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  #251    
Old February 12th, 2012, 11:00 AM
Gnarwinism
Grandson - er, whats his name?
 
Join Date: Nov 2011
Age: 21
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Please scrap your project and get to work on building me those tyranitar statues in real life. I will give you as many blank checks as you want.
How rata coulda Ratata tata if a ratata could ra tata?
  #252    
Old February 12th, 2012, 12:13 PM
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abnegation
proudly paired with adventure
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Age: 21
Quote:
Originally Posted by Riansky View Post
You should do something like that every month! Amazing that's all I have to say.

I'm loving the new orginal music you or you composser made. Ice dungeon has really awesome drum and bass lines, its really amazing.
The tiles of the Mesto Mountain ( I think) are simply breathtaking. I also love those little sparkles (?) animations. Clifs of Hawthorne tiles are also amazing. Loving those high mountains and the sea tiles looks pretty good to, I hope they are animated as well.
I can't say much about sprites since I think they are just perfect.

Oh and also the Hawthorne region looks amazing in BW style.

You really have an awesome team working on that game. Hope I'll be able to make such an awesome game with such an awesome team one day.

Keep it up my friend!
Thanks dude, and thanks again for the logo.

@Gnar
I desire 17

Also for those of you who are looking for the most recent update since the thread went onto a new page at an annoying time, click here.
  #253    
Old February 12th, 2012, 06:45 PM
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Atomic Reactor
@atomicreactor
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Join Date: Jul 2007
Location: Minnesota
Age: 21
Gender: Male
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Idk man... this is kinda not looking that great.
Cliffs aren't very good looking... Forest area just doesn't look graphically pleasing..
idk man, I expected more from you :/



ummmmmm jk :3

Looking phenomenal dude. No doubt about that.
I absolutely love your mountain cliffs... a lot ha.
EDIT: Oh, and the temple turned out great :)
  #254    
Old February 12th, 2012, 07:56 PM
Hamel's Avatar
Hamel
Beginning Trainer
 
Join Date: Sep 2011
Gender: Female
Damn! I really want to play this when available. So far its looking VERY nice. I love the style of it and have to say that from the sample of music you've put out I'm wondering if you'll release an OST with this once its completed as well. Very lovely! I love the look of the battle, its what I would have expected from Nintendo with the newer games.
  #255    
Old February 15th, 2012, 08:46 AM
abnegation's Avatar
abnegation
proudly paired with adventure
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Join Date: Apr 2009
Age: 21
For those of you who constantly ask for a download link or when this will be available, it is against the rules to ask. However, I'm not sure when the first demo will be released, it is not easy to guess. However I had hoped I would have a demo this month but this got delayed. In saying this, I am expecting to have a demo ready soon, just sit tight! These kinds of games take a lot of work, time and dedication.
  #256    
Old February 15th, 2012, 12:29 PM
naterade
Beginning Trainer
 
Join Date: Feb 2012
Gender: Male
Thanks for the update. This game looks sooo nice, and I like the starters you have chosen.
  #257    
Old February 16th, 2012, 03:46 PM
JayofMaya
Beginning Trainer
 
Join Date: Feb 2012
Gender: Male
Hello, firstly I'd like to say congratulations to the composer of the titles. I'm a fellow composer and musician and I perticularly like the 'Ranch' theme. I may even learn it on guitar Also, the story is original too (Minus the 8 badges, professor and league, but that's standard) and reminds me a little of our very own world haha

Quick question for you though, if the region is generally pretty negative and in distress, then why do all the towns look in pristine condition? There's not one area of run down homes, travellers without abodes or derelict city areas. Just a query! Hope it's going well.
Vuoti di memoria, instabilità, amnesia totale, false realtà. Salvami.
  #258    
Old February 16th, 2012, 03:50 PM
abnegation's Avatar
abnegation
proudly paired with adventure
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Age: 21
Quote:
Originally Posted by JayofMaya View Post
Hello, firstly I'd like to say congratulations to the composer of the titles. I'm a fellow composer and musician and I perticularly like the 'Ranch' theme. I may even learn it on guitar :) Also, the story is original too (Minus the 8 badges, professor and league, but that's standard) and reminds me a little of our very own world haha

Quick question for you though, if the region is generally pretty negative and in distress, then why do all the towns look in pristine condition? There's not one area of run down homes, travellers without abodes or derelict city areas. Just a query! Hope it's going well.
Well the distress was many years ago, the point is that when Ho-oh came along after the war it all changed. That it brought prosperity to the land, hope. And it is now 500 years later. I have rewritten the story to be more clear, which I will post soon.

However thank you for the kind comments, I hope I cleared that up for you.
  #259    
Old February 17th, 2012, 05:26 PM
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mikk317
Beginning Trainer
 
Join Date: Feb 2012
Gender: Male
I can't wait tell you release a demo of this! From what I've seen in the screenshots, the graphics seem really polished, and the battle screen is amazing! The lighting in the rainy picture, with the shadows and everything, looks fantastic! In fact, everything I've seen - and heard (Hideout theme is my favorite) - looks very polished, and it looks like you've put a lot of time into this. can't wait to play!
  #260    
Old February 18th, 2012, 09:09 AM
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Tropical Sunlight
The Faltine
 
Join Date: Mar 2008
Location: Slovenia
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The latest screenshots are too perfect
A total eyegasm :D
  #261    
Old February 18th, 2012, 03:23 PM
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UnderMybrella
Some Game Developer
 
Join Date: Jan 2011
Location: Atlantis
Gender: Male
Nature: Calm
.........theres not much to say really...... this game is phenomonal and I am astounded by the graphics. Keep up the good work!
Ps: I really like that tropical kinda screenshot.... And music == awesome aaaand storyline.... I am left speechless! The implementation of the other regions and not just having another boring region sounds like it's gonna work unbelievably well..... If only my game looked like it would be this good.....
The Monoball Challenge - Have you got what it takes to catch 'em all, but with only one type of Pokéball? http://www.pokecommunity.com/showthread.php?p=7889482
  #262    
Old February 19th, 2012, 07:54 PM
Ęℓαчиıı's Avatar
Ęℓαчиıı
Scolipede
 
Join Date: Jul 2010
Location: Allahbamee
Gender: Female
Nature: Adamant
It's games like this that make me lost my inspiration...

You already know what I think, Gav. Looks lovely.
  #263    
Old February 20th, 2012, 08:59 PM
Andrew175's Avatar
Andrew175
Beginning Trainer
 
Join Date: Feb 2012
Gender: Male
wow. I love the way the game looks. The mapping looks new and amazing. The story looks great and I cant wait to try it out!
  #264    
Old February 21st, 2012, 03:38 PM
xythas's Avatar
xythas
 
Join Date: Feb 2012
Gender: Male
Looking great and I hope the demo will be finished soon.
One more thing, will the pokedex be the national at first, or will it have its own unique pokedex(sort of like the pkmn ranger ones)?
  #265    
Old February 22nd, 2012, 09:04 PM
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nniwllehctim
Perfectionist (Spelling?) xD
 
Join Date: May 2010
Location: California
Gender: Male
Nature: Serious
Absolutely beautiful. Especially the battle backs, been trying so long on mine D: Just not a good enough artist. Your BGs smell like Kyledove. I'm guessing he made them? xD But great Job with the game. This and Blue Chrome are the two I'm REALLY looking at. Congratulations on such a great game.
  #266    
Old February 23rd, 2012, 07:04 AM
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Taposa
Lúckymon Expert,Pkmn <3r,Fil.
 
Join Date: Nov 2011
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I like it. I am excited for the demo release!!!
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Last edited by Taposa; February 23rd, 2012 at 07:05 AM. Reason: Your double post has been automatically merged.
  #267    
Old March 2nd, 2012, 03:09 PM
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Antemortem
wir sind alle freaks
 
Join Date: Jan 2012
Location: Texas, United States
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Nature: Naughty
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I'm still dumbfounded by the quality of this game. I can't wait for a demo so I can see all the hard work you've done thus far. Thanks for the update!

do you know what hurts most about a broken heart?
not being able to remember how you felt before...
try and keep that feeling because... if it goes...
you'll never get it back. ever.
  #268    
Old March 2nd, 2012, 08:29 PM
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pixiefroggy
Awesome Ace Trainer:P
 
Join Date: Aug 2011
Location: Hearthome City, Sinnoh
Gender: Female
Nature: Calm
Keep working hard! It can get rough sometimes just pushing on! GOOD LUCK!

Pokabu Flavored Pringles?
  #269    
Old March 6th, 2012, 10:43 AM
Pikablu29's Avatar
Pikablu29
Beginning Trainer
 
Join Date: Mar 2012
Age: 26
Gender: Female
Nature: Calm
One of the main reasons I signed up here was to keep tabs on this absolutely stunning game. Keep up the fantastic work. I am at the edge of my seat waiting for a demo!
  #270    
Old March 6th, 2012, 12:29 PM
Overlord Drakow's Avatar
Overlord Drakow
-CONQUERER
 
Join Date: Oct 2007
Location: Hell
Nature: Serious
I noticed you changed the scheme for your team of villains. A little suggestion to consider would be to include the "Joker" of the pack into the team too. Basically what I was thinking is that each time the protagonist encounters Team Chance, they can find this "Joker" Team Chance member (it won't be a compulsory fight, he'll be in a side room or whatever) and each time you fight him, he can reward the trainer with a good item or something. Just a little gimmicky thing but I think it could be quite good. Another idea I have was to include "Ace" Team Chance members who are like an elite type of trainer that could be ranked between the hearts / spades and the admins.

Anyway keep up the good work and such.
"Power through ambition." - Overlord Drakow
Forum Set // Pair
  #271    
Old March 8th, 2012, 07:39 PM
PokeHumanManectric's Avatar
PokeHumanManectric
Leader of the PMD Team
 
Join Date: May 2009
Location: Wyoming
Age: 15
Gender: Male
Nature: Careful
This has got to be the best game I've seen in a while. It looks so professional -- even more so than the real games. I'm excited for the demo!


<- CLICK ME
  #272    
Old March 11th, 2012, 09:37 AM
abnegation's Avatar
abnegation
proudly paired with adventure
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Join Date: Apr 2009
Age: 21

Newlestter & Update February 11th, 2012
Table of contents
  1. Editor's Notes
    This month in development...
  2. Storyline
    Updated and improved!
  3. Screenshots
    Scenes from all over
  4. Final Notes
    Conclusion
This month in development...
Editor's Notes
A month since my last update, I hope you guys didn't miss me too much! Well, I'm sure some of you realised you just entered a thread named "Pokémon: Phoenix Rising", and if you didn't notice from the header, you need to stop rushing to my screenshots! Anyway, big news this month. The first and foremost thing to mention is the fact that I've changed the name from Pokémon: Forever Lost to Pokémon: Phoenix Rising. The reason is that the name was a little unoriginal and no longer related to the game I am creating any more. With that said, I changed a lot of the mechanics of the game. Updated it rather, changed is too strong a word. The storyline has been updated massively and I encourage you all to read it! The gym leader factor has been edited. You now face the 8 Guardians and the 5 Oracles. The 8 Guardians still have the same set up as the gym leaders, but there are no gyms and you face them in secret locations. Pfft, you can just read about them below! Anyway, after that I have hugely updated the game on the scripting front. No more tiny screen. You'll now be rockin' PR on a 320x240px screen. I admit, not a huge difference, but it makes a big one when you play it!

I have gone ahead and improved the battle system, it has a method of play not yet seen in any Pokémon game. You'll get to see that below. I'm also going to introduce something really fun called the PokéStrap. And of course, the all important screenshots can be found throughout the update!

First however, I wish to present our title theme, created by my newest composer Dasgust. Follow the YouTube video below to his other works.



Storyline - Updated
After the War in Hawthorne, the land was left with the despairing aftermath any war would sanction. The people of the region were left elated knowing they were rid of a ruler who was riddled with greed and inconsiderate motives. But the relieved people and their Pokémon began to see how the land suffered from lack of prosperity, their crops were struggling to grow, and hope of a renewed Hawthorne began to trickle away like a tear falling from an eye.

Just as the area had began to fall completely, there came a sighting of the legendary Pokémon known as Ho-oh. In history, it was said that its feathers were thought to bring joy. All who were to see this Pokémon were to be eternally happy. Ho-oh travelled across the land, gracing it with its powers, and hope and happiness quickly began to grow in Hawthorne once more. From this moment on, the people of Hawthorne began to worship Ho-oh, not as a God, but as a bringer of good fortune and joy.

However, it was written that once Ho-oh had travelled throughout the land that it took its peace in the region where the King had once lived. This region was once a beautiful, serene paradise, which was abashed by the onslaught of war. Ho-oh spread its wings, and its entire body began to disperse into flakes of ash. As a phoenix, Ho-oh is believed to live for hundreds of years, and once that time has been spent it ignites fiercely and is reduced to ashes, from which a new, young phoenix rises, reborn anew to live again. Ho-oh did not appear from the ashes this time.

A myth known as "The Phoenix Rising" tells of Ho-oh, and a vague history of its rebirth. It is said that Ho-oh is to present itself to a remarkable trainer or to bear testimony to the greatness of a ruler, but only if they possess a certain item. The great stones of old, nine believed to be stones of evolutionary power; Fire, Water, Grass, Thunder, Sun, Bright, Dusk, Dawn and Moon. One, known to be much more rare. With a single purpose; to raise a Pokemon from the very ashes it crumbled into, known as the Stone of Rebirth. These stones are to be of unlimited value in Hawthorne, but are seldom held by ordinary people.

A menacing group of individuals known as "Team Chance" have been spotted in Hawthorne, asking questions about Ho-oh, and have been seeking more knowledge of The Phoenix Rising. Team Chance is led by "King", claiming to be a descendant of the old King of Hawthorne who led the people of the region to rebel and knock him from his throne. Now, the supposed heir of the monarch takes pride in being known simply as "King", and wishes to take the empty throne once more. He believes that with the Stone of Rebirth he will cause Ho-oh to bear testimony to him, and see his greatness and show the region that he is the great ruler that they deserve.

However, every journey needs a path; the path our hero is going to take is that of unknown adventure. To travel the region of Hawthorne, one must grow more and more powerful. What stands before a trainer is 8 Guardians, and 5 Oracles. To ensure that they would gain the title of the most powerful trainer in Hawthorne, one must defeat each of them. But perhaps our hero will find more than a desire to travel anywhere in Hawthorne with this title, will they find another motive to take on this challenge? A visit to the Professor of Pokémon Philosophy, located in Nocturne Town, our hero will receive their first Pokémon. A gift from Professor Signomi. With the hero's father away at work, and Nocturne Town becoming but a speck in the eye of our aspiring adventurer, where will their Pokémon take them?

8 Guardians & The Council of the Five Oracles

The 8 Guardians are strong trainers who overlook the on-goings of the Hawthorne region. They each hold a badge representing the type of Pokémon they hold. This was a system set up by the Oracles in hope that they will find the remarkable trainer. To obtain the chance to face the Oracles, the trainer must present these 8 badges to display the evidence of their courage.

The Council of the Five Oracles is a division of the most powerful trainers in the whole region of Hawthorne. Should any trainer wish to test themselves and defeat the five, they would be known as the most powerful trainer in the region. However, since the council has been set up hundreds of years ago, no-one has ever defeated them. The oracles come from five different families, and have done so since its beginning. Led by the High Oracle Anastasia, they are the source of wise council in Hawthorne. The council are also said to hold the most knowledgeable source of information on the location of The Stone of Rebirth, and it was their ancestors who wrote the myth of The Phoenix Rising.


Click for higher res
Screenshots



This is the PokéStrap in use within the game. The animated screenshot isn't perfect so excuse me on that one. However this is the basic idea for now. On the right column you will see the concept for the PokéStrap, I plan on making the game resemble that a bit more. The PokéStrap will always be at the bottom of your screen, except for when in menu's and so on. It does not act as your main screen but as a source of information. To activate it you must press tab, and you may scroll through your Pokémon and check their health and level. You may also still go to your Pokémon summary screen from your menu or by pressing enter when you are going through your Pokémon with the left and right arrows. Don't worry, this is not a touch/mouse based system. As a side note, the first still screen is from revamped Route 2, and the other is from Nocturne Town. The bottom screen is from Route 1, which displays the menu.


This is the updated battle system. As you can see, I have erased the "Pokemon" option, in favour of being able to simply once again press tab and scroll through your Pokemon. This makes the battle system a lot more streamlined and easy to use. No more flicking through menus to see what your other Pokemon's health is. At all times you can see your party, their health as well as being able to choose their summary and send them into battle. The screens above show how that system works, simply with the arrow keys and enter to scroll through and select.

Also a teaser screen of the battle system intro. I wanted to display the trainer sprite mainly. My newest co-team leader and pixel artist Litera-sure is remaking all the trainer classes we will use in the game with brand new sprites and overworlds. This is ambitious but surely will be worth it, I have full faith in their ability and they're already doing an amazing job. Also, beware that the colours in the animation are messed up since .gif limit you to a certain amount.


Last ones for this update, the load screen and the save screen. Does what it says on the tin.

And so ends this update!
First and foremost, I have removed the first post, I will be updating it soon. So yes, things have been hectic recently trying to get this all together. I have an interview on Tuesday to a Game Development course, so I'll be presenting Phoenix Rising.

I also gained a few more team members this month including OmeGaGa from deviantART
as an artist. >Dante< the creator of the hack Pokemon: Crono has also just joined to help out with some mapping. So I'm happy to have them on the team. A lot more was done this month, but I don't want to spoil you with everything. I hope you guys enjoy these new updates.

2012 © The Phoenix Rising Team

Last edited by abnegation; March 11th, 2012 at 11:16 AM.
  #273    
Old March 11th, 2012, 01:03 PM
Ęℓαчиıı's Avatar
Ęℓαчиıı
Scolipede
 
Join Date: Jul 2010
Location: Allahbamee
Gender: Female
Nature: Adamant
This update is sexy. <3
I really do like the PokéStrap above anything else. Very official!
  #274    
Old March 11th, 2012, 02:30 PM
0shawott's Avatar
0shawott
Togepi
 
Join Date: Mar 2012
Wow, I don't know what to say! This is the most amazing, and beautiful hack I've seen. The graphics are stunning, it is so clear you have put so much effort into this. Nintendo needs to take hints from this, everything you have done is beautiful. The scenery is simply amazing, I love the battle styles, the music, the menus, the Pokéstrap, I could go on. The story is really nice too, I like how you have moved away from the 'traditional' 8 gyms and Elite 4. I can't wait for more screenshots, let alone a demo/beta. I wish you the best of luck on this hack, it looks amazing, and I'm sure it will be great! One question I have though, is with the increased size, will the hack still work on iPhone emulators like gpSPhone? Thanks.
  #275    
Old March 11th, 2012, 02:39 PM
abnegation's Avatar
abnegation
proudly paired with adventure
Community Supporter
 
Join Date: Apr 2009
Age: 21
Quote:
Originally Posted by 0shawott View Post
Wow, I don't know what to say! This is the most amazing, and beautiful hack I've seen. The graphics are stunning, it is so clear you have put so much effort into this. Nintendo needs to take hints from this, everything you have done is beautiful. The scenery is simply amazing, I love the battle styles, the music, the menus, the Pokéstrap, I could go on. The story is really nice too, I like how you have moved away from the 'traditional' 8 gyms and Elite 4. I can't wait for more screenshots, let alone a demo/beta. I wish you the best of luck on this hack, it looks amazing, and I'm sure it will be great! One question I have though, is with the increased size, will the hack still work on iPhone emulators like gpSPhone? Thanks. :)
Thanks for the comments, but this is not a hack of any ROM. It's a game, meaning it is a stand-alone .exe. It won't be emulated. This section is not for ROM hacks, as it states in the description.
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