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  #226    
Old January 22nd, 2010, 09:57 AM
quickfire
Unhatched Egg
 
Join Date: Jul 2009
Gender: Male
How to add flying positiions?
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  #227    
Old February 15th, 2010, 06:11 AM
Reygok's Avatar
Reygok
Beginning Hacker
 
Join Date: Sep 2009
Gender: Male
I don't get the thing with Disappear People. I gave a person the ID 0001 and set the flag 0x1 but the person didn't disappear.. I tried with many different ID's but the person never diappeared. What am I doing wrong?
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  #228    
Old March 22nd, 2010, 09:37 AM
mateuszzxcv
Beginning Trainer
 
Join Date: Mar 2010
Hi
I am hacking pokemon emerald and I do not know how to add a new map in folder where are maps of littleroot town.
Could somebody help me??
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  #229    
Old March 24th, 2010, 03:42 AM
alitahir
Beginning Trainer
 
Join Date: Jun 2008
Gender:
HELLO
HOW I CAN CREATE A NEW MAP
EVERY TIME I CREATE A NEW MAP
I DON`T KNOW WHERE IT GO IN "FROM HEADER"
PLEASE TELL ME HOW I CAN MAKE A SIMPLE NEW MAP?
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  #230    
Old March 24th, 2010, 05:20 PM
Pokedude987
Beginning Trainer
 
Join Date: Feb 2010
Gender: Male
i hav a problem... ive redrawn pallet town and got rid of all the events. now when i put people on, they dont show. not even with only one person on the map. can someone please help
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  #231    
Old March 24th, 2010, 06:19 PM
Shiny Quagsire's Avatar
Shiny Quagsire
Actually gone until Aug 20th .-.
 
Join Date: May 2009
Location: Hoenn Safari Zone
Age: 16
Gender: Male
Nature: Jolly
Wow, this is a great tutorial! It helped me with a problem I had a while back.
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  #232    
Old March 25th, 2010, 05:54 PM
CyborgMenace3k21
Beginning Trainer
 
Join Date: Jun 2009
Age: 20
Gender: Male
Nature: Brave
Quote:
Originally Posted by Reygok View Post
I don't get the thing with Disappear People. I gave a person the ID 0001 and set the flag 0x1 but the person didn't disappear.. I tried with many different ID's but the person never diappeared. What am I doing wrong?

I think you should place the flag as 0x0001 so it matches the ID, just a suggestion
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  #233    
Old March 26th, 2010, 02:06 AM
brianboitano
Beginning Trainer
 
Join Date: Mar 2010
Is there a way to reduce the chance of encountering a specific wild pokemon?
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  #234    
Old March 26th, 2010, 12:00 PM
Darkest Shade of Light's Avatar
Darkest Shade of Light
Pokémon Midnight Sun
 
Join Date: Oct 2009
Location: In the empty void they call my soul
Age: 18
Gender: Male
Nature: Adamant
Uhm, ok, question: When I go to insert a new map, it puts it under the first header, so... If I were to create a reserved empty space in a different header, could I replace that space with a map?
BTW, @brianboitano, Try putting it at the bottom of the list (pos. 12), these Pokémon almost never appear:D
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  #235    
Old April 16th, 2010, 08:38 AM
OvergrownLittleroot
Beginning Trainer
 
Join Date: Apr 2010
Gender: Male
Im kinda new and this is my first ever post so i wanted it to be quite helpful. I understand many people wanna hack emerald, and i do cos its good, so i did this- I went through all the tilesets to make a list

0+1=Littleroot/Oldale
0+2=Rustboro/route 104
0+3=Dewford/Battle Tower
0+4=Slateport/Slateport Beach
0+5=TrickHouse/Desert/Some flowers
0+6=Lavaridge/Mt.Chimney
0+7=Fallabor/MeteorFalls/Contest Halls.
0+8=Fortree/TheWeatherInstitute
0+9=Lilycove
0+10=Mossdeep(inc.Rockets)
0+11=Evergrande City
0+12=Pacifidlog/Sky Pillar
0+13=Sootopolis/CaveOfOrigin(entrance+groundon/kyogre fighting grounds outside)
0+14=Battlefrontier
0+15=more Battlefrontier
0+16=???
0+17=Marts/DepartmentStore
0+18=Pokecentre(all floors)
0+19=Caves(all types)
0+20=Pokemon School
0+21=Devon Corp(presidents office)lux furniture
0+22=???
0+23=More meteor falls (good stuff)
0+24=Slateport Museum
0+25=Union Room/Record-MixingRoom
0+26=Slateport SodaPop Shop (on beach)
0+27=Florist on route 104
0+28=Daycare centre
0+29=Slateport Building Docks (generators etc)
0+30=CycleShop/New Mauville
0+31=Moss Cave
0+32=???-Includes quite cool cave bits
0+33=SecretBase/Fortree??
0+34=SeeAbove
0+35=???-Includes quite cool cave bits (like as if you're in space/metal cave)
0+36=More Secret Base-I think
0+37=Brown version of 35
0+38=Inside of truck
0+39=Strange Floor symbols
0+40=ContestHall
0+41=Lilycove Art Museum
0+42=Inside your house
0+43=Prof.Lab
0+44=Underwater
0+45=Petalburg Gym (mats-look like saffron dojo)(gym5)
0+46=Ice floors (sootopolis gym-but can be used for caves...)(gym8)
0+47=More house-like bits
0+48=Game Corner
0+49=Roxanne's Gym (gym1)
0+50=Brawly's Gym (gym2)
0+51=Watson's Gym (gym3)
0+52=Cool warpy things (Flannery's gym (gym4)
0+53=TrickHouse-direction editors
0+54=Fortree gym-probably-(gym6)
0+55=Twins gym (gym7)-mossdeep
0+56=abandoned ship-some good stuff here for ship maps and suchlike
0+57=???
0+58=Elite4+champion
0+59=GameCornerCOllection place (think so)-good stuff for cinema map,red carpet etc.
0+60=Battle Castle or Hall. need confirmation
0+61=more frontier crap
0+62=and some more
0+63=Battle Pike (definitely)
0+64=Battle Something-the place which is in a garden...
0+65=Battle Pyramid -some good stuff here-fire and stuff
0+66=More cave stuff-basically 19 but with colour variations. good stuff here too-ice panels
0+67=??? some odd waiting area
0+68=Slateport/Aqua hideout-submarine area (inc doors)
0+69=Trainer Hill(all floors) good stuff here.
0+70=more good cave stuff additions to set 66
0+71=Battlefrontier record place.i think
0+72=inside of contest halls
0+73=some more house bits
0+74=more union room stuff
7+23=Meteor Falls stuff- in centre of set has red craters- good for fire area???
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  #236    
Old April 18th, 2010, 12:58 AM
red panda's Avatar
red panda
Mew Freak
 
Join Date: Dec 2008
Gender: Male
Nature: Timid
I thank you for this tutorial, it really helped me know the ins and outs of Advance Map, however, I've got a bit of a problem.

I was making a map out of a Beta map in Fire Red, the warp to the map is your player's bed, I tested the warps in game, they worked fine after a little trial and error. But then I went to make the interior map of a lab that Beta Island map, and after testing, the screen would turn black.

After a bit of snooping what had gone on, I found out that when I go to change the Beta Map's name, the Lab interior mimics this command and has the same name.

I'd like to note that when I did make a new bank completely for the insides of the island(it has caves and stuff), it gave me a replica version of my modified Beta Map, so I'm guessing both maps are kinda linked.

Problem is, though, I don't know how to delete the lab to get rid of this problem, let alone don't want to delete it, so how can I fix this problem without resorting to deleting one of the maps?

I can give pictures if you need them.
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  #237    
Old April 20th, 2010, 04:06 AM
Azary3172's Avatar
Azary3172
My Favorites Pokemon Games
 
Join Date: Feb 2010
Location: Kuching, Sarawak, Malaysia
Gender: Male
Nature: Brave
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Nice tutorial! I will makes pokemon games someday after playing Pokemon HG / SS or another games! Thanks! :D
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  #238    
Old April 27th, 2010, 06:10 AM
Pheonix_slayer's Avatar
Pheonix_slayer
WASUP YALL?????
 
Join Date: Mar 2010
Location: Georgia
Age: 19
Gender: Male
Nature: Rash
thanks, this tutorial has helped me with many a things that i had trouble with except this.
when you make a new bank and map, how do you create a new name. i usually insert maps, but then (even if it is in a different bank) if you change the name, then every single map with that name changes. on my advance map, it said there are 5 available new names to create however it is gray and wont' let me click on anything dealing with it. does anyone know how to create new map names totally?
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  #239    
Old May 5th, 2010, 11:38 PM
mustafa505's Avatar
mustafa505
Developer
 
Join Date: Apr 2010
Location: Hoenn Region :P
Age: 15
Gender: Male
Nature: Lonely
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how do you inser Diamond or pearl games building and trees pls tell me how u get those sprites
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  #240    
Old May 7th, 2010, 04:41 PM
msfan645's Avatar
msfan645
Back from Inactivity
 
Join Date: Nov 2009
Location: USA
Gender: Male
Nature: Mild
Hey, how'd you edit d/p? I'm really wondering.
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  #241    
Old May 7th, 2010, 05:11 PM
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FloatingClouds
Champion CSSer
 
Join Date: Apr 2010
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Nature: Quirky
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Sig[h no h.....]nposts [so its signposts]


A sighnpost is the most generic of the events. It's usually just used as its name implies, as a sighnpost. Although... A sighpost can also be used as a hidden item!
(or secret base in ruby, saphire, emerald)
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  #242    
Old May 9th, 2010, 10:58 AM
CureYoshiDarkness's Avatar
CureYoshiDarkness
Yeehaw! Hi I'm Daisy!
Community Supporter
 
Join Date: May 2008
Location: Southern NJ
Nature: Gentle
A very nice tutorial.
Helpful to rookies and advanced users. =)
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  #243    
Old May 9th, 2010, 12:31 PM
The_Talking_Shellder
Beginning Trainer
 
Join Date: May 2007
Nature: Adamant
This is a very helpful tutorial. Thank you for writing it!
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  #244    
Old May 9th, 2010, 04:06 PM
dr4g0n12's Avatar
dr4g0n12
Δράκος
 
Join Date: May 2009
Location: The past
Age: 18
Gender: Male
Nature: Adamant
What about the dive\emerge connection variables? Do those work?
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  #245    
Old May 24th, 2010, 07:21 AM
CyberBlader's Avatar
CyberBlader
Beginning Trainer
 
Join Date: Aug 2007
Gender:
Question: How would I make an event that would be the Deoxys triangle and when the player examined it (pressed A) it would start a wild encounter with a pokemon of my choice.
If you want me to go more in-depth I'll send you a PM since i don't want anyone knowing about my hack until it's finished or at least ready for a BETA.

Last edited by CyberBlader; May 24th, 2010 at 08:41 AM.
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  #246    
Old May 28th, 2010, 12:51 AM
inuside21
Beginning Trainer
 
Join Date: Feb 2010
Gender: Male
i just want to ask about, how can i create my own city name without removing other map name,

example.

i create this i should name this as "nerd city"
then go to header right? i select the name but they are all occupied!
if i name it pallet and change to "nerd", the original pallet town will rename as nerd,
the result, 2 nerd cities appeared, the one i create, and the one below route 101
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  #247    
Old May 31st, 2010, 09:50 AM
Archmaster's Avatar
Archmaster
The Last Archmaster
 
Join Date: May 2010
Nature: Brave
Wow, this was really useful. Thanks dude!!

EDIT:
Oops, very important question. Is it possible to make a game from scratch in advance map? If not, how to I use different tiles? Cus the tiles in FR aren't too good...
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Last edited by Archmaster; May 31st, 2010 at 10:03 AM.
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  #248    
Old June 1st, 2010, 08:15 AM
spelspelen's Avatar
spelspelen
a.k.a. Dylanimus
 
Join Date: Apr 2010
Location: Belgium
Gender: Male
Hi, I know how to work with advance map but do you know why, if I bring a treecko to level 16 in FireRed, the pokémon evolves but stays the same pokémon, if I level it up again (to level 17), then does the same thing happen, can you please help me!?

Thank you VM!!!!!!!
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  #249    
Old June 1st, 2010, 08:43 AM
Late's Avatar
Late
Pokémon Artist
 
Join Date: Nov 2008
Location: "We all live in a Pokémon World!"
Age: 19
Gender: Male
Nature: Careful
Quote:
Originally Posted by spelspelen View Post
Hi, I know how to work with advance map but do you know why, if I bring a treecko to level 16 in FireRed, the pokémon evolves but stays the same pokémon, if I level it up again (to level 17), then does the same thing happen, can you please help me!?

Thank you VM!!!!!!!
Fire Red needs National Dex to evolve every Pokémon, you can evolve only Kanto Pokémon normally at first.
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  #250    
Old June 1st, 2010, 09:13 AM
Binary's Avatar
Binary
え?
 
Join Date: Aug 2007
Age: 19
Quote:
Originally Posted by Archmaster View Post
Wow, this was really useful. Thanks dude!!

EDIT:
Oops, very important question. Is it possible to make a game from scratch in advance map? If not, how to I use different tiles? Cus the tiles in FR aren't too good...
Uhh..no, you can't make a game from scratch. Because you're just editing a map and you need to open a rom.
You can find plenty of tile inserting tutorials around here P:
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