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Sideshow Showcase The place to show side-projects that you're working on, for the small yet still big things you want to do, such as translation patches, "386" patches, and anything small like that.
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  #1    
Old March 28th, 2011, 03:39 PM
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Drayano
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Pokémon Blaze Black | Pokémon Volt White
Current Version: 3.1
Last Updated: 24th December, 2011


THERE IS NO "NORMAL" OR "LEGENDARY" VERSION ANYMORE. THE DOWNLOADS OFFERED HAVE ALL 649.

Click the banner for a video playlist of the hack.


Summary

Pokémon Blaze Black and Pokémon Volt White are edits of the regular Pokémon Black and White versions which self-contain all 649 Pokémon, allowing a player a large amount of variety. In addition, BB/VW also have edited trainers, an increased difficulty level, improvements to many Pokémon and more. They are the spiritual successor of my two other hacks, Pokémon Fire Red Omega and Pokémon Spirit Gold. Blaze Black and Volt White were also - with one minor exception - the first of their kind to be made.

I should mention that with the exception of things normally different between Black and White such as Black City, White Forest, the legendary focus and the appearance of Opelucid City, the two games are identical.

Specific Features
  • As aforementioned, the hack allows you to catch all 649 Pokémon in some way or another. This is unaffected by the version chosen to play; encounters are the same in both.
  • Every single trainer in the game has had their Pokémon edited, fitting a new level curve and increasing the difficulty overall. While not mind crushingly tough, they're sure to provide more of a challenge than the original games were able to. The level curve takes full advantage of the new experience system in Black and White.
  • A vast number of Pokémon have had certain statistics about them edited. This can be a number of things, including experience rate, typing, base stats and abilities. A lot of Pokémon have been given their Dream World abilities as an option, where applicable and/or useful.
  • Pokémon have also had additions to their moveset, including additions or alterations to their level up movesets as well as TM and HM compatibility. Level up movesets in particular have been edited for 600+ Pokémon.
  • There has also been editing of many evolutions, generally involving those Pokémon who generally had to be traded to be evolved. Blaze Black and Volt White are entirely self-contained; no outside contact is required for anything.
  • Items found in the field have been changed considerably, to include TMs, evolution items and fossils previously only found post-League. The items have been adjusted in such a way that makes it convenient for the game's progress. Where applicable, text has also been changed to reflect these changes. Multiples of certain items, such as the evolution stones, the Lucky Egg and the EXP Share are also given out, all in the name of convenience.
  • It isn't just trainers and wild Pokémon who have had their levels changed; event Pokémon such as Reshiram and Zekrom have also had their levels changed, ensuring that they don't become useless due to the sharp increase in levels.
  • All five in-game trades have also been edited, giving you new possibilities for your team.
  • A small number of attacks have also been changed to make them more useful, generally in terms of power (and rarely, type).
  • A number of documents are included with the download that allow you to see any and all changes made. Wondering what's new? Where to find something? Consult the guides!
Why play Blaze Black and/or Volt White?

With the extra amounts of Black and White hacks cropping up now, Blaze Black and Volt White has lost its main edge in being the only hack of its kind. I'd like to say that it being the first means something, but unfortunately it really doesn't in the long run. The main reason for playing Blaze Black and Volt White would be its dedication to the original games; with one or two exceptions the main Pokémon of a Gym Leader or Elite Four member does NOT change, and themes (including type and general appearance) are kept as best as possible. Things must make some degree of sense, or they won't be found in this hack. Most of the time.

These two also offer some "what ifs?" What if Flareon got Flare Blitz? What if Delibird actually had some stats? What if Weavile was given Technician? What if Gallade had kept Trace? What if the Gothitelle line actually had a Dark-typing? Just how broken would a Dragon-type Serperior with Contrary be? How about a Samurott with Shell Smash? (Between you and me, they are broken as hell!)

The game also tries to have as many Pokémon available early as possible, while still keeping them in appropriate places. There's a couple odd balls that are late such as Torkoal or Stunfisk as they were tough to place, but the majority are available before the sixth badge is up, and the majority of them are available at Nimbasa City or prior.

Blaze Black and Volt White also offer a 'clean' version, which is a relatively blank slate, keeping the 649 hack but eliminating all of the Pokémon changes. This is useful for the purist, and it's something no other hack has, as far as I'm aware.

If you're looking for a challenge designed by someone who thinks they know the Pokémon games in and out (and considering my ridiculous amount of knowledge about them and my three walkthroughs, I certainly hope I do!) then this is the hack to try. If you're looking for an incredibly difficult challenge... I'd recommend a different one. Although this one has its fair share of annoyances, too.

Can I see some screenshots of the hack?
Certainly. Open the spoiler below to see them. These mostly just show some of the first bits; you'll have to play it to see the rest!

Spoiler:


Credits and Gratitude
  • elementking: It was thanks to him that I even got to start hacking B/W fully in the first place. Without him I probably wouldn't have discovered anything post Wild Pokemon editing.
  • Project Pokémon Forums: The ROM editing help section is a great way to find out if certain ideas are possible, and if so, how. Numerous people on there (as well as being found in other places) have made or stated discoveries that this hack uses, including Andibad, kaphotics and KazoWAR. Kazo in particular can also be thanked for the 1.1a incarnation of the trainer editor, a key tool for making this hack.
  • twistedfatal: His tools help to simplify things significantly, cutting down on the amount of hex editing required.
  • neltazero: His tools are also very helpful and quite easy to use, making Wild Pokemon and trainer editing that much easier.
  • SegNin: It's thanks to him we have the current .bat patching system for this, and by extension for Pitch Black and Pure White.
  • knivez69: The banner up top is his incredible work.
  • Various Members of GBAtemp and GameFAQs: For ideas on additions/changes to make.
Bugs, Changelog, Version Clarification and Download Links
Bugs
Spoiler:
- The exp is weirdly low from certain high levelled opponents. This is to do with the game, though, and is not fixable.
- It appears to be possible for an error to occur at Driftveil from repeated fishing then leaving... not sure about this one, but be sure to save around there just in case.


Changelog
Spoiler:
Version 3.1 (24th December, 2011)
- A few level up moves added, including those missing from the Rugged Mountain pack, Zap Cannon for Electabuzz (as a counterpart to Magmar's new Heat Wave) and Nasty Plot for Togekiss.
- Evolution levels edited for Scraggy, Elgyem, Litwick, Mienfoo, Golett, Pawniard, Rufflet, Vullaby, Deino, Zweilous and Larvesta to counteract their earlier appearances. Level up moves have been adjusted accordingly.
- Koffing and Weezing can now learn Sludge Wave by TM.
- Problems with Cheren having the wrong monkey have been fixed.
- The important trainer rosters document has had its layout edited to now be viewable properly in WordPad.

Version 3.04 (18th November, 2011)
- Some trainers corrected, notably the manga cameo trainers.
- Juniper & TM79 problems fixed.
- New moves added to the following Pokémon: Gastly, Drowzee, Spinarak, Misdreavus, Mawile, Shuppet, Chimecho, Duskull, Stunky, Meowth, Volbeat, Illumise, Alakazam, Rotom, Spiritomb.

Version 3.03 (23rd September, 2011) / 3.03b (25th September, 2011) / 3.03c (25th September, 2011)
- Magby / Magmar now wild in Route 7.
- Gothitelle and Reuniclus now wild in Route 9.
- Mamoswine now wild in Giant Chasm.
- Leavanny and Unfezant wild in Route 6.
- Rattata and Raticate now learn TM01, Hone Claws.
- Hitmonchan now learns Drain Punch at Level 36.
- Lenora rematch text fixed.
- Roughneck Johnny fixed.
- Happiny evolution method fixed (b).
- "Diamond"'s team fixed. (b)
- Chili rematch fixed. (b)
- Lenora rematch text ACTUALLY fixed. ©
- Regigigas actually available. ©

Version 3.02 (31st August, 2011)
- Numerous Pokémon have had some level up moves fixed, including Wartortle, Blastoise, and Samurott.
- Keldeo now learns Secret Sword at Level 1.
- Meloetta now learns Relic Song at Level 1.
- Typhlosion now learns ThunderPunch at Level 1.
- Persian now learns Water Pulse and Icy Wind at Level 1, and Snarl by TM.
- Absorb is now 30 power. Mega Drain is now 50 power.
- Pin Missile, Arm Thrust, Comet Punch and Spike Cannon are now 25 power.
- Tyranitar's ability has been fixed.
- Morimoto no longer attacks himself.
- Problems with trainers having missing/extra Pokémon have been fixed.
- Drayden's rematch has been fixed.

Version 3.01 (13th August, 2011)
- Duplicate moves out of Arbok to be on the safe side.
- Fixed the problem with the trainers that give you berries.
- Bianca's duplicate Musharna fixed.
- Problem between a trainer's dialogue and roster corrected.
- Fixed the problem that made Cheren attack you.
- Rotom-H's incorrect statistics fixed.
- Level up move errors fixed on Ponyta, Rapidash and Samurott.
- Gave Drowzee/Hypno some extra things to work with.
- Emolga now learns HM02, Fly.
- Aerial Ace, Faint Attack, Magical Leaf and Swift are now 60 power again.

Version 3.0 (7th August, 2011)
- Wild Pokémon and Trainers have been redone. Wilds are mostly the same with some new additions here and there, trainer rosters have been redone entirely.
- There is now a greater variety of battle types; in fighting the Gym Leaders, Elite Four and Rivals you will find a mix of Single, Double, Triple and Rotation Battles.
- There are now level up move changes for 600+ Pokémon.
- Further enhancements and reconsiderations to the 649 Pokémon have been done.
- Further TM/HM compatibility changes have been performed.
- A couple more items have had their locations swapped around, and the text edited as necessary.
- Gym Leader rematches have been added in the form of disguised leaders in eastern Unova. Careful where you step!
- Bugs such as the Slowking evolution problem have been fixed.
- Trainers and Vicitni's level on Liberty Island have now been edited.
- Legendaries have returned to being found rarely in different places around the region.
- There are now a small number of Wild Pokémon differences between Blaze Black and Volt White. Specifically, it's to do with the two originally version exclusive legendaries, and the colours of Shellos, Gastrodon and Basculin.
- Further attack changes have been done.
- The Clean version of the hack has returned.
- The Documentation is now full of images, making it look better than before.
- There are new documents detailing the level up move changes and the rosters of the regular trainers up to Ghetsis.
- The Important Trainer Rosters document now details the battle type, rewards and new teams of the important cast.
- Support has been added for the Liberty Ticket and National Dex in the downloads.


Version Clarification
The Full version of the hack is the whole thing; the Wild changes, the trainer changes, the Pokemon changes, the item changes, absolutely everything. The Clean version takes out some of the content, so that the actual Pokemon, their level up moves and attacks are left unchanged. Trainers are edited from their Full version counterparts to clear up any inconsistencies done through adding new techniques in the Full version.

Download
You will need a ROM of Black or White to use the patches found in the downloads, which you will have to find on your own. It must be either English European or American, though.
Pokémon Blaze Black + Volt White

Last edited by Drayano; December 20th, 2012 at 09:53 PM.
  #2    
Old March 29th, 2011, 09:18 AM
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pokewalker
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Seems awesome dude! :D Just wondering, will that release be final? That'd be so awesome
  #3    
Old March 29th, 2011, 09:43 AM
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Lookin' great! I'll definately be playing this once released, hoping being the date expected (1st April) ~ You don't need any Beta testers do you?
  #4    
Old March 29th, 2011, 10:16 AM
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Originally Posted by pokewalker View Post
Seems awesome dude! :D Just wondering, will that release be final? That'd be so awesome
Yeah this will be a final release. I may well add some stuff later but the only thing I'm doing now is testing again to make sure it's all working fine. I've finished everything already~

Quote:
Originally Posted by Suicune™ View Post
Lookin' great! I'll definately be playing this once released, hoping being the date expected (1st April) ~ You don't need any Beta testers do you?
Glad to hear it. I don't no, I'm testing it all pretty thoroughly myself and there's not that much that can go wrong on a hack like this. Thank you for offering though.
Pokémon Blaze Black + Volt White
  #5    
Old March 29th, 2011, 10:19 AM
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This screenie is what wants me to play this:

YUSSSSS

If you need a tester, let me know as I have an Acekard.

Pairs:
Kevin, Echidna
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[04:20.39] <@GoGo> I WILL INSERT WITH PLEASURE
[04:20.45] <@GoGo> shut it Bela

[05:41.55] <Team_Fail> Blue Spider is interesting, but #MEHMasterRace
[05:42.20] <diegoisawesome> Team_Fail: Sounds like a bunch of unmotivated people that still want to try to take over the world
  #6    
Old March 29th, 2011, 11:00 AM
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Hoenn
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Quote:
Originally Posted by Team Fail View Post
This screenie is what wants me to play this:

YUSSSSS

If you need a tester, let me know as I have an Acekard.
LOL, didn't even notice this until now, Joey's top percentage Rattata
  #7    
Old March 29th, 2011, 11:53 AM
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Did you change the story? looking great cant wait for this
  #8    
Old March 29th, 2011, 11:56 AM
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Drayano
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Originally Posted by _Infernape_ View Post
Did you change the story? looking great cant wait for this
No, I don't have a clue how to edit text but I wouldn't want to anyway :x
Pokémon Blaze Black + Volt White
  #9    
Old March 29th, 2011, 12:06 PM
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Originally Posted by Drayano View Post
No, I don't have a clue how to edit text but I wouldn't want to anyway :x
Oh ok its still goin 2 be awsome! did u change da starters?
  #10    
Old March 29th, 2011, 01:40 PM
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Drayano
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No, kept them as Snivy/Tepig/Oshawott since it would look awful without them due to the big sprites and stuff when you pick them. All three are vastly improved though!
Pokémon Blaze Black + Volt White
  #11    
Old March 29th, 2011, 05:02 PM
suaqua
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this looks amazing! can't wait to play
  #12    
Old March 29th, 2011, 06:22 PM
Onmi
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Question, not meant as a shot at the hack but... why is Tepigs line Fire/GROUND now? I mean I know why it's not Fire/Fighting because the typings been done to death, but why GROUND? why give it a typing that makes one of the most common typings, Water, even MORE deadly to it, not to mention removing it's 'Not Very Effective' from grass and Ice Attacks? It just seems like a typing that utterly screws it over like Paras being Bug/Grass.

I mean if you really need a Second type there's Dark for an obvious one, Steel if you want to emphasize defensive Wall, OR for a really out there typing, Electric.

Assuming that your trying to balance the 3 starters as Mario (Blaziken) Glass Cannon (Infernape) and Mighty Glacier (Emboar) it does not let Emboar play his alloted roll, he can't tank because he's got terrible typing, he can't hit fast because he's naturally slow and he can't match up to either Blaziken or Infernape.

I mean he already couldn't match up to either of them but that was because he had lower stats not because his typing killed him.

Again just my opinion because Samuwott benefits from the Fighting Typing, Serperior is covered in thick juicy love with the Dragon Typing (x4 Weakness to Ice excluded) but Emboar is just getting screwed over.

No mean to offend, I don't know your reasons behind it just... sounds weird.
  #13    
Old March 30th, 2011, 07:00 AM
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Drayano
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Quote:
Originally Posted by Onmi View Post
Question, not meant as a shot at the hack but... why is Tepigs line Fire/GROUND now? I mean I know why it's not Fire/Fighting because the typings been done to death, but why GROUND? why give it a typing that makes one of the most common typings, Water, even MORE deadly to it, not to mention removing it's 'Not Very Effective' from grass and Ice Attacks? It just seems like a typing that utterly screws it over like Paras being Bug/Grass.

I mean if you really need a Second type there's Dark for an obvious one, Steel if you want to emphasize defensive Wall, OR for a really out there typing, Electric.

Assuming that your trying to balance the 3 starters as Mario (Blaziken) Glass Cannon (Infernape) and Mighty Glacier (Emboar) it does not let Emboar play his alloted roll, he can't tank because he's got terrible typing, he can't hit fast because he's naturally slow and he can't match up to either Blaziken or Infernape.

I mean he already couldn't match up to either of them but that was because he had lower stats not because his typing killed him.

Again just my opinion because Samuwott benefits from the Fighting Typing, Serperior is covered in thick juicy love with the Dragon Typing (x4 Weakness to Ice excluded) but Emboar is just getting screwed over.

No mean to offend, I don't know your reasons behind it just... sounds weird.
Well as it were, Fire/Dark was the original plan for Emboar but after not being able to decide if it REALLY fitted it plus the problem of there being no real Dark moves for it (does it look like it can Crunch?) I chose to go for another typing.

Fire/Fighting has been overdone to death on the starters and out of the remaining types, Ground was really the only one that worked (being a pig and all).

While I do have to agree that Emboar isn't quite as useful as Samurott or Serperior, the addition of Sheer Force does still give it some huge power in the form of Flare Blitz, and the STAB (now level-up) Earthquake helps.

As it is, Serperior and Samurott have some very late level up moves which make them incredible (I'll refrain from saying which for now, but you might be able to hazard a guess...) whereas Tepig gets a boost the whole way through thanks to Sheer Force.

That's pretty much all I can explain. It does suck a bit but Emboar's hard to work with. Just keep it out of the way of Water moves and it is fine, though. I did kinda screw the starter triangle up, but Emboar comes in useful for the main game (particularly Elesa's gym) moreso than it did before... I think :x
Pokémon Blaze Black + Volt White
  #14    
Old March 30th, 2011, 07:12 AM
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omg wow, I've been watching your youtube channel for awhile man, and I can honestly say, I can NOT wait to try Volt White!


Does it matter if we use the Euro version or the US version?
Father of Machines! From void evolved Phyrexia. He saw its perfection.
Thus the Grand Evolution began. Let our flesh rot and blood boil.
Replace ourselves in his image. Oil, metal, and death. We are now pure.
______________
Phyrexian Scriptures
Check out my new story!
As the Spoon Turns..


  #15    
Old March 30th, 2011, 09:05 AM
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Drayano
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...

I don't actually know. :x

I'm using the EUR version but I don't THINK it'll matter.
Pokémon Blaze Black + Volt White
  #16    
Old March 30th, 2011, 09:23 AM
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Ok. I' have the euro versions of both, and when your patches come out, I'll try them. And if they don't work? I'll hunt for a US copy to try them on ;P
Father of Machines! From void evolved Phyrexia. He saw its perfection.
Thus the Grand Evolution began. Let our flesh rot and blood boil.
Replace ourselves in his image. Oil, metal, and death. We are now pure.
______________
Phyrexian Scriptures
Check out my new story!
As the Spoon Turns..


  #17    
Old March 30th, 2011, 09:44 AM
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It's easy to just download the Europeon version anyway but I don't think it really matters, they're both the same game in the same language (English) just from different areas.
  #18    
Old March 30th, 2011, 02:19 PM
Onmi
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Quote:
Originally Posted by Drayano View Post
Well as it were, Fire/Dark was the original plan for Emboar but after not being able to decide if it REALLY fitted it plus the problem of there being no real Dark moves for it (does it look like it can Crunch?) I chose to go for another typing.

Fire/Fighting has been overdone to death on the starters and out of the remaining types, Ground was really the only one that worked (being a pig and all).

While I do have to agree that Emboar isn't quite as useful as Samurott or Serperior, the addition of Sheer Force does still give it some huge power in the form of Flare Blitz, and the STAB (now level-up) Earthquake helps.

As it is, Serperior and Samurott have some very late level up moves which make them incredible (I'll refrain from saying which for now, but you might be able to hazard a guess...) whereas Tepig gets a boost the whole way through thanks to Sheer Force.

That's pretty much all I can explain. It does suck a bit but Emboar's hard to work with. Just keep it out of the way of Water moves and it is fine, though. I did kinda screw the starter triangle up, but Emboar comes in useful for the main game (particularly Elesa's gym) moreso than it did before... I think :x
Well those are some good reasons I admit, though I don't see why Sucker Punch isn't seen as the equivilent of Crunch for the Teethly Challenged. I guess it just sucks for Emboar to get the poorest typing, but honestly Infernape made the Fire/Fighting typing near irrelevant in Gen IV so Zhu Bajie was kinda screwed in the long run. Oddly enough it would have been funny to see him as a Fire/Water since Zhu Bajie was noted for being extremely adept in the water compared to Sun Wukong (since Infernape and Emboar are both basically Journey to the West characters) But then it falls under the problem of **** Not Making Sense.

Again, your reasons are sound and I can't really find fault in them minus the Sucker Punch instead of Crunch thing (Except that Sucker Punch has less PP, so I guess that counts as a fatal flaw, and other powerful Dark attacks are SPECIAL not Physical)
  #19    
Old March 30th, 2011, 02:53 PM
suaqua
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why not fire normal for emboar? normal is one of the must underated types and if it keeps reckless, it does insame amounts of damage
  #20    
Old March 30th, 2011, 08:45 PM
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Couldn't Fire/Dark Emboar use these moves
Sucker Punch
Payback
Foul Play
Dark Pulse

Especially Foul Play...

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  #21    
Old March 31st, 2011, 06:06 AM
Onmi
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Quote:
Originally Posted by metalflygon08 View Post
Couldn't Fire/Dark Emboar use these moves
Sucker Punch
Payback
Foul Play
Dark Pulse

Especially Foul Play...
I was discounting Specials because... well Emboar only really learns Flamethrower as a level up Special.

Although to be fair even WITH that limited move pool it's still smacking Gligar and Gliscor away with "**** learned Via Level-Up" Ground/Flying who learns 1 Flying attack and 1 Ground attack, and the Ground Attack is Sand Attack.
  #22    
Old March 31st, 2011, 06:26 AM
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Isn't 80 Power Struggle Bug way too much? I understand 40 or 50, but 80...
It's actually a powered-up Bug Drill Peck almost at the beggining of the game.
Otherwise, I don't see any more flaws. I might play the game on the Acekard I'm propably getting soon.
  #23    
Old March 31st, 2011, 07:43 AM
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Coincidentally I did actually give Emboar Sucker Punch in its moveset, and I suppose you have a point with Payback. As it is it's a bit late to change to Fire/Dark at this point considering I'm intending to release this very shortly, but maybe I'll consider it for a future update or something.

Also, Foul Play would be pretty bad for Emboar seeing as it makes its own Attack stat useless~

I don't really like the idea of Fire/Normal, particularly because nothing about Emboar looks remotely Normal. I'll admit it doesn't look to Groundish either, but Pignite really does to me.

Also, that tidbit about Emboar's origins with water are interesting actually. That might explain why it can learn Scald!

As for Struggle Bug being 80 power, it IS very strong, but I really wanted it to actually be useful. Burgh only has two Pokémon that can properly utilize it regardless, so you'll mostly be able to use it for your own needs.

The level curve means your Pokémon will be about Level 30 by the time you get the TM, so I don't think it's too problematic.
Pokémon Blaze Black + Volt White
  #24    
Old March 31st, 2011, 08:50 AM
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Is the release still on for tomorrow? Looking forward to it so just checkin'
  #25    
Old March 31st, 2011, 08:52 AM
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metalflygon08
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Wait, Foul Play is a base 95 Dark Physical Move that gets more powerful the more your opponent beefs up their Attack, hows that ruin Emboar?

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