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  #1    
Old October 27th, 2013 (08:14 AM). Edited November 4th, 2014 by Kurapika.
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Yo!

This is a project to make a collection of few tools for Gen 3 Hackers.
So far, I only made these tools:
  • Moves Editor
    Spoiler:
    Similar to PGE's moves Editor, but it allows to easily give a move a description or an animation of another move, it support new types such as Fairy, and gives you total freedom to alter any part of moves data, except Contest Data.
  • Anti-Exploud
    Spoiler:
    Made mainly for decapitalisation, such as decapitalising the word POKéMON, moves names, battle menu, ...etc.
  • Trainers Editor
    Spoiler:
    A bit similar to Jambo51's, I made it because I thought Jambo51's Trainers Editor was buggy, but I just wasn't using the tool correctly, haha! My tool is still better looking imo. :$ Also, it is the only tool that views and edits Prize Money 100% flawlessly.
  • Pokémon Editor
    Spoiler:
    Like PGE's PE and YAPE, but mine lacks some features such as TMs/HMs, moves tutors, and Pokédex data editor. That been said, this tool supports new types (f.e. if your hack features FAIRY type) as well as a better moves learnset editor and the posibility to modify the 2 unknown bytes.
  • Items Editor
    Spoiler:
    The most complete Items editing tool.

I've the intention to make all sort of possible tools, especially ones that were not made previously or that are already made but lack some additional features. But I can't do all that instantly, whenever I have the time and the mood to add more stuff I will.

Also, you're advised to make a backup before opening a rom. I am not responsible if my tool(s) corrupt your rom. (I added a backup option as of Version 2.0, it is enabled by default)

CREDITS
Spoiler:
  • Jambo51 and Gamer2020, for using offsets from their respective tools.
  • Gamer2020, for helping me be able to show sprites in the tools.


If anyone feels like helping me understand sprites data in order to be able to show them in my tools, I'd appreciate the help. Thanks to Gamer2020, I was able to accomplish this.

I'm open to all suggestions.
Enjoy,


DOWNLOAD (G3T v2.9.1)
Attached Files
File Type: rar G3T 2.9.1.rar‎ (260.3 KB, 1653 views) (Save to Dropbox)
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  #2    
Old October 27th, 2013 (08:10 PM).
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Are we allowed to suggest features?

If so, I have a few that I think would help a little.
  • A tool to edit the text on that blue screen before you start a game/Oak's introduction. I know, I know, A-text. But, A-text can cause a lot of glitches.
  • Tool to edit the default names of the hero/rival.
  • A script shell maker. For example, you have a selection of commands you can just click and drag onto a list. This saves time from having to constantly look up the raws for applymovements, or the values for particular fanfares, etc.
  • A universal patcher. Works for both LIPS and APS formats.

I'll add more once I think of it.
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  #3    
Old October 28th, 2013 (02:40 AM).
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Yes, of course, you're allowed to.
A universal patcher sounds somewhat useless to me, not to mention that I don't know how patchers exaaaactly work.
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  #4    
Old October 28th, 2013 (05:30 AM).
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I'll suggest making a tool for creating new moves and adding new effects (http://www.pokecommunity.com/showthread.php?t=263479, http://www.pokecommunity.com/showthread.php?t=290135)
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  #5    
Old October 28th, 2013 (06:05 AM).
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This tool support rom from other languages?
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  #6    
Old October 28th, 2013 (06:17 AM).
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@Hacker Bisharp, normally, yes.
As long as the .ini file has the rom's type with the necessary correct offset. I used it on FR english, Emerald english and Ruby french.
The current .ini file supports English, French, Spanish, Italian and Japanese roms. But I don't know if it would crash when trying to read moves' names or description in a Japanese version or any langage that has some particularly special characters...
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Old October 29th, 2013 (09:40 PM).
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Why doesn't support Fire Red rom?
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  #8    
Old October 29th, 2013 (11:54 PM).
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I like the fact that the attack type drop-down menu's extended. As far as I know, only your move editor has this feature. It's kind of a hassle to edit my newly-inserted attacks' types to new ones like Fairy through a Hex Editor.

Anyway, what I don't like is that the Move Editor window isn't showing up on my taskbar, and I can't even Alt + Tab back to it. =/

Aw well~
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Old October 30th, 2013 (03:49 AM).
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Why do I keep getting this message?
Here's a screenshot (It's in da' spoilwa.):
Spoiler:

If it's not working then here's a link: http://imgur.com/D0OeDOT
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  #10    
Old October 30th, 2013 (06:22 AM).
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Quote originally posted by Craver:
Why doesn't support Fire Red rom?
It does, did it give you the "Unsupported rom" message? If so, your rom is most likely corrupted. What version of FireRed are you trying to open, 1.0 or 1.1? And in what langage is it?

Quote originally posted by destinedjagold:
I like the fact that the attack type drop-down menu's extended. As far as I know, only your move editor has this feature. It's kind of a hassle to edit my newly-inserted attacks' types to new ones like Fairy through a Hex Editor.
That's one of the main reasons why I've made my own tool.

Quote originally posted by destinedjagold:
Anyway, what I don't like is that the Move Editor window isn't showing up on my taskbar, and I can't even Alt + Tab back to it. =/
You can re-click the Moves Editor button in the main window, it will bring it to the front! I think I'll make it appear in the taskbar.

Quote originally posted by Maxedoutfreaky:
Why do I keep getting this message?
Here's a screenshot (It's in da' spoilwa.):
Spoiler:

If it's not working then here's a link: http://imgur.com/D0OeDOT
For some odd reason, the spoiler doesn't show the hidden content...
Anyways, you get that error message if the program fails to read or find the Table.ini file, which should be in the ini folder.
I guess the archive program you're using doesn't temporarly extract files like Winrar does... Extracting the whole content of G3T.rar file somewhere (f.e. on your desktop) and open G3T.exe from there!
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  #11    
Old November 3rd, 2013 (07:23 AM). Edited November 3rd, 2013 by ConorBroekhart.
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After loading rom, every field in Moves Editor is blank.

Fire Red BPRE01

Image on: i.imgur.com/pB3oqUb.png (cannot post links)
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  #12    
Old November 4th, 2013 (06:06 AM).
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So not only is this a copycat of my program but you are also using the roms.ini from PGE... Hmmm...
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  #13    
Old November 4th, 2013 (06:05 PM).
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@ConorBroekhart, you had repointed the moves tables, didn't you? You have to edit the ini file with the new offsets. Talking about the ini file...
@Gamer2020, Yeah... I have tons of ini files in my tools folder, yours was the best among them so I took it, I didn't meant to steal it or anything, I actually thought it was used by several tools that's why I didn't think about giving credits to anyone... Do you want me to stop using it? Or should I simply just give you credit?

As of the "developpement" of G3T, I've fixed a little "bug" in the Moves Editor (nothing to worry about at all!) and I added a customization feature that allows you to customize the content of the dropboxes (useful for people who have new moves, types, ...etc) I also added a 2nd tool, Anti-Exploud, it is meant to help hackers easily replace some pieces of text, mainly for decapitalisation, I had made this tool a long time ago to decapitalize some text in my own hack, I made it now a little faster and added it to G3T.

Stay tuned.
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  #14    
Old November 5th, 2013 (02:07 AM).
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Quote originally posted by ConorBroekhart:
After loading rom, every field in Moves Editor is blank.

Fire Red BPRE01

Image on: i.imgur.com/pB3oqUb.png (cannot post links)
Same here. And I haven't repoint the move tables, at least deliberately. A shame, that tool seems great.

Anti-Exploud, sounds cool. Have you already added it to the file in download link or you'll do it sometime later?
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  #15    
Old November 5th, 2013 (04:29 AM).
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Credit will be fine I guess.
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  #16    
Old November 5th, 2013 (11:44 AM).
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@Gamer2020, thank you dude. :3
@BKaiser, well, your issue seems weird, I'll see if the next release will fix it. The anti-exploud is finished, but, for "technical" issues, I'll upload the new version of G3T when i finish working on the Trainers Editor 1st beta, that is, probably, in a couple of days.
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Old November 9th, 2013 (03:58 AM). Edited November 9th, 2013 by ConorBroekhart.
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Kurapika,
I didn't repointed anything. It's clean rom.

It doesn't work on Leaf Green either.
However:
When Launching Fire red, there is no any error. Just all lists are blank.
When Launching Leaf Green, there is an error: "Cannot convert from &H string to INTEGER" or something like that.

In both cases, there are clean roms and unchanged ini files.

Program works great on Emerald, so probably the problem is only on FR/LG.

Also, I have a question about this tool. Is it possible to change effect type (ex. from none to other, or from any to none/other) with it? Or is it read only?
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  #18    
Old November 11th, 2013 (11:30 AM). Edited November 11th, 2013 by Kurapika.
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All of your problems guys come from the roms.ini that contains changed offsets for FireRed.
Anyway, the new version fixes all of that.

I finally uploaded the new version (G3T 2.0)
2 new tools have been added: Anti-Exploud and Trainers Editor
A lot of additional features as well such as backup, user settings, ...

Read Me (v2.0)

Enjoy,
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  #19    
Old November 13th, 2013 (05:37 AM).
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I...discovered a bug.
Not sure about your new additions, but I've only been using your Moves Editor (both the old and recent ones) and discovered this bug.
Apparently, the Moves Editor is adding '00' bytes at the end of my ROM. The number of '00' bytes being added depends on how much you edit the moves though.

Here's an example, if I only change one move's type, one '00' byte will be added.
Spoiler:


I'm not sure if it causes other problems, but so far, I can simply delete those extra '00' bytes being added and my ROM is playable just fine.
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Old November 15th, 2013 (07:24 AM).
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Oh! I had noticed that minor bug before but totally forgot about it.
The function responsible of overwriting the ROM miscalculates its size, hence why it always add an empty byte at the end of the rom whenever the function is called.
Ok, fixed it! I'll upload G3T 2.1 later.
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Old March 18th, 2014 (12:32 PM).
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I just uploaded the newer version: G3T 2.1

Enjoy,
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  #22    
Old March 19th, 2014 (03:09 PM).
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You may want to actually describe each of the tools in this little pack in the first post. I had no idea what Anti-Exploud did until I read through the thread. You should probably also say why the other tools are different/better than some of the alternatives out there now. Best of luck!
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  #23    
Old March 20th, 2014 (07:03 AM).
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Quote originally posted by Deokishisu:
You may want to actually describe each of the tools in this little pack in the first post. I had no idea what Anti-Exploud did until I read through the thread. You should probably also say why the other tools are different/better than some of the alternatives out there now. Best of luck!
Didn't you see the "Help" and "About" menus in Anti-Exploud?
Anyway, I updated the 1st post.
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  #24    
Old March 20th, 2014 (04:50 PM).
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Does this mean that you can make Fire Punch (just to use an example) Physical in Gen 3?
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  #25    
Old March 20th, 2014 (11:58 PM).
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Quote originally posted by Zepkhan:
Does this mean that you can make Fire Punch (just to use an example) Physical in Gen 3?
Nope, you need the Physical/Special split for that. You can find it in the Research/Development section in the 4th Gen Split thread. Just comb around a bit for the ones by Doesntknowhowtoplay.
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