View Full Version : Research & Development

Pages : [1] 2

  1. Hex Editing Trainers
  2. Pokémon R/S/FR/LG Tileset Overview in Advancemap
  3. [Ruby\Sapphire]Colored Text
  4. Fire Red Songs List
  5. (Repost) Advance Text Colours
  6. Mastermind_X proudly presents: The Shiny Hack
  7. ARM Code tutorials
  8. The Map System(R/S) only
  9. Changing Grass Animation
  10. [REVISION] Tileset Editing
  11. Useful G/S/C ASM routines
  12. Dealing with Colors! (Gameboy Advance & Gameboy Color)
  13. Scripting in Hex(GBA)
  14. De-Activating Level Scripts
  15. Pokémon Gold/Silver Script Codes online
  16. Some Pokemon Gold Data
  17. Quick command overview (194/213)
  18. Bit Numbers / Flags List (Gold / Silver)
  19. Changing and Altering Cries in Gold/Silver/Crystal
  20. Display the IV of a desired Pokemon (ARCode)
  21. Pokemon RBGY Town Map document
  22. Sound Effect IDs (Fire Red)
  23. Editing tiles in Gameboy ROMs
  24. Special Message codes..
  25. behaviour and background bytes.
  26. Changing The Water Animation
  27. Script Animations for Fire Red and Leafgreen
  28. Giving Items In the PC
  29. How To: Interchange hex and dec-manually
  30. RGBY Map Headers & Stuff That Goes With It
  31. Hockeypanda32's knowledge in Pokemon Hacking
  32. A document on Fire Red voice groups and the instruments they play.
  33. Advanced Map Movement Permission List
  34. Pokemon D/Pe/Pl Offsets Collection
  35. Set badges in Pokemon Emerald
  36. Delayed Looking Script Help (like you watching Gary in FR/LG)
  37. Fancy Knowledge #3 - Using Two Different Musics In One Event
  38. A document on RSE's voicegroups and the instruments they play.
  39. [Scripting] Command Database Naming
  40. The Miscellaneous Script Thread
  41. Fixing your map headers
  42. Special XSE Scripts
  43. [Hacking Library] Introduction to ROM Hacking
  44. [Hacking Library] Basics of Creative Development
  45. Pokemon's Hex Number Convertion
  46. Weather Hacking for 3rd Generation
  47. Take/Return Pokemon
  48. Pokemon data decrypting (asm code)
  49. All about Sprites:
  50. Reactivating the Safari Zone in Gold/Silver STEP BY STEP Tutorial
  51. Fixing Map Footers
  52. How to bypass truck script in emerald
  53. XSE Movement Codes Define List
  54. Tips for making useful .rbh files
  55. [Document]Pokemon encounter ratio in Adv-map
  56. 0m3GA ARS3NAL's Obscure XSE Commands
  57. How to Delink Maps (or How to Make the Right Map Appear In-Game)
  58. Study on the Special and Special2 commands
  59. [Document] FFTA Equipment Editing
  60. ASM Tutorial document
  61. Ram Offsets
  62. ROM Hacking Basics
  63. Pokémon Fire Red Hacked Engine
  64. [GENERAL THREAD] Pokémon Heart Gold/Soul Silver Hacking
  65. unLZ numbers
  66. Movement Permisson
  67. [Document] Hex Editing Pokémon GBA
  68. [Document]Tile Animations in Pokémon Emerald
  69. Document about how to add map CG in FR.
  70. Add animations in Fire Red
  71. Document of Sound Raws
  72. RS Major Tileset Hack
  73. [A little useful tablefile]Pokemon Mystery Dungeon Rot(Red) for GBA
  74. Christmas Present for PC! Your very own RTC for FR and LG
  75. About this forum
  76. RNG and Weather
  77. The Follow Me Script
  78. Instrument Changing
  79. [ASM]Inserting routines;How do you do them and your problems?
  80. A Way To Check Pokemon Levels
  81. Items
  82. Interesting TrainerBattle Command
  83. Different pokemon at night
  84. Scripts
  85. Pokemon D/P/Pt Music Replacement research thread
  86. X and Y positions of textbox?
  87. Research & Development Quick Research/Development Thread
  88. Wild Pokémon Double Battles
  89. Castform Forms
  90. Taking Pokémon away
  91. Extra Custom Names for Characters?
  92. [Gold/Silver] Running Shoes
  93. Full control of the Hoenn Pokedex in R/S/E?
  94. Champion Being Named to Rival
  95. Running Shoes inside buildings
  96. I'm Fixin' It: The Pomeg Glitch
  97. Getting the min/max level of your Pokémon party
  98. Checking POKEMON LEVELS without ASM
  99. Pokemon HeartGold & SoulSilver Hidden Hex Values
  100. A tag team battle perhaps?
  101. Yet another question I'm posing: Pokédex Glitch
  102. Berry system for Fire Red with RTC
  103. I'm Fixin' It: The Pokédex Glitch
  104. XSE Header Files
  105. Sound Effect Numbers for Fire Red
  106. "Release" Specific Pokémon from Party Script
  107. Instant change of camera with WBTO
  108. More TMs/HMs
  109. Custom Multiplayer Events
  110. General GBA Graphics
  111. New map names in FR
  112. HG/SS land_data_release info
  113. I'm Fixin' It: The Roaming Legendaries IV Glitch
  114. Battle Scripts
  115. Set Catch Location Command
  116. Research/Survey: Modernizing the FireRed field engine?
  117. Research: Editing Move Animations
  118. I'm Fixin' It: Emerald's Broken PRNG
  119. Gen IV text encoding/lookup table
  120. The art of Z80
  121. Development: Cutscenes
  122. Research: Pokemon Firered Drum Sounds
  123. Research: Asm-scanner
  124. Animated Sprites in Ruby and FireRed
  125. Research: Expanding the FR Pokedex...
  126. Research: What is up with the fanfare command?
  127. Development: Reverse Engineering original Pokemon Red, difficulty
  128. Battle Tower Pokémon Offsets (Pokémon Ruby)
  129. Pokemon Sounds
  130. Time Limits
  131. Set Disobedience
  132. Research: List of Firered Game-modes
  133. weather map level
  134. Research: Implementing the Battle Tower/Frontier into Firered.
  135. Research: Advanced Item uses.
  136. Useful Emerald Stuff
  137. Research/Survey: Palette 12 in Pokemon Ruby
  138. [General] 5th Generation Pokémon Hacking/Information Consolidation
  139. Research: Memory allocation system
  140. Research: Hacking Nintendo DS .sbnk files
  141. Research: The 4th gen class split in 3rd gen
  142. Release: The Ruins of Alph Puzzles
  143. Research: Poking around with generation 5 music.
  144. Research: Pokémon Yellow Map Headers
  145. Research: [Firered] Hex Values for Trainer Classes
  146. Research: Legacy
  147. Development: Animated Trainer Sprites in Ruby and Fire Red
  148. Development: Hacking the PokéNav (map data, phone data, etc.)
  149. Research: Tahaxan Plug-ins
  150. ASM Hackers...
  151. ds music discovery
  152. Development: Day/Night Switching of Wild Pokémon
  153. Firered PokeScript in IDA
  154. Research: Let's research the OAM-System
  155. Research: Font color depends on overworld sprite
  156. UNLZ-GBA Image Indexes
  157. Research: diegoisawesome's Miscellaneous Finds
  158. Research: Special Abilities
  159. Research: Seasons in Fire Red
  160. Research: Pre-Battle Mugshots in FireRed
  161. Sideview Battle Style
  162. Emerald unLZ Numbers
  163. Research: (Eventual) complete map of the Script area and beyond of Leaf Green.
  164. Research: Pokémon Black and White locations of important files
  165. Scripting Compendium for 3rd generation ?
  166. A-Tack (Attack Editor Advance): Attack's Effect Listing
  167. Looping .SSEQ files is possible! However, offsets may set you off...
  168. Research: Fire Red / Leaf Green World Map Research and Dev
  169. Development: Animating the FireRed titlescreen.
  170. 9-tile-animation-feature
  171. Research: C-Gear Skins
  172. Research: FireRed Pokédex Hacking
  173. Uncatchable Pokemon
  174. un-LZ GBA Deep Scan Offsets
  175. Why the really tall grass doesn't work in firered and how to fix it.
  176. Wild double / triple battles
  177. let's use some Items though scripting.
  178. Experience Hacking
  179. Music Hacking Info from the Fire Emblem Community
  180. Extending the Script Engine
  181. Multiplayer possibility?
  182. Research/Survey: Game Boy Player for FireRed
  183. Development: Making Dive Work in FireRed
  184. Research: Hacking Evolutions
  185. Sideways Stairs
  186. Research: Pokémon Gold/Silver (Jap): Graphical Debug menus
  187. Secret Bases
  188. Research: Pokémon Black/White mapping engine
  189. In-Battle Evolutions
  190. Research: Adding New Moves to Gen 3
  191. Pokemon above level 100
  192. Adding [a] new type[s] in gen 3?
  193. Research: Mugshots
  194. Chaos Rush's 649 on Ruby Project
  195. Development: Hex Editing - Gen. 4 & 5
  196. Research: Choosing the battle music (Ruby)
  197. Research: Custom Pokémon Global Link Musical Songs
  198. Development: Changing Fire Red intro rival sprites/names and texts depending on players gender
  199. Development: Editing the Move ReLearner
  200. Research/Survey: Pushing Buttons
  201. Porting RS Tile System to Firered
  202. Research: Pokémon Ruby Debug
  203. Research: Pokemon Mystery Dungeon: Explorers of Time info
  204. Research: Third Gen Mystery Gift and Mystery Event
  205. Emerald Info Archive
  206. Pokewalker, Hacking and General Info
  207. Research: Editing wild Pokemon in HGSS
  208. Research: Pokemon Plus Nobunaga's Ambition Research
  209. Gen V TM routine in Gen III games
  210. [Ruby] Changing a Pokemon's species without ruining the checksum
  211. Development: Pokemon - GBA - IDA idb files
  212. Research: Script Raws Compilation
  213. Research: Sprite variations based on personality values.
  214. Creating New Battle Animations
  215. Research: Darthatron's Hacks
  216. Research: Crash Bandicoot 2: N-Tranced Hacking
  217. Research: Pokémon Data Structures (Firered)
  218. Research: Battle Platforms: Adding and Switching
  219. Research: [NDS] Pokémon Black Version 2/White Version 2 Opening Cinematic
  220. Research: "Background" Scripts
  221. The FR Script handling with behavior
  222. Emerald's Battle Frontier
  223. Development: Port of the BW2 Repel system to GBA...
  224. Transparent Textboxes
  225. Research: [EMERALD] WWMB's List of Things
  226. Loading DS rom resources[c++]
  227. Restoring R/S/E item fanfares in FireRed
  228. Using Berry Bag as Berry Selection Screen
  229. Development: Lua? In MY emulator?
  230. BW Overworld Sprite Hex Values
  231. Emerald Clock Fix!
  232. Research: Pokémon Mystery Dungeon: Explorers of Sky (text markup & stuff)
  233. FireRed: Map Headers and What They Mean
  234. Research: Displaying Custom Tilemaps / Hacking the Diploma Screen
  235. Development: 4th&5th Gen. Move Resources
  236. Research: Fire Red Overworld Unknown Byte
  237. Battle Subway Modifications
  238. Need help with Evolution and Temporary Sprite Change.
  239. Development: Japanese Rom Music Hacking
  240. Research/Survey: [R\B] Pokedex Expansion
  241. Research: The REAL Songtable (all games)
  242. Research: Hex codes in Advance Text
  243. Development: [FR] Replacing the GameFreak Intro
  244. Catching trainers pokemon issues (Pokemon Emerald)
  245. pokemon game should altered Technique Points rather than Power Points
  246. Development: Porting JPANs save_block_recycle to Emerald
  247. There, I Fixed It: Game Freak Presents in FireRed V1.0
  248. Trainers with EVs
  249. Auto-magic mugshots.
  250. Development: HgSs Music in FireRed