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  #1  
Unread January 17th, 2009, 09:07 AM
Luka S.J.'s Avatar
Luka S.J.
Pokemon Blue Chrome Creator
 
Join Date: Dec 2008
Age: 20
Gender: Male
Nature: Adamant


Current Version worked on: Explorers



This is NOT a Hack of any ROM!!!

Developed with RPG Maker XP
Do not ask us for any of our custom scripts!

New Blue Chrome Trailer Here!





Pokemon Blue Chrome is a Pokemon Fangame Created and Developed by Luka S.J. based on Poccil's Pokemon Essentials. Pokemon Blue Chrome is made with RPGMaker XP and currently uses the Pokemon Platinum along with other custom made graphics. Pokemon Blue Chrome is currently set throughout the known regions of the Pokemon World (Kanto, Johto, Hoenn, Sinnoh). Pokemon Blue Chrome features the amazing ability of a Dual Screen and offers an interesting story line and interactive game play never seen before. Our game features already familiar plots along with various new and mind bending ones. Pokemon Blue Chrome will provide a feel to those Nintendo DS game and will have functioning features from HeartGold, SoulSilver, Black and White, along many other new ones.



Explorers

You used to live in Oldpine Town, a quiet and calm town withing the region of Calledris. There you spent all your childhood, with your Parents, sister and irritating cousin. Unforunately a tragic even occoured. Your mother was comming back to Calledris from a train in Goldenrod City, when the city got ambushed and the Radio and train station were taken over by Team Rocket. Something went wrong within their plans, and people managed to board the train and depart with it. Team Rocket couldn't have that, so they destroyed a part of the tracks, and after the train departed, those people on the train were never seen again. Three months passed by, and your father finally lost his mind. He rushed to discover where his wife was, only to find that the people of Goldenrod were celebrating a boy's victory over Team Rocket...but the passengers were never found. Your dad couldn't take it all anymore, and fled somewhere to get away from it all.

It was only your sister, cousin and you that remained. Fortunately, your father had a good friend who was also a very famous professor in Kanto, and he decided he would help your family out, and invited you all to come to Kanto. He had a house ready for you, and an event was taking place in Kanto. It was the time of the year where this professor would give out three Pokemon to three very brave boys ready to take on a journey. A journey, they themselves couldn't know the magnitude of. Your caring sister decided to take you and your cousin to Kanto and start your new life there. This is where a grand chapter of exploration begins...



Pokemon Blue Chrome features all the existing Pokemon. As well as s Pokedex featuring 493 Pokemon, Pokemon Blue Chrome features Kanto, Johto, Hoenn, Sinnoh. This game will incorporate a full battle system with battle animations and a fully configured National Pokedex.

BANKING SYSTEM
In Pokemon Blue Chrome, the player gets to manipulate with his/her money in a different way than before. The Pokemon World contains many shops and malls where the player can buy their items from. These items can only be purchased by using a new key item, the Credit Card. The credit card can easily be aquired at the Viridian Bank, and is used to manage your money. After obtaining the Credit Card, the player can use all the new features imported in the Banking System:
-Account Status
-Money Withdrawal
-Money Deposit
-Money Investments
The feature Money Investments lets the player invest money in a company, such as Sliph Co. and many new companies that compete in the business. After investing this money, the Bank's shares can either rise or fall. Depending on the status of the company, the player can either gain profit from the company or loose some of their money, so be careful in which company you invest.

HEALTH SYSTEM

Here, the player (not the Pokemon) has his/her own energy status. This consists of:
-Energy
-Hunger
-Hygene
The Energy Factor:
The Energy Factor is the level of how tired the player is. After running and walking aroung the big world of Pokemon, the player can get very exhausted. Therefore the new feature of Camping is imported. There are different camp sites that allow the player to set up their tent and rest. This repelinshes the Energy Level. The player will have to rest at least once every day in order to repelinsh their Energy Status.
The Hunger Factor:
The Hunger Factor indicates how hungry the player is. The player will have to keep this level as full as possible in order to continue with the game. Should the player be starving, he/she will faint and find themselves in the nearest Pokemon Centre to the accident. This game introduces the new option for the player to eat, and the new Food Items that you can buy from various shops such as: Bakeries and Restaurants.
The Hygene Factor:
The player will have to regulary visit toilets and bathrooms in order to keep up their Hygene Level. This is essential as the personal Hygene Level can increase the hapiness of your Pokemon and the popularity amongst people.

CLOTHING

Pokemon Blue Chrome gives player the opportunity, to have more than just one set outfit. The player will be able to choose from 12 different outfits for each gender, making a great total of 24 outfits. Some of those outfits will be special outfits, needed for a certain quest (such as Team Magma, and Team Aqua). The ability to customize your character, makes the game more personal, which is what we are trying to achieve.
Spoiler:


PHANTOM REALM

One major part of the plot, in Pokemon Blue Chrome's story involves the Phantom Realm. This is a sinister, reversed world of the normal one. Everything inside the Realm will be filled with powerful, dark opposites of the reality. Phantom Realm's atmosphere is toxic to a person from the normal world, which is why its atmosphere will damage the player and his Pokemon. There are several Light Crystals scattered throughout the maps, which provide illumination, and therefore shelter from the sinister, and toxic atmosphere.
Spoiler:


POPULARITY

In this game, the fact that trainers want to battle against you depents on your Popularity Level. This is a new function which determines your rank and your popularity among trainers. As your Popularity Level increases, more trainers will want to battle you and you will be invited for rematches by the Gym Leaders. The player's Popularity Level can increase by battling as many trainers as possible. The player will have to start redeeming him/herself among the lower ranks of trainers, and can advance higher by winning battles.

GADGETS

Gadgets are going to be a set of 16 obtainable items. These will not be normal items or serve as a key item (you could argue that though). Gadgets are going to be a replacement of the usual HM moves, and will be tools providing assistance of overcoming various obstacles or interacting with certain events.

PUBLIC TRANSPORT

Here, the player can use the various facilities for a fast transport to other areas and regions of the game. These consists of:
-Busses
-Trains
-Ships
-Airplanes
Busses:
In the game you can find many bus stops throughtout almost all routes. Once accuiring the Bus Ticket, the player can use these stops and with a bus go to the area that the player has already visited. These areas will include routes and entrance to caves, not only Cities.
Trains:
Trains can be found in few important cities. Once accuiring the Train Ticket, the player can use these Train Stations to get access to different important cities in a fairly quick way. Train Stations will include restaurants where the player can eat and match their hunger needs.
Ships:
Like in other Pokemon games, ships are used to go to few locations in a region and also to go to other regions. Here, every region will have 2 Ship Ports which the player can access by accuiring a S.S. Anne Ticket.[/
Airplanes:
Every region will have one Airport that allow the player to travel to another region in a breeze. These tickets will be expensive though and there will only be a few Airplane tickets accuired as an item. One Airplane ticket for one direction will cost around $10,000.

NIGHT LIFE

Are you bored of the maps looking the same all the time? Are you bored of all the same trainers that can only be battled once? Pokemon Blue Chrome has a solution for this. Depending on the day in the week, and depending on the time of the day, people roaming the maps change. Why? This is simply to vary up the game. The player can battle different trainers depending on the time of the day. The trainers that the player battles at night, can be re-battled and will have stronger Pokemon depending on the Popularity of the player. Night Life is the system that goes on at night. Different events and trainers will only be available during the night. Night Live varies the music of the maps to make them less boring, and changes events based on their values.



Spoiler:

Yes it's true! Pokemon Blue Chrome has a fully functioning dual screen system!

System Interfaces





Overworld





Battle Interface





Videos

VS Sequences

Battle System V3.1

Battle System - Idle Camera





KANTO [|||REMAPPING|||] 80%
JOHTO [||||||||------------] 30%
HOENN [||||------------------] 22%
SINNOH [|--------------------] 2%
GAME SYSTEMS [||||||||||||||||||-] 95% (Revamping)
POKEMON GRAPHICS [|||||||||||||||] 100%
STORY LINE [||||||||||----------] 60%
TRAINER GRAPHICS [|||||||||||--------] 60%
TILESET GRAPHICS [|||||||||||||------] 80%
MUSIC FILES [||||||||||||||||||||] 100%



Creator: Luka S.J.
Main Game Developer: Luka S.J.
Spriters: Luka S.J., Gitz - 3 places open (highly needed)
Scripters: Luka S.J., Alexandre - 1 place open
Composers: Luka S.J. - 5 places open (highly needed)
Mappers: Luka S.J. - 0 places open
Game Testers: Luka S.J. - 0 places open
Big Helpers: NikNaks, Alexandre

Check out the latest news in the Team Recuitment Thread to see what spots the Blue Chrome Development team needs.
Any member of the Pokemon Blue Chrome Development team can create his/her custom trainer/pokemon graphics and be involved in the plot of the game. Any suggestions and new ideas are accepted.



Spoiler:


Code:
http://img691.imageshack.us/img691/883/supporterbarnew3.png

Code:
http://img17.imageshack.us/img17/7449/supporterbarnew2.png

Code:
http://img175.imageshack.us/img175/8978/supporterbarne4.png

Code:
http://img245.imageshack.us/img245/2237/supporterbarne5.png

Code:
http://img6.imageshack.us/img6/2577/supporterbarnew.png
Don't forget to add the [IMG] and [/IMG] tags around the URL




Alexandre - Dual Screen System Layout (not the each individual of my systems but basically the brain for enabling it)
Cybersam - Mouse Modules
Alistair - Grass Autotile
Wichu - Resized Platinum Sprites
Novus - Great HG/SS Tiles
Alucus_of_Borg - Various great HG/SS styled Tiles
Reck - Tiles
Flameguru - Starter Kit
Poccil - Starter Kit
Newtiteuf - All the great tiles and sprites
4'th Gen Matt - Platinum Resources
thedudemister - Platinum Resources
Kyledove - Amazing Tiles
RM2k3Kid - D/P Character Sets
Aeonos and Mastermind_X - Platinum Sprites and Arceus forms.
sound-test.org - FR/LG Music
C.N.C - HG/SS Tiles
NikNaks - Pokeball Sprites
~JV~ - Information on program to remix music
Vesper - The main Mountain tiles
Pokemon Blue Chrome is a project under development by :
__________________


Last edited by Luka S.J.; October 15th, 2010 at 09:54 PM. Reason: Thread Design change
  #2  
Unread January 17th, 2009, 06:06 PM
alexander7161's Avatar
alexander7161
pokemon game hacker
 
Join Date: Dec 2008
Location: england
Gender:
Nature: Relaxed
i can be a mapper pretty good i am making 2 hacks already
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join team dohna now! join here team dohna channel #team-dohna

hacks in progress:

pokemon Aftermath

pokemon shadows
help needed pm me
progress:

  #3  
Unread January 19th, 2009, 03:01 PM
Luka S.J.'s Avatar
Luka S.J.
Pokemon Blue Chrome Creator
 
Join Date: Dec 2008
Age: 20
Gender: Male
Nature: Adamant
i pm you about the mapping....but i dont want the maps to be hacked...i need them in RMXP format
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  #4  
Unread January 19th, 2009, 09:56 PM
▲'s Avatar
Watch the Dev Section TOMORROW
 
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Nature: Adamant
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...huh, I seriously didn't notice the existence of this topic until a few moments ago. Let's go:
Quote:
Originally Posted by DragoChamp View Post
Pokemon Blue Chrome


Introduction
Pokemon Blue Chrome Sounds like a FRLG title...oh, duh, that might be how you came up with it. is a Pokemon Fangame Developed by DragoChamp based on Flameguru's Pokemon Starter Kit (with Poccil's modifications). Pokemon Blue Chrome is made with RPGMaker XP and currently uses the GameBoy Advance Graphics RSE or FRLG? Big difference...I, for example, don't like FRLG, whereas many others could care less for Hoenn's look..

New Information
Pokemon Blue Chrome features all the existing Pokemon and 200 more Overkill~look at Sinnoh's size. Much of the nat'l Dex can be chained. Think how hard it would be to find what you want to catch or defeat for EVs if you crammed 700 pkmns' first stages into, say, twenty-five routes (being generous). Do the math as to the average pkmn count per route.... As well as s Pokedex featuring 712 Pokemon Since when are there 512 existing pkmn?, Pokemon Blue Chrome features Kanto, Johto, Hoenn, Sinnoh plus a new region called Mayerotlis Don't claim this...just don't. And I'm getting tired of explaining why...but I'll briefly hit one point: you cannot make any decent story that goes across that many regions in one game. There will be no driving force, and the gameplay will get repetative insanely quickly, especially if your tileset has been seen before.. This game will incorporate a full battle system with battle animations and a fully configured Pokedex that can be set to 3 different modes: Regional (Kanto), International (Kanto, Johto and the 3 starters from Hoenn) and National (Full Pokedex).

Story
The story of Pokemon Blue Chrome is a saga of all the already existing Pokemon games with a little twist in every region ...so it follows the usual formula, you're saying?. The game beginns in Kanto where you can choose from 4 Characters (Gary, Blue, Gold and May). The player will have to solve riddles based on the original games (Crystal, Fire Red, Emerald and Platinum). These riddles will help the player advance to newer regions ...example? I don't get it.. During the path that the player must go through in order to progress, the story will be interrupted by various characters from other regions that will provide an introduction to the next region. Some plots will require travelling to another region in order to be completed Provide an example, please..
In a world this big, the player should carefull read and interpret all the given information in order to be able to advance throughout the game, and the developer should give said information.

Resources
Pokemon Blue Chrome uses custom made graphics for the Menu, Pokedex, Bag, PC and the 200 new Pokemon. Other graphics, such as tilesets, will be from the tilesets provided in Pokemon Fire Red Bleh....
The sound system will have music from all the various Pokemon games This is the easy way out...vgmusic.com is NOT the way to impress anyone. You shouldn't recycle unles you're alluding to something or trying to establish a connection. The arranged Game Corner in DPPt is appropriate because, well, it is a game corner. If I used the Spear Pillar theme on my title screen just for the sake of it, well, obviously it doesn't fit (unless my game is about the Spear Pillar, which it ain't). including custom made music for the new pokemon and areas.

Screenshots
Still to come.

Progress
KANTO |||||||||||||||||| 100%
JOHTO ||||||||------------ 40%
HOENN ---------------------- 0%
SINNOH --------------------- 0%
GAME SYSTEMS |||||||||||||||---- 80%
POKEMON GRAPHICS |||||||||||----- 80%
STORY LINE ||||---------------- 20%
TRAINER GRAPHICS ||||||||----------- 50%
TILESET GRAPHICS ||||||||----------- 50%
MUSIC FILES |||||||---------- 50% [b]You already have two regions worth of music? If so, you must have been working on this for a while...[/b\

Team
Creator and main game developer: DragoChamp
Spriters: None - 5 places open
Scripters: None - 5 places open
Composers: None - 5 places open
Mappers: alexander7161 - 4 places open
Game Testers: None - 2 places open

Any member of the Pokemon Blue Chrome Development team can create his/her custom trainer/pokemon graphics and be involved in the plot of the game. Any suggestions and new ideas are accepted.

Support Banners
Still to come.

Credits
Flameguru - Starter Kit
Poccil - Starter Kit Scripts
4'th Gen Matt - Platinum Sprites
I'd like to see some actual story, not an explanation of what the story is--see the difference? You didn't actually tell me anything there...
__________________
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Originally Posted by Waudby
It's a shame that what once was a friendly community has turned into a place where the news people want to read about, is bad news.
Previously: Agent Zero


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it will never move out of your way.
  #5  
Unread January 21st, 2009, 01:24 AM
h POKE's Avatar
h POKE
angry kid and a keyboard
 
Join Date: Nov 2008
Location: CT
Yes, I agree with Agent Zero's last comment... Power to you for what seems to be a heck of a lot of work done already. The trouble is, and this is one of te problems faced by many long games, is the question of how you will carry the gameplay through that many regions. Sure the story will get bland, most do after even one region, and I'm not necesarily saying you should worry about it right away.
What I do think you should think about is why. Why would someone want to play through 5 regions if all they are doing is seeing the same, recycled ideas. A map has to follow a form, yes? Well, in a city you have to have certain things, and on a route you have to have some of the same elements. The idea behind pokemon is that these elements are entertaining for a little while, but if a player is essentially playing through one prolonged region, the game loses all play value.

Still, it's good to hear that you already have one whole region mapped.
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  #6  
Unread January 21st, 2009, 05:45 AM
TheRexion's Avatar
TheRexion
Elite Trainer
 
Join Date: Dec 2008
Gender:
Nature: Rash
Send a message via Windows Live Messenger to TheRexion
Ill join I have RMXP and I am a good mapper and eventer, if you want PM me
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  #7  
Unread January 22nd, 2009, 03:32 PM
Luka S.J.'s Avatar
Luka S.J.
Pokemon Blue Chrome Creator
 
Join Date: Dec 2008
Age: 20
Gender: Male
Nature: Adamant
Thanks for the critics and the support....i'm acctually glad someone noticed the project. The story will not be simply recicled, but it contains everything done so far (since i dont want to make only one region). The reason i made it this big is that when i personally finish a Pokemon game i get bored of it. Usually the games are straight forward and it doesn't take me more than 2 days to finish it. After completing the game i get bored of it and wonder why i acctually bought the game. Here i try to create a game that is familiar to many people but a game that will last longer so that people could enjoy the world of Pokemon as a whole. I put so many regions because it allows me this expansion.

Update: The 712 pokemon project might be cancelled since i dont have too many spriters. And there don't exist 512 its just that i wrote that down in a bad way

PS. i'm not going to put up the details of the story yet, because im still developing twists in the already existing plots and am making up new stuff. All i can tell you is that i'm going to link the fifth region by using celebi's special ability. When you meet him, he takes you to the future (which is the fifth region). There the player tries to find a way back home. Once you catch Celebi (i'm not going to reveal how) and collected the item called Time Flute, you can use Celebi's ability to travell to the future and catch the remaining Pokemon there.
__________________


Last edited by Luka S.J.; January 22nd, 2009 at 04:44 PM.
  #8  
Unread January 22nd, 2009, 04:29 PM
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But do you have a reason for that...? It's nice that you can breeze through a game, but can you keep the plot running that long? Consider size implications? Now, any pkmn game is not a 2-day thing if A)you do other things than video games in your life and B)do a monotype run. They take a little more time...

Why does Celebi take you to the future? Seems forced...and, wait, you're working backwards. Then how does it start? The beginning must somehow lead to Celebi taking you to the future which then should undoubtedly lead to some end of the long adventure climax...
Time Flute? Sounds like a rip-off of the Azure Flute...why does it control Celebi? How do you know how to use it? Do you realise what owning and harnessing Celebi's abilities means? Infinite time travel...uh, no thanks.
__________________
Quote:
Originally Posted by Waudby
It's a shame that what once was a friendly community has turned into a place where the news people want to read about, is bad news.
Previously: Agent Zero


Push the block harder, or else
it will never move out of your way.
  #9  
Unread January 22nd, 2009, 06:52 PM
Luka S.J.'s Avatar
Luka S.J.
Pokemon Blue Chrome Creator
 
Join Date: Dec 2008
Age: 20
Gender: Male
Nature: Adamant
Heh...my english is not that good and i dont think i'm able answering all your questions. This is still a working project and i'm getting more and more ideas as i run along. Celebi's location is in Johto and you first need to pass through Kanto to get there. I didn't want to link the new are in the same old style, so i tried something new. And infinite time travel...NO. Time Flute is acctually not a rip off from Azure flute...I got it more from Colloseum. The Time Flute is not a key item so it's not permanent. There will be 5 flutes all together...one in each region, so you should use them wisely because 3 of the legendary Pokemon are located in the future.

I will keep this thread updated and i hope that one day i will answer your questions. But thank you for your time.
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  #10  
Unread January 23rd, 2009, 02:08 AM
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Watch the Dev Section TOMORROW
 
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Quote:
Originally Posted by DragoChamp View Post
Heh...my english is not that good ...would a translator help? Idk... and i dont think i'm able answering all your questions Then I have a suggestion...see outside the quote tags.. This is still a working project and i'm getting more and more ideas as i run along. Celebi's location is in Johto and you first need to pass through Kanto to get there Yeah, but why are there two/three regions AFTER that, let alone this one?. I didn't want to link the new are in the same old style I...don't follow..., so i tried something new. And infinite time travel...NO. Time Flute is acctually not a rip off from Azure flute...I got it more from Colloseum. The Time Flute is not a key item so it's not permanent How does it run out? Does it break when played? So...perhaps it's fragile? Maybe it's handcrafted...maybe it was built to bust in order to ensure that whatever its powers are are not abused.. There will be 5 flutes all together...one in each region Convenience, so you should use them wisely because 3 of the legendary Pokemon are located in the future How come? Why do you catch them? Are they even plot-related (they're better when they aren't, tbh)?.
I think you should take a step back and ask yourself why you need five regions...condensing this project which is flying all over the place into one bowl would do you a tremendous amount of good, I think. If you overdevelop a single region, even by expanding the map with help of the anime (or something), you would have an adventure long enough to keep the player occupied and short enough that you can handle.
__________________
Quote:
Originally Posted by Waudby
It's a shame that what once was a friendly community has turned into a place where the news people want to read about, is bad news.
Previously: Agent Zero


Push the block harder, or else
it will never move out of your way.
  #11  
Unread January 23rd, 2009, 05:54 AM
Luka S.J.'s Avatar
Luka S.J.
Pokemon Blue Chrome Creator
 
Join Date: Dec 2008
Age: 20
Gender: Male
Nature: Adamant
The reason why i need all these regions is because i want every pokemon to be catchable. I want the player to be able to play with all the legendaries and in order to do that i need this many regions. If i use only one it will be overpacked with different pokemon and every route will have to have 20 different pokemon...which i don't like

Also one more thing....im new to this forum so im not quite familiar to the rules and all that. So i was wondering why my thread has been moved?
__________________


Last edited by Luka S.J.; January 23rd, 2009 at 06:33 AM. Reason: Your double post has been automatically merged.
  #12  
Unread January 24th, 2009, 12:33 AM
Mrchewy's Avatar
Mrchewy
nom nom nom
 
Join Date: Jul 2007
Location: Brisbane, Australia
Gender:
Nature: Lax
If it was in Game Showcase before, than it was probably moved because you haven't shown sufficient progress on your game. I'm sure once you have plenty of screenshots and have proof that you've made a lot of progress, they'll move it back into Game Showcase.
  #13  
Unread January 24th, 2009, 03:07 AM
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The bolds are beneath this =O...
Quote:
Originally Posted by DragoChamp View Post
The reason why i need all these regions is because i want every pokemon to be catchable ...yeah? So? I agree that you need many regions for that, but Gamefreak doesn't even cram that all into one game.... I want the player to be able to play with all the legendaries and in order to do that i need this many regions Making ALL of them accessible...what a task.. If i use only one it will be overpacked with different pokemon and every route will have to have 20 different pokemon...which i don't like Then don't have 493 pkmn...you don't need it. Answer this: how will your story flow between those regions?

Also one more thing....im new to this forum so im not quite familiar to the rules and all that. So i was wondering why my thread has been moved Depends where it started...the post above me sort of explains that <<.?
__________________
Quote:
Originally Posted by Waudby
It's a shame that what once was a friendly community has turned into a place where the news people want to read about, is bad news.
Previously: Agent Zero


Push the block harder, or else
it will never move out of your way.
  #14  
Unread January 25th, 2009, 05:18 AM
Luka S.J.'s Avatar
Luka S.J.
Pokemon Blue Chrome Creator
 
Join Date: Dec 2008
Age: 20
Gender: Male
Nature: Adamant
I hope to post some screenshots by today evening
Mrchewy: It was not in the games showcase section...I created it in the normal game development section.

Agent Zero: I'm updating the story part tomorrow, and hope it answeres your questions.
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  #15  
Unread January 26th, 2009, 02:16 AM
h POKE's Avatar
h POKE
angry kid and a keyboard
 
Join Date: Nov 2008
Location: CT
Oh... my. Those battle screenshots could use some work. You obviously stretched the bottom of the sprites and compressed the tops so that they could fit into the fields. As a result, it has a very strange, if not just plain 'shopped look to it. If you're using the starter kit, which it looks like you are, I believe poccil was kind enough to leave sprites of the 493. In other words, please don't use those strange, stretched forms.

Also, I think I've seen that OW somewhere... but maybe it's just me.
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  #16  
Unread January 26th, 2009, 04:45 PM
Luka S.J.'s Avatar
Luka S.J.
Pokemon Blue Chrome Creator
 
Join Date: Dec 2008
Age: 20
Gender: Male
Nature: Adamant
Quote:
Originally Posted by h POKE View Post
Oh... my. Those battle screenshots could use some work. You obviously stretched the bottom of the sprites and compressed the tops so that they could fit into the fields. As a result, it has a very strange, if not just plain 'shopped look to it. If you're using the starter kit, which it looks like you are, I believe poccil was kind enough to leave sprites of the 493. In other words, please don't use those strange, stretched forms.

Also, I think I've seen that OW somewhere... but maybe it's just me.
The Screenshots are more streched than i expected. All of my Pokemon sprites are 100x100 (to fit the screen), and the OW is mine. I'm still updating the way the battle scene works...i plan to make a different selection menu.
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  #17  
Unread February 24th, 2009, 04:18 PM
Luka S.J.'s Avatar
Luka S.J.
Pokemon Blue Chrome Creator
 
Join Date: Dec 2008
Age: 20
Gender: Male
Nature: Adamant
Update: Screenshots Released
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  #18  
Unread February 24th, 2009, 05:27 PM
Forever Forbidden's Avatar
Forever Forbidden
Takes the longest shortcut.
 
Join Date: Nov 2008
Location: Look Upwards, Fouth Moon To The Right
Nature: Lonely
Just so you know, if you got those snow tiles from me, i took them from Kyledoves mmo wrongfully (dont start an argument, its done) and you CAN NOT use them. Kyle has told me he is working on some though.
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  #19  
Unread February 24th, 2009, 05:53 PM
Luka S.J.'s Avatar
Luka S.J.
Pokemon Blue Chrome Creator
 
Join Date: Dec 2008
Age: 20
Gender: Male
Nature: Adamant
Quote:
Originally Posted by Jonny Chleevas View Post
Just so you know, if you got those snow tiles from me, i took them from Kyledoves mmo wrongfully (dont start an argument, its done) and you CAN NOT use them. Kyle has told me he is working on some though.
Yes I got them from you, and I'll remove them. I'm in need of snow tiles and will ask Kyledove for the other ones if they are available. Thanks for the information.
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  #20  
Unread February 25th, 2009, 10:37 PM
KlassicXL's Avatar
KlassicXL
Death & Design
 
Join Date: Jul 2008
Location: Long I, NY
Age: 20
Gender:
Nature: Relaxed
I like how interactive you've made the game, but I was wondering have you ever considered making more than just 3 starters? Cause I've always wanted to start with a different Pokemon as it gives me a higher level of priority into leveling them. Maybe a starter for each type?
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  #21  
Unread February 25th, 2009, 11:20 PM
Alistair
Donator Tier 2
 
Join Date: Mar 2005
Age: 22
Nature: Quirky
I just noticed you are using a bit of my Pokémon Acanthite tileset. Those tiles are exclusive to Pokémon Acanthite, which means no one may use them under any circumstances. If you will, please look at the tilesheet below. Any tiles that are in your game that are on the sheet must be removed.

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  #22  
Unread February 25th, 2009, 11:40 PM
InMooseWeTrust's Avatar
InMooseWeTrust
Jack of All Trades
 
Join Date: Jul 2007
Location: Lansdale, Pennsylvania, USA
Age: 21
Gender: Male
Nature: Careful
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-Your sprites are horribly resized (overworlds and battlers) and look awful as a result. Use 64x64 pixel sprites for the battlers and Mystery Dungeon (or Ranger) sprites for the overworlds and they'll look a lot better.
-You are putting together a lot of different tiles all in different styles and they don't go well together.
-You're using a lot of STOLEN content from other people, and you are not giving proper credits. That would make you a plagiarist.

You have a lot of lofty ideas, and this seems even more ambitious than my project. How do you plan on doing any of this? I'm telling you right now that it will be extremely hard to get the right skills and to find a dedicated staff that will stay with you throughout the length of the project. Even if you manage to get that, considering how long and time-consuming this project is, they will likely get burned out and leave.

I'm not sure you fully understand all the different issues and hardships associated with game development. You (and other people reading this post) may get upset with me for saying that, but it's the truth.
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  #23  
Unread February 26th, 2009, 05:31 AM
SL1MSHADY's Avatar
SL1MSHADY
WATCH THE THRONE
 
Join Date: Jun 2008
Location: Pallet Town
Gender: Male
Nature: Brave
daaaang! overall, i'd have to say this is one of the better projects here! great job man!
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  #24  
Unread February 26th, 2009, 12:26 PM
Luka S.J.'s Avatar
Luka S.J.
Pokemon Blue Chrome Creator
 
Join Date: Dec 2008
Age: 20
Gender: Male
Nature: Adamant
Quote:
Originally Posted by Alistair View Post
I just noticed you are using a bit of my Pokémon Acanthite tileset. Those tiles are exclusive to Pokémon Acanthite, which means no one may use them under any circumstances. If you will, please look at the tilesheet below. Any tiles that are in your game that are on the sheet must be removed.
I noticed that the wooden fence and the first grass i'm using are from your tileset. they are not very important to me so i'll remove it.

EDIT: Darn...I acctually have lots of tiles from your sheet, although i got them from other websites I'll remove them though.

EDIT: I donwloaded a kit with all the platinum sprites and got inside the the same glass door that you are using. So my question is: Are the glass doors made by you, or were they just included in your Pokemon Anchanite sheet? And if they are not yours can I use them.

Quote:
Originally Posted by InMooseWeTrust View Post
-Your sprites are horribly resized (overworlds and battlers) and look awful as a result. Use 64x64 pixel sprites for the battlers and Mystery Dungeon (or Ranger) sprites for the overworlds and they'll look a lot better.
-You are putting together a lot of different tiles all in different styles and they don't go well together.
-You're using a lot of STOLEN content from other people, and you are not giving proper credits. That would make you a plagiarist.
I resized the images on purpose because all those legendary Pokemon are bigger than the player, and the sprites I found were too small for me to make a point.
Regarding the steeling part, I used sprites and tiles that i found on the internet. The ones that came with a name (like Kyledove and Saurav) i gave credit to them because it said that credit is needed. For other RMXP resized tiles, not many names were included. Some of those tiles came with Alistair's tiles which i hadn't noticed. These tiles I will remove because steeling is not a process in my game making. I hope you understand and i'm sorry if i have offended anyone in any way.
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Last edited by Luka S.J.; March 8th, 2009 at 05:36 AM. Reason: Your double post has been automatically merged.
  #25  
Unread February 26th, 2009, 08:42 PM
Alistair
Donator Tier 2
 
Join Date: Mar 2005
Age: 22
Nature: Quirky
I am afraid those doors are mine. If you could, please send me the link where you got my sheet from (in PM, of course).
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