Quote:
Originally Posted by gameguru
I am having issues putting new sprites in Pokemon Fire Red.
I have followed the tutorials about Indexing the sprites then inserting them with UNLZ-GBA. When I use Advance trainer, the sprite shows up fine, but when I verse the trainer in game, the screen goes black. I can still hear the music though.
Any ideas on what i'm doing wrong?
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Most likely is that the sprites were written to an offset without enough free space. Use Free Space Finder to find an offset that has enough space. When you import the sprite, first make sure the auto-abort box is checked. It will say "compressed size is ___" which is too big. First, convert it to decimal (PKSV and a certain version of FSF can do this). Then search that decimal number in FSF. After this, copy the offset and paste it into "image offset" in UnLZ. Make SURE "Automatically fix pointers" is checked. It won't display in UnLZ, but it will show in the ROM, A-Trainer, etc. Hope that works out for you!
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