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  #176    
Old February 1st, 2013, 12:13 PM
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Sir Bastian
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Jeebus, people are posting so quickly. Especiall you, Charizard I'm not even sure I can properly keep up at this pace.
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  #177    
Old February 1st, 2013, 12:46 PM
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Xlugon Pyro
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Originally Posted by Sir Bastian View Post
Jeebus, people are posting so quickly. Especiall you, Charizard I'm not even sure I can properly keep up at this pace.
Yeah he's insane. I'm going to put him on a leash. It's out of control.


I'll have Vuowth drop Pound in place of Pursuit.
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  #178    
Old February 1st, 2013, 01:30 PM
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Adventure
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Quote:
Originally Posted by Puppeteer Mask View Post
Oh, I'm very much interested in telling a story. I just happen to be in a cruddy state of mind at the moment. >.<'

I'm not even really planning on having Chapo catch anything until I hit up Veridian. (I have plans there. Big plans.) My next post will be more establishing a friendship between Chapo and her rival and helping her catch a pokemon. I figure I'll devote the post to establishing the rival's character and have Chapo unintentionally go big sister mode on her.
Sounds like it'll be a good read!

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Originally Posted by Charizard_Man View Post
I've got some stuff to do so I just grinded out a quick post today, didn't want to not post today so I got it done and now I'm heading out. All these posts are so fun to read btw, all my free time is spent reading them :D
I agree, it's not a chore reading at all. Still, we don't want the difference between the first and last player to be too big, I guess. Hm.

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Originally Posted by Sir Bastian View Post
Jeebus, people are posting so quickly. Especiall you, Charizard :P I'm not even sure I can properly keep up at this pace.
Me neither xD BUT! The RP exists for people to have fun, first and foremost :3 Your characters aren't meant to be rivals or opponents when it comes to strength, skill or levels - unless you want them to.

Quote:
Originally Posted by Xlugon Pyro View Post
Yeah he's insane. I'm going to put him on a leash. It's out of control.
I'll have Vuowth drop Pound in place of Pursuit.
:p

Ok, I'll make the change in the IC OP!


Regarding levels and stuff. When we reach a gym leader, we can do levels two ways.
1) I assign levels to the leader's pokémon (this goes for other important NPCs too, btw) and if your pokémon are too low leveled, you'll have to write posts in the previous chapters (or the city chapter, of course) until you're strong enough to face the leader. This way, we could assure that players have reached at least around the same levels before we continue.

2) I don't assign levels to gym leader's and NPC's pokémon. I let you do like with your rival's pokémon and determine how strong/weak they are yourselves, only providing the species and movesets. This way you could challenge a leader at any time and levels won't be important for your progress through the chapters - only as a measure of when your pokémon will learn moves and evolve. A sort of tool for measuring your personal progress in the RP, rather than making sure you all keep the same pace through the chapters.
Which alternative do you like the best?
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  #179    
Old February 1st, 2013, 01:46 PM
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Quote:
Originally Posted by Red's Hawt Chibi Pelippers View Post
Regarding levels and stuff. When we reach a gym leader, we can do levels two ways.
1) I assign levels to the leader's pokémon (this goes for other important NPCs too, btw) and if your pokémon are too low leveled, you'll have to write posts in the previous chapters (or the city chapter, of course) until you're strong enough to face the leader. This way, we could assure that players have reached at least around the same levels before we continue.

2) I don't assign levels to gym leader's and NPC's pokémon. I let you do like with your rival's pokémon and determine how strong/weak they are yourselves, only providing the species and movesets. This way you could challenge a leader at any time and levels won't be important for your progress through the chapters - only as a measure of when your pokémon will learn moves and evolve. A sort of tool for measuring your personal progress in the RP, rather than making sure you all keep the same pace through the chapters.
Which alternative do you like the best?
I personally prefer 1, but that one might put too much pressure on those who don't have the ability to post as often but still churn out solid posts when they do. I do think, however, that Gym Leader battles should have a higher bar to tackle since they're not just another trainer, but a powerful, league-certified trainer who issues badges that grant access to the league tournament. I'm not sure how this could be done, but it seems it would be too easy to just let players swoop in and take the badge. Perhaps some sort of measure that will determine if the player is allowed to defeat the gym leader that go-around?

Though it still would be neat to have levels play a roll in how battles should turn out when they're GM created NPCs.


By the way, post quality aside, do you determine Pokemon level based on which of our Pokemon are in a battle or event?
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  #180    
Old February 1st, 2013, 01:54 PM
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levels - Yes, of course. If a certain pokémon doesn't appear in a post, it can hardly get levels. If they just walk and talk without much development going on, I don't really want to give them levels either. Because, as much as levels are a fun way to encourage posting, they should still reflect the experience that a pokémon gained, imo :]
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  #181    
Old February 1st, 2013, 01:57 PM
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Quote:
Originally Posted by Red's Hawt Chibi Pelippers View Post
levels - Yes, of course. If a certain pokémon doesn't appear in a post, it can hardly get levels. If they just walk and talk without much development going on, I don't really want to give them levels either. Because, as much as levels are a fun way to encourage posting, they should still reflect the experience that a pokémon gained, imo :]
Interesting. So as we get more Pokemon, the leveling of each Pokemon of ours slows down since it'll be that much harder to post about your entire team in battle except through multiple posts.
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  #182    
Old February 1st, 2013, 02:15 PM
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Originally Posted by Xlugon Pyro View Post
Interesting. So as we get more Pokemon, the leveling of each Pokemon of ours slows down since it'll be that much harder to post about your entire team in battle except through multiple posts.
I should certainly hope so. It's the same when you play the real games, is it not? When I soloed Yellow version with only Pikachu, it's level was crazy high, compared to when I played the game with a team of at least six. And, in the beginning when pokémon don't know many good moves, you want them to level up quite fast, to gain an acceptable moveset and possibly evolve. But later on, that won't feel as critical as now. Wouldn't you agree?
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  #183    
Old February 1st, 2013, 02:44 PM
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Quote:
Originally Posted by Red's Hawt Chibi Pelippers View Post
I should certainly hope so. It's the same when you play the real games, is it not? When I soloed Yellow version with only Pikachu, it's level was crazy high, compared to when I played the game with a team of at least six. And, in the beginning when pokémon don't know many good moves, you want them to level up quite fast, to gain an acceptable moveset and possibly evolve. But later on, that won't feel as critical as now. Wouldn't you agree?
Yeah. I sort of doubt I'll have too many Pokemon early on, but I do want to get Vuowth to learn leaf blade ASAP as well. XD

Other than that though I'll probably focus more on other Pokemon when I get them, as by then the major story development between Zoey and Vuowth ought to be over and I can get other Pokemon caught up to relatively equal strength. Beyond leaf blade, there aren't any real super moves left for Vuowth to learn outside of move tutors and TMs.


Speaking of which, when we get TMs, will we have to learn them immediately or do we hold onto them, and will they work like they do in 5th gen. or will they be gone after the first use?
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  #184    
Old February 1st, 2013, 02:53 PM
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I personally vote for option #1 as well. I agree it might set the bar a bit higher for people who can't post as often but I also agree that Gym Leaders, even Brock should be tough not something that we simply breeze through. If anything, a trainer might be able to challenge a Gym Leader, lose, get some levels and then go train and come back to fight them again.
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  #185    
Old February 1st, 2013, 03:24 PM
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Originally Posted by Xlugon Pyro View Post

Speaking of which, when we get TMs, will we have to learn them immediately or do we hold onto them, and will they work like they do in 5th gen. or will they be gone after the first use?
How do they work in 5th gen? :p I haven't played much in Unova. Gone after first use, I'd say. And sure, why wouldn't you be able to use them immediately?

Quote:
Originally Posted by Letham View Post
I personally vote for option #1 as well. I agree it might set the bar a bit higher for people who can't post as often but I also agree that Gym Leaders, even Brock should be tough not something that we simply breeze through. If anything, a trainer might be able to challenge a Gym Leader, lose, get some levels and then go train and come back to fight them again.
Sounds good. I'll think some more about it.
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  #186    
Old February 1st, 2013, 03:29 PM
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If I may toss out a third option (well, less a third option and more a trip into my own little world of headcanon) I always figured that the gym leaders, even low level ones like Brock and Misty adjusted the degree of strength in their team in accordance to the skill of the trainer. I mean, if a kid was to start pokemon training in, say, Cinnibar, he'd be pretty much screwed if Blaine only ever used the same team. Also, if this is going to be sandbox-y, which from what I understand it kind of will be later on down the road, then there's the chance that some of us will wind up breaking the sequence and challenging the leaders in a different order from eachother. At that point, a gym leader like, say, Erika is going to be of no consequence to the player if they've already crushed Koga or Sabrina's gym. (Actually for that matter, what timeline are we even in? Is Koga the gym leader or is he Elite Four? For that matter, is Sabrina the gym leader or is she off being a movie star? ...oh god if Sabrina's off being a movie star then WHO'S SAFFRON GYM LEADER!? IS THERE EVEN A SAFFRON CITY GYM!? IS IT LAVENDER TOWN GYM NOW!? OH GOD NO... THIS IS ALL JUST ONE GREAT BIG CREEPYPASTA IN DISGUISE, ISN'T IT!? WE'RE ALL GOING TO BE EATEN ALIVE BY ZOMBIES AREN'T WE!? OH GOD... *get-ahold-of-yourself-woman slapped*) I would suggest perhaps changing up the leaders' teams to suit the character challenging them. You know, based upon their current skill and party size. That's not to say that they shouldn't be a challenge, nor that I think applying a level limit for the characters to meet before standing a feasible chance at winning is a bad idea. In fact, I'd encourage aspects of Option 1 anyways so that the weaker characters do have that incentive to - while not necessarily catch up to the stronger players - improve upon their weakness and come out with a more powerful team. Losing can be incredibly character building, after all. Just look at Gary after he got trounced by Mewtwo. If thinking up individual teams is too much work for one person, we could always collaborate together on this board and help eachother think up teams for other characters to fight. It could be fun.
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  #187    
Old February 1st, 2013, 03:33 PM
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Originally Posted by Red's Hawt Chibi Pelippers View Post
How do they work in 5th gen? :p I haven't played much in Unova. Gone after first use, I'd say. And sure, why wouldn't you be able to use them immediately?
Sorry, what I meant is do we HAVE to use them immediately or do can we wait if we choose to?

In the 5th gen. games, when you use TMs, they don't go away and can be reused over and over on other Pokemon, so you couldn't theoretically teach the same TM to several Pokemon who can learn it without having to rely on breeding as a backdoor method to get those movesets. Very similar to HMs but you don't have to visit the move deleter to remove HM skills as opposed to TMs.

I personally prefer the 5th gen. method but I can understand the reasons for adopting the older method instead.

Quote:
Originally Posted by Puppeteer Mask View Post
If I may toss out a third option (well, less a third option and more a trip into my own little world of headcanon) I always figured that the gym leaders, even low level ones like Brock and Misty adjusted the degree of strength in their team in accordance to the skill of the trainer. I mean, if a kid was to start pokemon training in, say, Cinnibar, he'd be pretty much screwed if Blaine only ever used the same team. Also, if this is going to be sandbox-y, which from what I understand it kind of will be later on down the road, then there's the chance that some of us will wind up breaking the sequence and challenging the leaders in a different order from eachother. At that point, a gym leader like, say, Erika is going to be of no consequence to the player if they've already crushed Koga or Sabrina's gym. (Actually for that matter, what timeline are we even in? Is Koga the gym leader or is he Elite Four? For that matter, is Sabrina the gym leader or is she off being a movie star? ...oh god if Sabrina's off being a movie star then WHO'S SAFFRON GYM LEADER!? IS THERE EVEN A SAFFRON CITY GYM!? IS IT LAVENDER TOWN GYM NOW!? OH GOD NO... THIS IS ALL JUST ONE GREAT BIG CREEPYPASTA IN DISGUISE, ISN'T IT!? WE'RE ALL GOING TO BE EATEN ALIVE BY ZOMBIES AREN'T WE!? OH GOD... *get-ahold-of-yourself-woman slapped*) I would suggest perhaps changing up the leaders' teams to suit the character challenging them. You know, based upon their current skill and party size. That's not to say that they shouldn't be a challenge, nor that I think applying a level limit for the characters to meet before standing a feasible chance at winning is a bad idea. In fact, I'd encourage aspects of Option 1 anyways so that the weaker characters do have that incentive to - while not necessarily catch up to the stronger players - improve upon their weakness and come out with a more powerful team. Losing can be incredibly character building, after all. Just look at Gary after he got trounced by Mewtwo. If thinking up individual teams is too much work for one person, we could always collaborate together on this board and help eachother think up teams for other characters to fight. It could be fun.
I sort of had the same train of thought. However, I do think we ought to have different gym leaders from the games, at least to some extent, unless this RP takes place in an alternate timeline from the games and anime (otherwise it would make no sense to battle Brock).

Still, gym leaders shouldn't adjust their teams too much if they do. Gym battles are meant to test the capabilities of the trainer so I will dissent on the adjusted teams philosophy. Our battling is more akin to the anime as well, so lower level, unevolved Pokemon can have a better shot at taking on a tougher opponent with the right strategy.
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  #188    
Old February 1st, 2013, 03:50 PM
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Quote:
Originally Posted by Puppeteer Mask View Post
If I may toss out a third option (well, less a third option and more a trip into my own little world of headcanon) I always figured that the gym leaders, even low level ones like Brock and Misty adjusted the degree of strength in their team in accordance to the skill of the trainer. I mean, if a kid was to start pokemon training in, say, Cinnibar, he'd be pretty much screwed if Blaine only ever used the same team. Also, if this is going to be sandbox-y, which from what I understand it kind of will be later on down the road, then there's the chance that some of us will wind up breaking the sequence and challenging the leaders in a different order from eachother. At that point, a gym leader like, say, Erika is going to be of no consequence to the player if they've already crushed Koga or Sabrina's gym. (Actually for that matter, what timeline are we even in? Is Koga the gym leader or is he Elite Four? For that matter, is Sabrina the gym leader or is she off being a movie star? ...oh god if Sabrina's off being a movie star then WHO'S SAFFRON GYM LEADER!? IS THERE EVEN A SAFFRON CITY GYM!? IS IT LAVENDER TOWN GYM NOW!? OH GOD NO... THIS IS ALL JUST ONE GREAT BIG CREEPYPASTA IN DISGUISE, ISN'T IT!? WE'RE ALL GOING TO BE EATEN ALIVE BY ZOMBIES AREN'T WE!? OH GOD... *get-ahold-of-yourself-woman slapped*) I would suggest perhaps changing up the leaders' teams to suit the character challenging them. You know, based upon their current skill and party size. That's not to say that they shouldn't be a challenge, nor that I think applying a level limit for the characters to meet before standing a feasible chance at winning is a bad idea. In fact, I'd encourage aspects of Option 1 anyways so that the weaker characters do have that incentive to - while not necessarily catch up to the stronger players - improve upon their weakness and come out with a more powerful team. Losing can be incredibly character building, after all. Just look at Gary after he got trounced by Mewtwo. If thinking up individual teams is too much work for one person, we could always collaborate together on this board and help eachother think up teams for other characters to fight. It could be fun.
This RP will not be sandbox-y in that sense. If you want sandboxy-ness, you should join my other RP Monster Art Online instead; even though the areas open up one after another, there are no specific chapters and you can go anywhere you like in the allowed areas.

For echo; I have a set route that the chapters will follow. However, I guess you do have the option to travel backwards to past areas if you wish, and thus skipping one gym to beat it at a later occasion. But then I'd probably require at least one post for every area you passed through on your way back to a previous gym :p

Losing to a gym does indeed seem like something that could be very character building.

Quote:
Originally Posted by Xlugon Pyro View Post
Sorry, what I meant is do we HAVE to use them immediately or do can we wait if we choose to?

In the 5th gen. games, when you use TMs, they don't go away and can be reused over and over on other Pokemon, so you couldn't theoretically teach the same TM to several Pokemon who can learn it without having to rely on breeding as a backdoor method to get those movesets. Very similar to HMs but you don't have to visit the move deleter to remove HM skills as opposed to TMs.

I personally prefer the 5th gen. method but I can understand the reasons for adopting the older method instead.

I sort of had the same train of thought. However, I do think we ought to have different gym leaders from the games, at least to some extent, unless this RP takes place in an alternate timeline from the games and anime (otherwise it would make no sense to battle Brock).

Still, gym leaders shouldn't adjust their teams too much if they do. Gym battles are meant to test the capabilities of the trainer so I will dissent on the adjusted teams philosophy. Our battling is more akin to the anime as well, so lower level, unevolved Pokemon can have a better shot at taking on a tougher opponent with the right strategy.
I will give the gym leaders their species, that's for sure at least. Maybe I'll let you pick three pokémon to use in the battle out of five available in the leader's possession or something.

Also, you can use TMs immediately or save for later use. But they will disappear after one use. More challenging like that :3

This RP is set in an alternate timeline, yes. The gyms will have the same types and probably the same leaders as the old games though. Plot reasons :3 As for Koga, you'll just have to wait and see!
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  #189    
Old February 1st, 2013, 03:51 PM
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Originally Posted by Puppeteer Mask View Post
.
I definitely like this idea as it makes sense. I like the idea of being able to challenge gyms in whatever order but don't you need certain badges to go to certain places? I could be wrong there its been some time since I've played a Kanto game. I'm also wondering what timeline this is. Is it the manga world? The Anime? The Games? It seems more akin to the classic Red/Blue games but more open world-ish.

And I like the 5th gen TMs method but I can see the reasoning behind the old school way as well.

Edit: I understand what you mean Red I can dig it. x3
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  #190    
Old February 1st, 2013, 03:57 PM
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I definitely like this idea as it makes sense. I like the idea of being able to challenge gyms in whatever order but don't you need certain badges to go to certain places? I could be wrong there its been some time since I've played a Kanto game. I'm also wondering what timeline this is. Is it the manga world? The Anime? The Games? It seems more akin to the classic Red/Blue games but more open world-ish.

And I like the 5th gen TMs method but I can see the reasoning behind the old school way as well.
I believe I replied to this trail of thought in my previous post. Partly because it's good to be steered a little in this kind of RP (believe me, I've experimented with many styles of journey RPs now) and partly because it gives me a better chance to be able to keep up well with the teams in the first post, you'll be posting in a rather linear manner through the chapters. But like I said, moving backwards through areas is not impossible if you really want that. When the plot thickens, the RP will likely seem less chapter-y though.

And I also stated that this is a kind of alternative timeline. Thus, it is neither strictly anime-like, manga-like or game-like, but rather a hybrid. :3 I think battles work really fine as we've done them so far though! Rather anime-like without involving stats. I like.
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  #191    
Old February 1st, 2013, 04:01 PM
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Yep I edited my previous post as it was posted about 1 minute after you posted yours. xD

I like the way you've done it so far and very much like the battles I think we've got a good system in place. I'm curious as to how the Pokemon League will work though.
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  #192    
Old February 1st, 2013, 04:08 PM
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I'm glad that you're giving input and involve yourselves with how the RP is run :) that can often make me implement things that I wouldn't have thought of otherwise.

But some things I just can't reveal yet ;) There actually is another plot, you know. It just hasn't appeared in the open yet. We're still cute little trainers taking our first frail steps on our long journey. Let's be like that for as long as we think it's enjoyable!
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  #193    
Old February 1st, 2013, 04:09 PM
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That brings me to another question, then.

Will we have the opportunity to obtain a second, third, etc. version of a TM we got previously and have since used? This sounds like it would be a really interesting blend of both 5th gen. and previous methods so that TM use bears the same risk as older generations but still offers the chance to use a similar move to enhance the move arsenal of another Pokemon.


Battling gym leaders that shouldn't be there will be weird though. XD I'll just have to envision them with different personalities and goals to in essence make them different people.

Quote:
Originally Posted by Red's Hawt Chibi Pelippers View Post
But some things I just can't reveal yet There actually is another plot, you know. It just hasn't appeared in the open yet. We're still cute little trainers taking our first frail steps on our long journey. Let's be like that for as long as we think it's enjoyable!
I'm totally cool with this too. I like to be able to know but I also enjoy surprises too.
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  #194    
Old February 1st, 2013, 04:13 PM
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What, shouldn't be there? What do you mean shouldn't be there? :p If I say that they are there in the chapter post, of course they are there.

As for the TMs... I don't know what you mean there either. Do you really think you'll need that many TMs?

EDIT: I'm sorry, I think I'm too tired right now. I'll probably be smarter in the morning xD good night everybody~
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  #195    
Old February 1st, 2013, 04:21 PM
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Originally Posted by Red's Hawt Chibi Pelippers View Post
What, shouldn't be there? What do you mean shouldn't be there? :p If I say that they are there in the chapter post, of course they are there.

As for the TMs... I don't know what you mean there either. Do you really think you'll need that many TMs?

EDIT: I'm sorry, I think I'm too tired right now. I'll probably be smarter in the morning xD good night everybody~
It's just my opinion. Of course I'm not going to pretend that the gym leaders are ACTUALLY different people, but in the anime, Brock never really wanted to be a gym leader. Basically it wont make sense unless they're just different people internally, but as it is an alternate timeline, that speaks for itself.

Regarding TMs, I do like teaching Pokemon versatile movesets to handle many other types, and sometimes a single TM would fit very well on multiple Pokemon.
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  #196    
Old February 1st, 2013, 04:22 PM
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Sorry ive been posting so much D: I just like to :p
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  #197    
Old February 1st, 2013, 04:26 PM
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Originally Posted by Charizard_Man View Post
Sorry ive been posting so much D: I just like to :p
Hahah I like to too.

Unfortunately I'm now at an impasse as I'm not sure how my forest saga should unfold. D:
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  #198    
Old February 1st, 2013, 04:29 PM
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Phew! Finally got myself an IC post posted. It's only my third one, while everyone else is like on their... sixth. I know I shouldn't worry about how much or how often others post, but I just don't feel there's much to it, unless I have my story interact with someone else's, you know?

Otherwise, it sort of feels I'm just writing this story for myself, and if I were doing that, there'd be no point in being here. What I'm ultimately getting at, is that if there's some other poor, lost soul in the Viridian Forest who'd like to do some interacting, through either a joined post or shorter, interaction-esque posts, I'd be all over that. I think I sort of need to have some shorter, burst-like posts to make up for me splooging out these large posts I'm gonna burn out at this rate.

So yeah, anyone wanna meet up, lemme know :3

Other than that, on the note of TMs; I agree, one-use are alot more challenging and fun. On the note of more plot; WOOT. That is all. On the note of gym leader levels; I think having a set level for a gym leader is fine, even if I did prefer the other method for more... sandboxy stuff. However, this is more like a story, with a bit of wriggle-room, so I think the levels that Red said she'd use is the best choice of action.

As to WHO the leaders are... I suppose you guys agreed they're the ones from the red/blue game or the anime? I didn't quite catch that :x
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  #199    
Old February 1st, 2013, 04:39 PM
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Originally Posted by Charizard_Man View Post
Sorry ive been posting so much D: I just like to :p
No worries man I enjoy your posts a lot. Really like your writing style. :D Same goes to everyone else they really are a ton of fun to read! I would be posting a lot more but I tend to spend hours pouring over my post in Microsoft Word cause once I get going its hard to find a place to stop. x3

Also SirBastian I hear ya man if you want my character still has the mandatory event of meeting Mew if you'd like to join him in that for some interaction I'd be all for it.
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  #200    
Old February 1st, 2013, 04:45 PM
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Originally Posted by Sir Bastian View Post
I just don't feel there's much to it, unless I have my story interact with someone else's, you know?

Otherwise, it sort of feels I'm just writing this story for myself, and if I were doing that, there'd be no point in being here. What I'm ultimately getting at, is that if there's some other poor, lost soul in the Viridian Forest who'd like to do some interacting, through either a joined post or shorter, interaction-esque posts, I'd be all over that. I think I sort of need to have some shorter, burst-like posts to make up for me splooging out these large posts :P I'm gonna burn out at this rate.

So yeah, anyone wanna meet up, lemme know :3
I COMPLETELY agree, interaction with other characters is easily one of my favorite parts about roleplaying :D buut with Trey I think it'll be a difficult task cause of his, you know, weirdness...LOL. So i felt like explaining some of his background a bit more in one of my last posts, just to let everyone know he's not just weird just cause. He's got stuff goin' on. You know :D
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