Okay, time for an update.
So far, I've implemented up to Ettra City. I was making lots of progress on the game recently, up until now.
Today, I found a game-breaking bug in all versions of Wisteria. Bascially, the game glitches out when it tries to process
Day-Care information. It stops the battle system and summary screens working as intended. I tried to fix the bug,
I really did. But the problem has been rooted in the game's scripts since almost the start of development.
Another factor to the problem is the fact the game stores this data all over the save file, and once the bug starts occuring,
it essentially sours your save file and all versions of it after that.
I am really upset over this, but it seems there is nothing I can do. Therefore, I have no choice but to either restart the game from scratch, or stop working on it for the forseeable future (hint: A very long time). Because I really hate redoing things, I have decided to stop working on the game. I'm sorry if people are saddened by this, but really, to me, it seems the only option. I am honestly sorry to disappoint, especially after all this hype I created. I'm not sure if I'm overexaggerating or not, but...
It's all a learning curve though. This is my first game that I've actually released that isn't a game jam entry or a closed beta. Thank you guys for all the support and plays of Wisteria, I really, really appreciate it, it feels amazing having someone compliment your work when you've spent a long time and a lot of work making it good. I want to say a special thanks to Deouen, thanks, you've been great at giving little bits of support and help when you can, and thanks for sticking around with this game since the beginning. And also Kied, your resources helped me greatly, and you too, thanks for sticking around!
As for what next, I will most likely start another Gen 2 project utilizing much of Wisteria's resources and features.
Once again, thanks for playing, everyone!
(Copied from the Relic thread)