click on the pokeglobal download link?
  #6    
Old June 10th, 2008, 07:39 AM
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marinos519
Beginning Trainer
 
Join Date: Apr 2008
I downloaded the file, open it with java, java downloaded the game but then it didn't open.
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  #7    
Old June 10th, 2008, 08:14 AM
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Pkmn_knight
A Knight Of Pokemon
 
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Ahh I see, I think you need to update your graphics(video etc) card driver. Go to the pokeglobal forums there's a game help section, I've seen people post with the same problem. The answer might be there.

I checked and the main problem seems to be The graphics card's driver needing to be updated. If you don't know what your graphics card is or where to update the driver at, just ask me.
  #8    
Old June 10th, 2008, 08:51 AM
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marinos519
Beginning Trainer
 
Join Date: Apr 2008
I checked already and updated the card.
Thnx for the report anw.

Oh yeah it's playing!
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  #9    
Old June 10th, 2008, 11:10 AM
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Pkmn_knight
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Well if anyone gets any bugs or cant log in or such ask on the pokeglobalhelp on chat or gamehelp on the pokeglobal forums, or ask here.

Well beta 2 should have pvp, trading, boxes, options, interface.
So far they have got boxes options interface done. I don't know what else they are doing for beta 2.
  #10    
Old June 10th, 2008, 10:34 PM
Pivot
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Options and boxes, as well as a stat screen, are now available ingame; it's the same link, http://pokeglobal.sourceforge.net/game/beta.jnlp .
  #11    
Old June 13th, 2008, 09:00 AM
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Pkmn_knight
A Knight Of Pokemon
 
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That's cool Pivot.
I guess i can finnally get back to playing it now. my Totodile is gonna be ev trained.
I got a bad nature, If anyone wants to join a team they are free to join my one Vie Exiled but there is many choices so think before you pick.
Don't just go accepting pm invitations unless you are gonna like what the team does.
  #12    
Old June 17th, 2008, 10:41 AM
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Xyrin
Furret
 
Join Date: May 2008
Location: Northern Indiana, USA
Age: 15
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Nature: Jolly
Yeah I'm gonna love it I think. I'm down loading java and then I'm gonna play it.
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  #13    
Old June 17th, 2008, 11:08 PM
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fudgy
so i herd you liek mudkipz?
 
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no harm of trying it out
looks verry good, best online game iv seen
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  #14    
Old June 23rd, 2008, 02:06 AM
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Pkmn_knight
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The game keeps getting updates, there will soon be pvp, trade.
There already is a few features made and will come out with 0.2
  #15    
Old June 23rd, 2008, 02:09 PM
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CollosalPokemon
What's next?
 
Join Date: Aug 2007
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Age: 19
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Nature: Adamant
Love the feature of being "Global"...Keep it going.
  #16    
Old June 23rd, 2008, 09:53 PM
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Mythic
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It's pretty cool, except when you move, it's really laggy (might be my computer).

Otherwise, this game has a lot of promise. =D
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  #17    
Old June 27th, 2008, 04:00 AM
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Pkmn_knight
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Quote:
Originally Posted by Mythic View Post
It's pretty cool, except when you move, it's really laggy (might be my computer).

Otherwise, this game has a lot of promise. =D
That's because it's hard to make a fast moving walking that keeps in sync, he made faster moving though that's still in testing.
Remember this is online, not offline so don't expect the speed on the gba games.
  #18    
Old June 27th, 2008, 09:00 PM
Pivot
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In development (t's always open for you to check on the forums) for 0.2, available in SVN but not on the packaged releases which are hooked to the server:
- NPC vs player battles - 90%
- player vs player battles - 100%
- teams (as in guilds, clans, etc) - 60%
- bugfixes - a lot
- maps - Violet City
- lag removal
- new sprite system/movement fixes (ties in with lag removal)

It promises to be a good release; it'll be out within the first week or two of July.
  #19    
Old July 6th, 2008, 11:17 AM
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Pkmn_knight
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Cool it will be out soon then I guess, Can't wait to try it on the offical server, it's more bug free then my private server lol.
  #20    
Old July 6th, 2008, 03:06 PM
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Symbol
Playing Pokemon White
 
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-Moving = Laggy
-Battle = To much info -_-, the system talkssss and talkssss and talksssss. Cant we defeat the pokemon without having to wait for the system to stop talking.
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  #21    
Old July 6th, 2008, 03:28 PM
Rhuan
Sphere scripter
 
Join Date: Apr 2008
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Nature: Rash
Just out of interest, what are you using for the server?
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  #22    
Old July 6th, 2008, 10:54 PM
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ScyKinG
Can't Be Touched
 
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Love the story line to this, and the whole idea in general! I've always wanted a good MMORPG since Pokemon Crater lol!
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  #23    
Old July 11th, 2008, 10:32 AM
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Pkmn_knight
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Quote:
Originally Posted by Presents View Post
-Moving = Laggy
-Battle = To much info -_-, the system talkssss and talkssss and talksssss. Cant we defeat the pokemon without having to wait for the system to stop talking.
You are meant to hold space bar to skip the text,
The lag has been delt with. They wait and test the newer things before puting out a new version..

Also I don't know what they use for a server.
  #24    
Old July 11th, 2008, 10:37 AM
felty
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The server uses Java. It uses the Apache MINA framework for networking, and xml files for user accounts, as well as for the pokemon database.
  #25    
Old July 25th, 2008, 06:37 PM
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piers590
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can this b played on a mac.....PLZ i need to no
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