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[Showcase] Adding WEIGHT back into Pokémon

8
Posts
3
Years
  • Age 26
  • Seen yesterday
Back in Black and White, when dinos roamed the earth, and sprites were given constant animation, we had weight when a pokemon was sent out, a little cloud of dust and camera shake determined by weight. Now, we have nothing. When PRIMAL GROUDON (this is for steelix cause he needs the recognition) was sent out in oras, weighing in at over a literal ton and falls 6 feet, it had no difference than if you had sent out one woopy boi. I took the liberty of adding that back.
I believe that immersion is the best way to bring back the personality of pokemon for the SINNOH REMAKES
If you want to see the video I explain this in, check out my youtube channel (same name and trying to gain subs)
I think the GIFs are in reverse order. one for no change (XY standard)
Just camera shake
Just ground indentation
all effects with dust.
This was thrown together (including rigging, animating, texturing, sims AND rendering in 3 hours)
gamefreak has no excuses.


What I want to know is what other touches pokemon has removed that YOU loved and would like to see replaced or remastered
 

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  • steelix shake.gif
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  • steelix nomods.gif
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