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Tools, Tutorials & Resources Various tools to help you develop your hacks can be found here.
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Old January 3rd, 2014, 06:00 PM
80C
12341 #4xx012
 
Join Date: Oct 2012
I'm the original author of this tutorial.

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After many failures and lacking of knowledge, I finally got all the necessary knowledge to edit successfully flight data in Blue & Red.

All what you need is stored in 2 sections:

1) $6448 - $647B: Flying Warp-To-Data Pointers and Maps they are on

2) $647C - $64C9: Flying/Dying Warp-To Data

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1) Flying Warp-To-Data Pointers and Maps they are on (4 BYTES each Map):

There are 13 Warp-To-Data Pointers, 11 for the towns and 2 for Route 4 and Route 10.

[BYTE 1]: Index Number of the Map. Maps in R\B are sorted by Index from $00 to $FF, but some maps aren't used;

[BYTE 2]: Always 00 (unknown use);

[BYTES 3,4]: Pointer to Flying/Dying Warp-To Data. This indicates the current adress (in the same bank) where the data are stored.

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2) Flying/Dying Warp-To Data (6 BYTES each Map):

[BYTES 1,2]: Flying Position Adress. It refers to the block in which the Flying Position is set;

[BYTES 3,4]: Y and X Position of the Flying Position.

Note that a flying position MUST occupy the top right corner of the block in which the Flying Position is set and must match with the Flying Position Adress.

[BYTE 5]: Always 00 ;

[BYTE 6]: Always 01 (don't know exactly why).
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How to edit flying positions:

First, indicate in Section 1) on which map each flying position is set (you could even set it in Routes & eventually interiors as does FR\LG in the Player's house); the modify the flying/dying warp-to data.

GoldMap\RedMap\GrapeMap shows the X and Y position of the cursor in the map, just copy it converting the numbers in HEX format.

Then calculate the Flying Position Adress in the same way you have to calculate a Trigger Position Adress,

make sure X and Y adresses matches with the right-top tile in the block in which the flying position is set and

it's done!


To calculate a trigger position adress:

Simply, using GoldMap, open a fake map that is IDENTICAL to the map in which you wish hack the flight position.

Simply put a trigger in the coord where you wish have your Flight Position event and calculate it.

Then using HexEditor write the new adress - remember you have to switch the bytes because of the endian order of bytes.


I Hope it helps, and good hacking!
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