Apologies for the late response; you can find the patch in the master post on the first page under the "Documentation/Patch" section; you'll need to patch a clean Emerald (Trashman) file, which is not included.hellooooooo, where is the click buttom to download the game
Hi! Enjoying the romhack, the little easter eggs and the difficulty has been really nice. In some ways, it feels easier than Pokemon Unbound since there are no special field effects outside of what comes stock in Pokemon. In other ways, it feels harder since you have all of the Pokemon to watch out for, and then having to account for the competent movesets. I am up to the 7th Gym and realized I made a miscalculation. I have been spending time catching all the pokemon in a zone before moving onto the next one, but after having gotten to Lilycove, I realized I am quickly approaching Box #14. Is there any way you can patch in an increase? If not, that is fine but I was hoping to have a full pokedex by the end of my run in addition to beating the E4.
I would like to give more thorough feedback after I have completed my run, but so far, so good. Does what it says on the tin. A good difficulty hack of Emerald. DexNav in caves does suck though, as others have said. Not sure if anything can be done though.
Keep up the good work!
I had a lot of fun playing it, maybe I went the easy route with my team but it is what it is ahah. Now it's time for the postgame quests
Hi, I got a Fomantis and tried evolve she, but I didn't succeed at all. I tried all the evolution items, leveling up in the morning and I even set my friendship to maximum, is it a bug?
I definitely want to do so eventually. The main priority as of late has been minor, situational bug fixes and possibly exploring ways to incorporate the Battle Frontier (which has been hard due to random bad eggs).Any chance of adding following pokemon to this?
Can you elaborate on what you mean exactly? Are you referring to a speed-up function or just the game itself transitioning faster?Quick question, does the latest version of this have faster loading screens?
I definitely want to do so eventually. The main priority as of late has been minor, situational bug fixes and possibly exploring ways to incorporate the Battle Frontier (which has been hard due to random bad eggs).
This is a really cool feature that a lot of hacks offer, so hopefully I can provide some update on this in the future.
Can you elaborate on what you mean exactly? Are you referring to a speed-up function or just the game itself transitioning faster?
The game itself loading up faster in certain scenarios like trainer and wild Pokemon battles.
Definitely doable! Hope to see your mono-region Hall of Fame soon enough :)Had the "brilliant" plan of doing a full hoenn team and got my ass wrecked at the beginning by the aqua grunt, Roxanne, aqua grunt again and Brawly lmao. On my way to the 6th gym, good game overall.
Great question; this was actually brought up earlier in the thread by another user, too. The whole EV/IV/Nat system (or rather, lack of) comes with caveats, and this is definitely one of those situations.So, how would I evolve a Tyrogue into Hitmonchan/Hitmonlee with EVs/IVs/Nats disabled? The evolution doc still lists them as stat based but since Tyrogue has a even A/D spread, and nothing to change that up now, wouldn't the only accessible evo be Hitmontop?
This is 100% sensible and honestly the way I should probably go about revising it; Toxtricity already behaves as such, so there isn't any reason this can't be done.Could its evolution be tied to its nature, inline with the original stat requirements? +D/SD natures gets you Hitmonchan, +A/SA Hitmonlee, and Neutrals and +S gets Hitmontop.
Hi! At the moment, this is not being considered (at least for the player) simply because of how much it would trivialize a lot of the boss fights.Plans to add gigantamax ?
Definitely doable! Hope to see your mono-region Hall of Fame soon enough :)