Where can I get Riolu and the other Starters (Kanto, remaining Johto ones, Hoenn and Sinnoh)?
It's not a 493 rom hack so far. Riolu can be found after the first Gym (Route 32), and you can choose one Hoenn starter during a quest in Goldenrod. Some Pokémon including Kanto and Sinnoh starters aren't obtainable in Johto, maybe they're intended for the post-game.
I think I've found a bug:
I have all 8 badges, I also have clamber ride but the game doesn't allow me to use it (it says 'the wall is very rocky.. will a pokemon scale it?').. I tried every type of pokemon, but I just can't climb rock walls, so I'm stuck and I can't reach the final league.
Does anyone know what could I do?
A few thoughts on this game and my experience: (spoilers are scattered throughout, please proceed with caution)
Art Design- 8.5/10
.Spoiler:Cohesive design and graphics, nothing really looked out of place visually or ripped from the original GBA games. (Quite a few visual bugs though, but none game breaking or super annoying.)
Music too, was spot on mostly (rips were of very high quality)-with the exception of the post catching screen music, which seems to have remained the same as the GBA sounds and is a bit jarring: I assume that's just a bug though.
The starter megas were well designed too, not over the top, and not 'just give it a cap or something' lazy either
Difficulty- 9/10
Spoiler:I'm not talking about HOW hard the game was per se- this is more about the difficulty progression and curve.In that regard, this is potentially the best romhack I've played.
The endgame difficulty scales really well with the point of time in the game, with some of the hardest battles in the game being the last few gym leaders and bossfights.
Game design very skillfully turns the global maxima in difficulty at the 3rd gym (as seen in most games) into a local maxima (and sometimes not even that lol- the 4th gym was harder than the 3rd imo).
The well balanced difficulty allows one to play through the game without having to bother about EVs/IVs and still have a blast.
Distribution of mons is fairly good, but the fact that you could potentially get an alakazam and a togekiss before the 3rd gym is a bit busted in my opinion
The one gripe I do have though is that the difficulty jump at the 7th gym felt a little too sudden.
The custom megas didn't particularly feel broken, and the various buffs to pokemon was quite great too-that is always appreciated.
Map design- 8/10
Spoiler:Not much to say here- most maps remained faithful to the original, it felt like (havent played HGSS so I can't really comment on that).
The victory road was quite well designed-I can't be the only one who got lost there, and the trainers were also well spaced out without being overwhelming.
A few issues though- Mt. Mortar was decidedly devoid of trainers- a few more battles there wouldn't hurt.
Also, route 47 and 48 felt a little unnecessarily complicated- the routes right before the victory road haven't really ever been complicated (with the exception of B2W2 to some extent, and that too was fairly simple), so it felt like a bit of an extra hassle.
Personal gripe here- you removed the classic route 47 music, and while I like BW's route 10 theme too, no route 47 music makes me sad :( .
Quality of Life- 7.5/10
Spoiler:This is not a stick to beat the game with yet- the game is still incomplete, so maybe everything will be added eventually...
Other than missing TMs and move tutors that I can ignore, the fact that pokemarts dont update themselves with badges is a bit of an oversight in my opinion, flying back to Blackthorn to restock was a little annoying.
Story- 9/10
Spoiler:Well told story- the story of GSC/HGSS was taken and given the facelift it really needed. Team rocket did seem to have a motive, and there were quite a few more admin battles than before I think.
Kris/Ethan was extremely well handled too, and as was Silver.Definite props for that.
Event scripting- 6/10
This is the main issue with the game I feel.
Spoiler:In Cianwood,there is no indication about whether you go into the cave first, or to the medicine shop, or to the top of the island-and yet they are supposed to be sequential-one happens before another.
The event regarding the hoenn starters could also be better handled, by taking into consideration the fact that the player can use an escape rope too.
Moreover, the entire ordeal regarding the rival and their father was a bit messy- you could go get the Cianwood cutscene before the initial one at goldenrod tower, and then get the goldenrod tower scene if you went there later (before the rocket attack), which makes no sense in a progression sense.
I mostly assume these are issues with the game being in beta, and would be ironed out by the next release.
Overall, I had a blast playing through this, and would definitely not mind recommending it to friends and playing through it again.
I'd give this game a rating in between an 8-8.5 out of 10- there are still some glaring issues, but this is a 100% enjoyable experience right now, and can only see it getitng better. Massive kudos to the dev to making this game such a wonderful experience!
Either I'm overlooking something, or the download link is borked, cause when I tried this hack out, I was only able to fight up to Falkner. The two characters in black stayed where they were and kept saying not to disturb them. So I couldnt progress beyond Violet City.
First of all, this game is outstanding! I call it the definitive Johto experience. GS Chronicles kicks HG/SS's butt. Wonderful job.
I have one question, though: exactly where do you find the elemental punches? Thunderpunch is the one I'm looking for. I want to teach it to my Clefable. Please let me know. Thanks in advance!
You need to take the Togepi egg first from Violet's Pokémon Center (or Pokémart, I can't remember right now). Only then you can proceed.
Where can i find a ralts in this game? I tried to look at route 36 and national park thanks to previous comments and thread but it is not at those place . I also tried to use the dexfinder app and its not appearing.