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  #51    
Old January 3rd, 2012, 07:52 AM
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Your work on this tool is really impressive. Keep it up, you're on the right track!

But there's one thing that should be fixed and that happens to me but not to you: the 3D viewer has a fixed size, which makes the controls on the right impossible to use to users without a widescreen. I own a 1280x1024 screen and I can't use them. Hope you can fix it! (shouldn't be hard, it's only changing the size of it)
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  #52    
Old January 3rd, 2012, 02:53 PM
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I'm confused; Where are the Maps located in a Pokemon Pearl Version ROM?

Last edited by SilverX7; January 3rd, 2012 at 03:06 PM.
  #53    
Old January 3rd, 2012, 03:01 PM
pichu2000
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Thank's for signalation,Spiky.
A little update! Fixing another bunch of unloadable map from BW(For example, maps from 639 to 648).
Now remain only the maps with multi-node, and all the BW Maps should be loaded correctly!
Screen!
http://www.imagehost.it/di-F1PL.png
  #54    
Old January 3rd, 2012, 03:28 PM
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Another question; Where are the B/W Maps? l:L (Located in the ROM, of course)

Last edited by SilverX7; January 3rd, 2012 at 07:01 PM.
  #55    
Old January 3rd, 2012, 09:33 PM
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Quote:
Originally Posted by pichu2000 View Post
Thank's for signalation,Spiky.
A little update! Fixing another bunch of unloadable map from BW(For example, maps from 639 to 648).
Now remain only the maps with multi-node, and all the BW Maps should be loaded correctly!
Screen!
http://www.imagehost.it/di-F1PL.png
How... How... How did you fix the original render issue to get that to appear? I've wanted that for AGES.
Quote:
Originally Posted by Spiky-Eared Pichu View Post
Your work on this tool is really impressive. Keep it up, you're on the right track!

But there's one thing that should be fixed and that happens to me but not to you: the 3D viewer has a fixed size, which makes the controls on the right impossible to use to users without a widescreen. I own a 1280x1024 screen and I can't use them. Hope you can fix it! (shouldn't be hard, it's only changing the size of it)
I have a similar issue. Mine is a 1980x1050 and having a fixed size is kinda bummer. It'd be nice to be able to resize the 3D Render.
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[04:20.39] <@GoGo> I WILL INSERT WITH PLEASURE
[04:20.45] <@GoGo> shut it Bela

[05:41.55] <Team_Fail> Blue Spider is interesting, but #MEHMasterRace
[05:42.20] <diegoisawesome> Team_Fail: Sounds like a bunch of unmotivated people that still want to try to take over the world

Last edited by Team Fail; January 3rd, 2012 at 09:40 PM.
  #56    
Old January 4th, 2012, 01:03 AM
pichu2000
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The maps are located in a/0/0/8.

@Team Fail:

You simply must go to RenderModel function, and "comment" the two lines

//if (obj.Trans)
// Gl.glTranslatef(obj.X / 1f, obj.Y / 1f, obj.Z / 1f);

I don't know if this create other bugs, but now you should can load the "Empty" maps.

Last edited by pichu2000; January 4th, 2012 at 02:42 AM.
  #57    
Old January 4th, 2012, 05:50 AM
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Quote:
Originally Posted by pichu2000 View Post
Thank's for signalation,Spiky.
A little update! Fixing another bunch of unloadable map from BW(For example, maps from 639 to 648).
Now remain only the maps with multi-node, and all the BW Maps should be loaded correctly!
Screen!
http://www.imagehost.it/di-F1PL.png
Awesome XD, is already to render some model in right like on the game.

my screen laptop is 1366 x768, ... is so hard see control out of my screen resolution (i can fix them using 3rd software but is not fix at all..)

also 2shared seems banned my ISP so i can't download from 2shared, is always null and null, but i have alternative source for can download them. you can upload on megaupload or another than 2shared, 4shared and fileserve please?

you work made me interesting on 3d models, is enough make me confused in this time, maybe later i hope can help you too ._.
  #58    
Old January 4th, 2012, 11:10 AM
pichu2000
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News!
I was working on .AB file archive, and i written a preliminar editor(You can extract all the file).
Now we can also render object from BW roms. xD!
  #59    
Old January 4th, 2012, 01:47 PM
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Quote:
Originally Posted by pichu2000 View Post
The maps are located in a/0/0/8.

@Team Fail:

You simply must go to RenderModel function, and "comment" the two lines

//if (obj.Trans)
// Gl.glTranslatef(obj.X / 1f, obj.Y / 1f, obj.Z / 1f);

I don't know if this create other bugs, but now you should can load the "Empty" maps.
Oh wow. It works! Now I know there are a few files that don't seem to work around 125. I'd like to see what those are.
Quote:
Originally Posted by pichu2000 View Post
News!
I was working on .AB file archive, and i written a preliminar editor(You can extract all the file).
Now we can also render object from BW roms. xD!
What .AB archives? I've never heard of them. Could you post a screen of these?
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[04:20.39] <@GoGo> I WILL INSERT WITH PLEASURE
[04:20.45] <@GoGo> shut it Bela

[05:41.55] <Team_Fail> Blue Spider is interesting, but #MEHMasterRace
[05:42.20] <diegoisawesome> Team_Fail: Sounds like a bunch of unmotivated people that still want to try to take over the world
  #60    
Old January 4th, 2012, 02:12 PM
pichu2000
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AB archive contains Object Model from BW.
(a 0 2 2 9.narc contains 53 AB Archive).
  #61    
Old January 4th, 2012, 02:20 PM
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Quote:
Originally Posted by pichu2000 View Post
AB archive contains Object Model from BW.
(a 0 2 2 9.narc contains 53 AB Archive).
Oh, so like buildings and whatnot. Cool! I can't wait to see this.
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[04:20.39] <@GoGo> I WILL INSERT WITH PLEASURE
[04:20.45] <@GoGo> shut it Bela

[05:41.55] <Team_Fail> Blue Spider is interesting, but #MEHMasterRace
[05:42.20] <diegoisawesome> Team_Fail: Sounds like a bunch of unmotivated people that still want to try to take over the world
  #62    
Old January 7th, 2012, 03:40 AM
pichu2000
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Big news!
I decided to insert directly ROM editor, so i'm working on a new interface...
Now i can load nds rom, and access at each internal file without problem(The writing function is'nt implemented yet)
A little screen of the new main interface.

http://www.imagehost.it/di-UXUZ.png
  #63    
Old January 7th, 2012, 08:04 AM
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Looks good. However, I do think there has to be a better way to load textures, perhaps internally, because I discovered that the 3D Reshiram/Zekrom on BW's title screens also use the same kind of 3D models used for the mapping system. Being able to modify that would open up all kinds of title screen hacks. But, if all the textures had to go into one directory, that would make it a bit of a challenge having to swap texture files whenever you wanted to edit another file.
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[04:20.39] <@GoGo> I WILL INSERT WITH PLEASURE
[04:20.45] <@GoGo> shut it Bela

[05:41.55] <Team_Fail> Blue Spider is interesting, but #MEHMasterRace
[05:42.20] <diegoisawesome> Team_Fail: Sounds like a bunch of unmotivated people that still want to try to take over the world
  #64    
Old January 7th, 2012, 09:24 AM
pichu2000
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Yes, I wanna try to make a better texture function...
But for most of the normal Nsbmd the texture is internal, so there aren't problem regarding extracting function....
  #65    
Old January 18th, 2012, 02:27 AM
pichu2000
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I have four exams next month, so I can't work 100% on my tool. I have some problem saving NDS Rom(Very complicated structure...), and i need to implement also compression support(Or you can't load HGSS Map List from arm9.bin...)
  #66    
Old January 19th, 2012, 10:34 AM
pichu2000
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Hi!
I decided to release a preview of beta 2.0 (It contains all the functions of beta 2.0, but the saving part is bugged/not yet implemented).
There's the new features.

-- Add support for Nds ROM (Load and Save, not Edit yet)
-- Add Hex Viewer(Very stupid text-based...)
-- Add Open as function for file into the rom (Narc, Nsbmd, Map)
-- Add Map Association Table for DPP (HG need LZ)
-- Old Map Editor.

Bugs:
---- Not try to save if you open an internal map of the rom, or to edit movements or
other stuff (I don't implemented yet the saving function).
---- Problem with Multi-Node Models.
---- Some button may be not works yet.
---- There's still the ugly Map Origin checkbox.
---- You can open all the file with all the format (if you try to open Bmd0 as Narc, it consider the node as the parent narc...very weird!!).
---- Others (Signaled by you).

Links

https://rapidshare.com/files/3875146...-Alpha_2.0.rar

Ok! Please help me testing the tool, because I haven't much time to spend on it.

Last edited by pichu2000; January 20th, 2012 at 02:55 PM. Reason: fixed link
  #67    
Old January 19th, 2012, 03:28 PM
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Pichu, you'll have to start looking for another hosting service...
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Jump into DS hacking with SDSME!


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  #68    
Old January 19th, 2012, 04:09 PM
pichu2000
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Added rapidshare link....

Edit: Adding a new rapidshare link, because i fix a big bug(i wish). Please if you download before 23.56, redownload now.

Last edited by pichu2000; January 20th, 2012 at 02:57 PM.
  #69    
Old January 22nd, 2012, 04:35 AM
pichu2000
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Hi!
I'll fix some bugs and adding preliminary LZ77 support(but not fully implemented), and i decided to release an Alpha 2.1. Please help me to solve bugs or give me other suggestion!

https://rapidshare.com/files/4188185...-Alpha_2.1.rar

If you can't display maps, try to move texture to another folder, execute tool (which create a new textures folder) and substitute new folder with the old one.
  #70    
Old January 23rd, 2012, 10:31 PM
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Ok. So I'm trying the latest version, but in the 3D viewer, all I see is black. Is that intentional or is that a bug on my part?
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[04:20.39] <@GoGo> I WILL INSERT WITH PLEASURE
[04:20.45] <@GoGo> shut it Bela

[05:41.55] <Team_Fail> Blue Spider is interesting, but #MEHMasterRace
[05:42.20] <diegoisawesome> Team_Fail: Sounds like a bunch of unmotivated people that still want to try to take over the world
  #71    
Old January 24th, 2012, 01:00 AM
pichu2000
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Originally Posted by Team Fail View Post
Ok. So I'm trying the latest version, but in the 3D viewer, all I see is black. Is that intentional or is that a bug on my part?
No, the 3d viewer must be blue like other version.... :(
  #72    
Old January 24th, 2012, 09:10 AM
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Originally Posted by pichu2000 View Post
No, the 3d viewer must be blue like other version.... :(
I'll try reinstalling the C++ Redistributable and see what happens.

Edit: That didn't seem to work either. I looked on Google for some results into a solution and got this I do remember some of the program and that it seems to match my case perfectly, so perhaps modifying the OpenGL part of the program slightly may correct the issue on NVIDIA drivers.
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[04:20.39] <@GoGo> I WILL INSERT WITH PLEASURE
[04:20.45] <@GoGo> shut it Bela

[05:41.55] <Team_Fail> Blue Spider is interesting, but #MEHMasterRace
[05:42.20] <diegoisawesome> Team_Fail: Sounds like a bunch of unmotivated people that still want to try to take over the world

Last edited by Team Fail; January 24th, 2012 at 09:39 AM.
  #73    
Old January 24th, 2012, 11:45 AM
pichu2000
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I'll try to adjust that thing...;P
I wanna create a google svn, but i need to adjust my source code to make more presentable...
Do you have msn?
Edit: The autoswapbuffer is already setted on true...

Last edited by pichu2000; January 24th, 2012 at 11:50 AM.
  #74    
Old January 24th, 2012, 11:48 AM
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Originally Posted by pichu2000 View Post
I'll try to adjust that thing...;P
I wanna create a google svn, but i need to adjust my source code to make more presentable...
Do you have msn?
I'll PM that to you.

I also attempted to update my graphics card and it didn't seem to fix anything either.
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[04:20.39] <@GoGo> I WILL INSERT WITH PLEASURE
[04:20.45] <@GoGo> shut it Bela

[05:41.55] <Team_Fail> Blue Spider is interesting, but #MEHMasterRace
[05:42.20] <diegoisawesome> Team_Fail: Sounds like a bunch of unmotivated people that still want to try to take over the world
  #75    
Old February 18th, 2012, 05:23 AM
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I cant use it it come as a rar file what can I do???
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