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Game Development Archive Locked games or old games, look for the old games that were in Game Development before November 20, 2005 or were locked before January 19, 2006.


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  #1    
Old July 17th, 2005, 10:49 AM
ExtraOrdinary's Avatar
ExtraOrdinary
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How are you all, dudes?

Here comes my second topic about POKťPC! It's a continuation of the topic I posted last year, but this one is more advanced and complicated!

1-What is POKťPC?
POKťPC is a POKťMON RPG engine made in a pure programming language, and a self-dependant programmed toolkit. Programming language used in POKťPC is Visual Basic. This is a DirectX enhanced engine.
NOTE: THIS IS NOT MADE USING RM2K OR ANY OTHER TOOLS!

2-What is current version of POKťPC?
It's version 1.5.0.0 and newer versions will be added later.

3-What are the new features in POKťPC?
->Added a custom fontset.
->Script-driven actions are now supported.
->Started in programming wild POKťMON battling system.
->In-game animations (non behaviours of tiles) are supported.
->Forelayer of tiles overlapping the sprites.
->Map border like trees or running waves is supported.

4-Screenshots from the engine :



What should I post in my reply?
->Your windows type (XP/ME).
->FPS you see while running the engine (i.e. the number you see up in the screen while you are running the engine).
->Your rating for the engine (0 to 10)
->Your personal opinion and suggestions for the engine (feel free! )
->If an error occured, DON'T POST IT! Instead PM me.

5-Where can I download the engine?
You can download current version from HERE or HERE.

Major Update (1.5.0.0):
1- Supported map connections finally!
2- Different walking modes like running mode.
3- Supported map wraps and gamma fading methods.
4- Fixed speed issues.
5- Wild POKťMON battle finally!
6- Main menu is now available.
7- Tile animation speed issue fixed.
8- New bonus map (LEGEND ISLANDS).

Waiting for your replies...................
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Last edited by ExtraOrdinary; September 10th, 2005 at 04:55 PM.
  #2    
Old July 17th, 2005, 10:54 AM
Dream Illusionist's Avatar
Dream Illusionist
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It's nice... Dunno what to say more, I have to see more things
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Last edited by Dream Illusionist; July 17th, 2005 at 02:08 PM.
  #3    
Old July 17th, 2005, 10:59 AM
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Dawson
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I suggest you use a better host because Lycos is poor and unreliable. Sounds like you've made great progress though, I'd love to test it out.
  #4    
Old July 17th, 2005, 11:49 AM
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ExtraOrdinary
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Thanks for your replies, dude!
Links were fixed!

Feel free now to test it!
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  #5    
Old July 17th, 2005, 12:37 PM
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Jeff_PKLight
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Hmm... the demo ran smooth, although I couldn't move anywhere else besides the town. :D

Just some things...
1. The controls (with arrows) are a bit weird. If you are, say, moving up, and you hold the right key with moving up, then letting go of the up key, you can't move right. Instead, you'll have to press and hold one key at a time...
2. When you use the action key, the words just pop up, instead of doing the letter by letter effect.
3. You can stand on doors.

Otherwise, very neat. 7/10
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  #6    
Old July 17th, 2005, 01:08 PM
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I really didn't like the movement system at all... its horrible... fix that and it'll be fine
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  #7    
Old July 17th, 2005, 01:32 PM
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Superiority
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Umm..why is the site in chinese??
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  #8    
Old July 17th, 2005, 01:49 PM
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ExtraOrdinary
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Quote:
Originally Posted by Jeff_PKLight
Hmm... the demo ran smooth, although I couldn't move anywhere else besides the town. :D

Just some things...
1. The controls (with arrows) are a bit weird. If you are, say, moving up, and you hold the right key with moving up, then letting go of the up key, you can't move right. Instead, you'll have to press and hold one key at a time...
2. When you use the action key, the words just pop up, instead of doing the letter by letter effect.
3. You can stand on doors.
Please it's only version 0.4!!
These missing things you are talking about are still in make!
Remember that I offer extra programming not using RPG Makers!! :D
Maybe I was bit busy in programming the new tools for programming sphere, and adding new features to the map editor scripts!

Quote:
Originally Posted by Raccoon
I really didn't like the movement system at all... its horrible... fix that and it'll be fine.
What's horrible in it? You didn't explain enough!

Quote:
Originally Posted by Superiority
Umm..why is the site in chinese??
XD XD XD XD XD XD XD XD XD XD XD XD XD XD XD XD
The site isn't in Chinese! That has no relation to our topic!
-------------------------------------------------------------------
WARNING: Please don't go off the topic! Please post your reply as following!!
Quote:
Originally Posted by ExtraOrdinary
What should I post in my reply?
->Your windows type (XP/ME).
->FPS you see while running the engine (i.e. the number you see up in the screen while you are running the engine).
->Your rating for the engine (0 to 10)
->Your personal opinion and suggestions for the engine (feel free! )
->If an error occured, DON'T POST IT! Instead PM me.
Please follow these steps or don't reply at all!
But make sure that the engine is still under development!!
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  #9    
Old July 17th, 2005, 02:09 PM
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Jeff_PKLight
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Quote:
What should I post in my reply?
->Your windows type (XP/ME).
->FPS you see while running the engine (i.e. the number you see up in the screen while you are running the engine).
->Your rating for the engine (0 to 10)
->Your personal opinion and suggestions for the engine (feel free! )
->If an error occured, DON'T POST IT! Instead PM me.
I did the 0 to 10 one...

Quote:
Originally Posted by Jeff_PKLight
Otherwise, very neat. 7/10
Also, I was just trying to tell you things to fix.
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  #10    
Old July 17th, 2005, 07:19 PM
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I would like to post the steps, but I can't figure out how to download it. Your direct-link doesn't work because Lycos doesn't support direct-linking.

True, the site isn't in Chinese. It's in Arabic. I can still get a general idea where to go, by looking at the link targets, but that's it. In the programs section, it isn't listed. I'm at a loss.
  #11    
Old July 17th, 2005, 09:19 PM
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Jayje
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i just downloaded it. pretty cool. can't wait to see what else ya do. keep it up! :D
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Old July 17th, 2005, 11:38 PM
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My computer shuts down every time I try and run the program. Weird.
  #13    
Old July 18th, 2005, 02:32 AM
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Quote:
Originally Posted by Daegon_Kimeron
My computer shuts down every time I try and run the program. Weird.
It's strange me too, when t asks me if I'm using winxp...Screens look nice.
Pokemaster_shiny
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  #14    
Old July 18th, 2005, 02:34 AM
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ExtraOrdinary
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Quote:
Originally Posted by Daegon_Kimeron
My computer shuts down every time I try and run the program. Weird.
In fact, it's not shutting down man! It's just loading the data but in a black window. So, we may have thinked of Shut Down :D

Other questions are n00bish, so I won't reply as I said "If an error occured, you MUST send a PRIVATE MESSAGE to me"!!! :chinese:
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  #15    
Old July 18th, 2005, 02:38 AM
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My comp really shuts down, i have to push the power button to start it up again..(It always shuts down when I'm trying to run a program it doesn't like..)
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  #16    
Old July 18th, 2005, 06:12 AM
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Ninja Tree
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Can't you auto detect XP? After all its is VB.
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  #17    
Old July 18th, 2005, 06:17 AM
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Okay, as requested by you:


->Your windows type (XP/ME). XP
->FPS you see while running the engine (i.e. the number you see up in the screen while you are running the engine). 64 FPS
->Your rating for the engine (0 to 10) I think it's too early in development to give a fair rating.
->Your personal opinion and suggestions for the engine: There didn't seem to be much there, just talking to a few NPC's. I was expecting to see some kind of early battle system since you listed it as one of the things you'd been working on.
  #18    
Old July 18th, 2005, 09:23 AM
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->Your windows type (XP/ME). XP
->FPS you see while running the engine (i.e. the number you see up in the screen while you are running the engine). 60 FPS
->Your rating for the engine (0 to 10) I can't give it a rating since not much happens yet
->Your personal opinion and suggestions for the engine: It was just 2 maps of talking to NPCS there werea few buildings that you couldn't go in. You should work on it more before you release another version
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  #19    
Old July 18th, 2005, 08:10 PM
sphereslayer
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I think it's great that your doing this. Vb, while considered an easy language to learn, is ALOT harder to work with than the rpg maker series. Anyone who criticizes ExtraOrdinary's work needs to ask themselves "Could I do this ?" The majority of you will answer "NO I can't, I'm too useless and lazy to learn how to." Constructive criticizm, Im sure is appreciated but not blunt remarks like:

Quote:
Originally Posted by Raccoon
I really didn't like the movement system at all... its horrible
Anyways on a lighter note, ExtraOrdinary keep up the good work, I'll be following closely, this looks like a project thats actually going to be finished Good luck !
  #20    
Old July 19th, 2005, 02:51 AM
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ExtraOrdinary
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Quote:
Originally Posted by sphereslayer
I think it's great that your doing this. Vb, while considered an easy language to learn, is ALOT harder to work with than the rpg maker series. Anyone who criticizes ExtraOrdinary's work needs to ask themselves "Could I do this ?" The majority of you will answer "NO I can't, I'm too useless and lazy to learn how to." Constructive criticizm, Im sure is appreciated but not blunt remarks like:


Anyways on a lighter note, ExtraOrdinary keep up the good work, I'll be following closely, this looks like a project thats actually going to be finished Good luck !
I only now realized that there are still good people in this world!

As you said, Constructive criticizm! That's it!
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  #21    
Old July 19th, 2005, 03:51 AM
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Hack_Slash_Scizor
Muhahahahahahahahahaha!
 
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lol, good work, im makin a side game with sphere, and i know how hard that is, so this must also be pretty dmn hard to make.im srry, but i dpont get what it is tho? is it a pkmn game or what, cos all i culd do was walk around on 2 maps... which is cool, but i dont know if immmissing something or not...
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  #22    
Old July 19th, 2005, 04:05 AM
sphereslayer
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Don't mean to be a pain but correct english helps alot This is an engine like the rpg maker series but it's sole purpose is to make pokemon games :D So basically think 'Pokemon RPG maker' . . . pretty much sums it up lol I hope that helped
  #23    
Old July 19th, 2005, 04:19 AM
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oh ok, thx :D, good luck Extraordinary, and btw, what are u making it with...?
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  #24    
Old July 19th, 2005, 09:28 AM
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Quote:
Originally Posted by Hack_Slash_Scizor
oh ok, thx :D, good luck Extraordinary, and btw, what are u making it with...?
He's using VisualBasic...
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  #25    
Old July 19th, 2005, 09:34 AM
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Quote:
Originally Posted by sphereslayer
I think it's great that your doing this. Vb, while considered an easy language to learn, is ALOT harder to work with than the rpg maker series. Anyone who criticizes ExtraOrdinary's work needs to ask themselves "Could I do this ?" The majority of you will answer "NO I can't, I'm too useless and lazy to learn how to." Constructive criticizm, Im sure is appreciated but not blunt remarks like:


Anyways on a lighter note, ExtraOrdinary keep up the good work, I'll be following closely, this looks like a project thats actually going to be finished Good luck !
To be fair to Raccoon, ExtraOrdinary did ask for "personal opinions" of the engine. That's exactly what he gave, he didn't like a part of it so he said it.

Well, true, the movement does need to be fixed. Jeff explained the problem earlier in the thread so I wont just repeat what he said.
 
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