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  #26    
Old July 4th, 2011, 03:57 PM
TheOrangePichu's Avatar
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It's really good. But aren't you going for a more tropical look? A little Palm Trees won't hurt here or there. Either way it's greatly made and I'll be sure to follow this hack.
  #27    
Old July 7th, 2011, 04:57 AM
Flandre Scarlet's Avatar
Flandre Scarlet
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Quote:
Originally Posted by Nintendork15 View Post
Woohoo! Golden Sun!
Shaman's Village ... ? I think

Great work with the music and the cry x3
Yeah it's Shaman's Village, but I sped it up a little bit. Thank you.

Quote:
Originally Posted by TheOrangePichu View Post
It's really good. But aren't you going for a more tropical look? A little Palm Trees won't hurt here or there. Either way it's greatly made and I'll be sure to follow this hack.
Thanks. I'm going to add a bit more tropical "stuff" around Ainaton, since thats where Obion was first founded.

Updates!

I'm really busy with school work, so I only managed to do a few things... Here's the next city, Riftower:



And a little sneak peak of what to expect:


(although you won't find it wild.)

Credits:
  • Putin - For spriting some Fakemon for me.
  • WesleyFG - Tiles
  • Zeikaro - Tiles
  • "Ash" - The name Riftower, and a base idea of the map (which I completely manipulated).

Thanks!
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  #28    
Old July 7th, 2011, 07:36 AM
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The updates look very nice. Though, I'm not sure about the concrete tiles. :\
Anyway, good luck!
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  #29    
Old July 7th, 2011, 07:51 AM
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Quote:
Originally Posted by Flandre Scarlet View Post

Yeah it's Shaman's Village, but I sped it up a little bit. Thank you. :)



Thanks. I'm going to add a bit more tropical "stuff" around Ainaton, since thats where Obion was first founded.

Updates!

I'm really busy with school work, so I only managed to do a few things... Here's the next city, Riftower:



And a little sneak peak of what to expect:


(although you won't find it wild.)


Credits:
  • Putin - For spriting some Fakemon for me. :)
  • WesleyFG - Tiles
  • Zeikaro - Tiles
  • "Ash" - The name Riftower, and a base idea of the map (which I completely manipulated).

Thanks!
I sort of agree with Chimchar. Like, the game is graphically beautiful, but when it gets to that city with the normal type gym, the city pavement looks kind of weird. It looks like it would be more suited to be the floor to a casino or something. :P
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  #30    
Old July 10th, 2011, 07:07 PM
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Agreed to all above- tile looks a little out of place, but the storyline looks great! Been waiting for one revolving around one o' the new legends nice job!
  #31    
Old July 11th, 2011, 05:19 AM
Flandre Scarlet's Avatar
Flandre Scarlet
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Quote:
Originally Posted by Chimchar 9 View Post
The updates look very nice. Though, I'm not sure about the concrete tiles. :\
Anyway, good luck!
Thanks. I've changed the tiles, by the way.

Quote:
Originally Posted by Winter Wonderland View Post
I sort of agree with Chimchar. Like, the game is graphically beautiful, but when it gets to that city with the normal type gym, the city pavement looks kind of weird. It looks like it would be more suited to be the floor to a casino or something.
Thank you.

Quote:
Originally Posted by grotle_grovyle View Post
Agreed to all above- tile looks a little out of place, but the storyline looks great! Been waiting for one revolving around one o' the new legends nice job!
Thanks.

----------------------------

I've updated a few things to the hack, and added more events too. Here are the screenshots:
  • A new Uncle OW sprite.
  • Some Fakemon.
  • A new textbox.
  • Changed the cement tiles in Riftower City



Only open the spoiler if you'd like to see the Fakemon before the release.
Spoiler:






Credits to:
  • KevinFX - The uncle OW.
  • Putin - the starter Pokemon.
  • Zunex/Cope/Cloud - The cement/road tiles.

Thanks.
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  #32    
Old July 11th, 2011, 05:28 AM
Wesley FG's Avatar
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I really like your maps, and graphics of the game are also getting pretty good, you are seeking and achieving greater harmony between tiles and pallets, I loved this style WorldMap HGSS, was very good, fakepokemons think are good but could improve I would choose a bit like water.
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  #33    
Old July 12th, 2011, 11:31 AM
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I love the updates! The path tiles suit better than the others which is good.
I feel that the starters are a bit too big for starters, but that's my opinion. (;

Good luck.
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  #34    
Old July 13th, 2011, 12:44 PM
Nintendork15
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Silly uncle -3- forgetting my PokeDex!
Anyway the new tiles look better than dem old ones

Keep it up!

EDIT: Also I can help but see the Titlescreen says 'Press Enter'
You should keep it at start since various people use No$gba which allows you to set custom buttons.
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  #35    
Old July 20th, 2011, 04:41 AM
Flandre Scarlet's Avatar
Flandre Scarlet
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Quote:
Originally Posted by Wesley FG View Post
I really like your maps, and graphics of the game are also getting pretty good, you are seeking and achieving greater harmony between tiles and pallets, I loved this style WorldMap HGSS, was very good, fakepokemons think are good but could improve I would choose a bit like water.
Thank you for your feedback, and thank you for making those wonderful tiles! They're superb. I think that Putin has his own style of spriting, and I like it, but thanks anyway.

Quote:
Originally Posted by Chimchar 9 View Post
I love the updates! The path tiles suit better than the others which is good.
I feel that the starters are a bit too big for starters, but that's my opinion. (;

Good luck.
Thank you, glad you like the new path tiles, so do I.

Quote:
Originally Posted by Nintendork15 View Post
Silly uncle -3- forgetting my PokeDex!
Anyway the new tiles look better than dem old ones

Keep it up!

EDIT: Also I can help but see the Titlescreen says 'Press Enter'
You should keep it at start since various people use No$gba which allows you to set custom buttons.
Thanks, although a majority of users use VBA, so I won't go to all of that trouble just to change a few letters.

----------------------------------------------------------------------

I haven't showed some updates for a while since I've been busy schooling... and gaming, since I got my gaming computer back from the repair store. I've inserted a new sign textbox and a darker sign font. I've also started to map Route 3 and the "Third Tunnel" (BUT STILL INCOMPLETE!), which is a tunnel leading from the top of Route 3 to the bottom. Here are some screenshots:





Credits:
  • Zunex/Cope/Cloud - For the cave tiles (which are actually Slowpoke's Well tiles), and the mountain tile.
  • Route 120 from R/S/E - Which actually gave me some ideas on how I should map Route 3.
  • ~anutuur - The entrance to the cave tile.

    Thanks again all for the feedback.
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  #36    
Old July 20th, 2011, 04:58 AM
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what
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The Fakemon are a little disproportionate, horribly coloured/shaded and just don't look like starters. They also don't follow the trend that starters always should have:
Grass - Reptile
Fire - Zodiac
Water - Aquatic animal

Aside from that, the graphics look very nice
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  #37    
Old July 20th, 2011, 05:30 AM
Tropical Sunlight's Avatar
Tropical Sunlight
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I agree, the starters could be better.
However, you have implemented the cave tiles into the hack very well.
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  #38    
Old July 21st, 2011, 12:53 PM
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Darkerm
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This Hack is getting Better and Better. Awesome Graphic. Although those Fakemon is kinda Weird. Original Pokemon are good, I don't really like Fakemon.
Good luck
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  #39    
Old July 22nd, 2011, 05:11 AM
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This hack is going somewhere good. The updates look really nice.
Good luck!
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  #40    
Old July 22nd, 2011, 05:30 AM
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LapeFruitz
Khaos Hacker
 
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niiiiice graphics, holy cow from norway! (they taste good)
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  #41    
Old July 25th, 2011, 05:49 AM
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01
 
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The tiles work quite well with the default Fire Red OWs. Will you change the OWs,though? The Munna OW is very nicely done.

On another note, the fakemon are quite big for starters and the grass one is rather odd for me.

Good luck,though.
  #42    
Old July 26th, 2011, 05:39 AM
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Quote:
Originally Posted by Fireworks View Post
The Fakemon are a little disproportionate, horribly coloured/shaded and just don't look like starters. They also don't follow the trend that starters always should have:
Grass - Reptile
Fire - Zodiac
Water - Aquatic animal

Aside from that, the graphics look very nice
Hmm, thanks.

Quote:
Originally Posted by Tropical Sunlight View Post
I agree, the starters could be better.
However, you have implemented the cave tiles into the hack very well.
Thank you. (Long time no see!) How've you been?

Quote:
Originally Posted by Darkerm View Post
This Hack is getting Better and Better. Awesome Graphic. Although those Fakemon is kinda Weird. Original Pokemon are good, I don't really like Fakemon.
Good luck
Thank you.

Quote:
Originally Posted by Chimchar 9 View Post
This hack is going somewhere good. The updates look really nice.
Good luck!
Thanks.

Quote:
Originally Posted by LapeFruitz View Post
niiiiice graphics, holy cow from norway! (they taste good)
Haha, thank you.

Quote:
Originally Posted by 01 View Post
The tiles work quite well with the default Fire Red OWs. Will you change the OWs,though? The Munna OW is very nicely done.

On another note, the fakemon are quite big for starters and the grass one is rather odd for me.

Good luck,though.
Eventually, the OW's will change. Thanks.

-----------------------------------------------------------------------------

Banjora Marxvile has inserted some new house tiles for you, while I've been working on some other stuff, and my homework too... Here are some screenshots:



Credits:
  • WesleyFG - For the 64x64 B/W sprite pack, which Pidgey's sprite is from.
  • Banjora Marxvile - Inserting the tiles for me. <3
  • Rans - The battle background base.
  • Kyledove - The indoor tiles.

Thanks.
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  #43    
Old July 26th, 2011, 08:13 AM
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Quilava's Master
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Hmm, the palettes on the tall grass battle could use some work. The background looks weird. I think it'll look nice if it had the same palette as the one used in the third screenshot [the one with the gamer].
Either way this hack looks fantastic. I can't believe I haven't commented before.
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  #44    
Old July 26th, 2011, 08:17 AM
Banjora Marxvile's Avatar
Banjora Marxvile
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I agree with Quilava's Master, it does look a bit weird. Dunno if it should have the same pallette as the Gamer one though, maybe similar, just darker?

I love the indoor tiles, your tile inserter is a beast! Huzzah!
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  #45    
Old July 26th, 2011, 02:15 PM
Flandre Scarlet's Avatar
Flandre Scarlet
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Quote:
Originally Posted by Quilava's Master View Post
Hmm, the palettes on the tall grass battle could use some work. The background looks weird. I think it'll look nice if it had the same palette as the one used in the third screenshot [the one with the gamer].
Either way this hack looks fantastic. I can't believe I haven't commented before.
I'll see what I can do. Thanks for your feedback.

Quote:
Originally Posted by Banjora Marxvile View Post
I agree with Quilava's Master, it does look a bit weird. Dunno if it should have the same pallette as the Gamer one though, maybe similar, just darker?

I love the indoor tiles, your tile inserter is a beast! Huzzah!
I can try. I agree now, the pallets look a little off. Thanks.
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  #46    
Old July 26th, 2011, 05:43 PM
01
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The new indoor tiles look great! I also really like the new backgrounds you inserted.
  #47    
Old August 5th, 2011, 11:53 PM
Flandre Scarlet's Avatar
Flandre Scarlet
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Quote:
Originally Posted by 01 View Post
The new indoor tiles look great! I also really like the new backgrounds you inserted.
Thank you.

-----------------------------------------------------------------------------

So guys, Lyzo and I have mapped the second city, Craivin City, and I've inserted tiles and mapped the second town, Ebonee Town. Ebonee Town is a town which is inspired by Dewford Town, and is situated near the Dune Desert and Spring of Life. Route 4 (Craivin City to Ebonee Town) has also been mapped by Lyzo. Here are some screenshots:





Credits:
  • WesleyFG
  • Cope/Cloud/Zunex
  • Lyzo
  • Scarlet Productions

Thanks!
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  #48    
Old August 6th, 2011, 06:14 PM
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Kevin
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You should update the first post.

The tiles look pretty, but you should change the FR/LG tiles (some buildings) now that you have some custom tiles.

The storyline is... alright. I dunno how the "afterlife" links to Keldeo, but I guess playing the hack is the only way to find out.

Good luck on this.
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  #49    
Old August 12th, 2011, 06:03 AM
Flandre Scarlet's Avatar
Flandre Scarlet
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Quote:
Originally Posted by Destiny Demon View Post
You should update the first post.

The tiles look pretty, but you should change the FR/LG tiles (some buildings) now that you have some custom tiles.

The storyline is... alright. I dunno how the "afterlife" links to Keldeo, but I guess playing the hack is the only way to find out.

Good luck on this.
Thanks. One member of the Force Oberynia had Keldeo, but I didn't reveal too much, hopefully the hack will stick around long enough to actually find out why Keldeo's there.

------------------------------------------------------------------------------

After looking at WesleyFG's deviantArt page I decided to use some of his Black/White GBA style tiles. Here are some updated screenshots of Diarsoil and Route 1:



Check the first post for more screenshots.

Thanks.
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  #50    
Old August 13th, 2011, 12:00 AM
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Nice flandre this hacks starting to get some colour in it!
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