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[Question] Dark Focus & Justice Bark

29
Posts
6
Years
    • Seen Feb 8, 2024
    Hi everybody,

    So I've been feeling creative lately and want help with coding a move called Dark Focus that has the effect of Focus Energy but when the target is hit with a Critical Hit, the user's Attack goes up.

    Also need any advice on coding a move called Justice Bark that scans the target for Dark-type moves and does double damage if one is found.

    How do you think I should go about this?
     
    29
    Posts
    6
    Years
    • Seen Feb 8, 2024
    Here's what I got so far, but not sure if it's working since I'm getting no "Attack went up" prompts.

    ################################################################################
    # Increases the user's critical hit rate. Raises Attack 1 Stage when it happens (Dark Focus)
    ################################################################################
    class PokeBattle_Move_190 < PokeBattle_Move
    def pbEffect(attacker,opponent,hitnum=0,alltargets=nil,showanimation=true)
    return super(attacker,opponent,hitnum,alltargets,showanimation) if pbIsDamaging?
    if attacker.effects[PBEffects::FocusEnergy]>=2
    @battle.pbDisplay(_INTL("But it failed!"))
    return -1
    end
    pbShowAnimation(@id,attacker,opponent,hitnum,alltargets,showanimation)
    attacker.effects[PBEffects::FocusEnergy]=2
    @battle.pbDisplay(_INTL("{1} is getting EXTRA pumped!",attacker.pbThis))
    return 0
    end

    def pbAdditionalEffect(attacker,opponent)
    if attacker.effects[PBEffects::FocusEnergy]<2
    attacker.effects[PBEffects::FocusEnergy]=2
    @battle.pbDisplay(_INTL("{1} is getting EXTRA pumped!",attacker.pbThis))
    end

    def pbAdditionalEffect(attacker,opponent)
    if opponent.damagestate.critical
    return super(attacker,opponent,hitnum,alltargets,showanimation) if pbIsDamaging?
    return -1 if !attacker.pbCanIncreaseStatStage?(PBStats::ATTACK,attacker,true,self)
    pbShowAnimation(@id,attacker,opponent,hitnum,alltargets,showanimation)
    ret=attacker.pbIncreaseStat(PBStats::ATTACK,1,attacker,false,self)
    return ret ? 0 : -1
    end
    end
    end
    end
     
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