- Hex Editing Trainers
- Pokémon R/S/FR/LG Tileset Overview in Advancemap
- [Ruby\Sapphire]Colored Text
- Fire Red Songs List
- (Repost) Advance Text Colours
- Mastermind_X proudly presents: The Shiny Hack
- ARM Code tutorials
- The Map System(R/S) only
- Changing Grass Animation
- [REVISION] Tileset Editing
- Useful G/S/C ASM routines
- Dealing with Colors! (Gameboy Advance & Gameboy Color)
- Scripting in Hex(GBA)
- De-Activating Level Scripts
- Pokémon Gold/Silver Script Codes online
- Some Pokemon Gold Data
- Quick command overview (194/213)
- Bit Numbers / Flags List (Gold / Silver)
- Changing and Altering Cries in Gold/Silver/Crystal
- Display the IV of a desired Pokemon (ARCode)
- Pokemon RBGY Town Map document
- Sound Effect IDs (Fire Red)
- Editing tiles in Gameboy ROMs
- Special Message codes..
- behaviour and background bytes.
- Changing The Water Animation
- Script Animations for Fire Red and Leafgreen
- Giving Items In the PC
- How To: Interchange hex and dec-manually
- RGBY Map Headers & Stuff That Goes With It
- Hockeypanda32's knowledge in Pokemon Hacking
- A document on Fire Red voice groups and the instruments they play.
- Advanced Map Movement Permission List
- Pokemon D/Pe/Pl Offsets Collection
- Set badges in Pokemon Emerald
- Delayed Looking Script Help (like you watching Gary in FR/LG)
- Fancy Knowledge #3 - Using Two Different Musics In One Event
- A document on RSE's voicegroups and the instruments they play.
- [Scripting] Command Database Naming
- The Miscellaneous Script Thread
- Fixing your map headers
- Special XSE Scripts
- [Hacking Library] Introduction to ROM Hacking
- [Hacking Library] Basics of Creative Development
- Pokemon's Hex Number Convertion
- Weather Hacking for 3rd Generation
- Take/Return Pokemon
- Pokemon data decrypting (asm code)
- All about Sprites:
- Reactivating the Safari Zone in Gold/Silver STEP BY STEP Tutorial
- Fixing Map Footers
- How to bypass truck script in emerald
- XSE Movement Codes Define List
- Tips for making useful .rbh files
- [Document]Pokemon encounter ratio in Adv-map
- 0m3GA ARS3NAL's Obscure XSE Commands
- How to Delink Maps (or How to Make the Right Map Appear In-Game)
- Study on the Special and Special2 commands
- [Document] FFTA Equipment Editing
- ASM Tutorial document
- Ram Offsets
- ROM Hacking Basics
- Pokémon Fire Red Hacked Engine
- [GENERAL THREAD] Pokémon Heart Gold/Soul Silver Hacking
- unLZ numbers
- Movement Permisson
- [Document] Hex Editing Pokémon GBA
- [Document]Tile Animations in Pokémon Emerald
- Document about how to add map CG in FR.
- Add animations in Fire Red
- Document of Sound Raws
- RS Major Tileset Hack
- [A little useful tablefile]Pokemon Mystery Dungeon Rot(Red) for GBA
- Christmas Present for PC! Your very own RTC for FR and LG
- About this forum
- RNG and Weather
- The Follow Me Script
- Instrument Changing
- [ASM]Inserting routines;How do you do them and your problems?
- A Way To Check Pokemon Levels
- Items
- Interesting TrainerBattle Command
- Different pokemon at night
- Scripts
- Pokemon D/P/Pt Music Replacement research thread
- X and Y positions of textbox?
- Research & Development Quick Research/Development Thread
- Wild Pokémon Double Battles
- Castform Forms
- Taking Pokémon away
- Extra Custom Names for Characters?
- [Gold/Silver] Running Shoes
- Full control of the Hoenn Pokedex in R/S/E?
- Champion Being Named to Rival
- Running Shoes inside buildings
- I'm Fixin' It: The Pomeg Glitch
- Getting the min/max level of your Pokémon party
- Checking POKEMON LEVELS without ASM
- Pokemon HeartGold & SoulSilver Hidden Hex Values
- A tag team battle perhaps?
- Yet another question I'm posing: Pokédex Glitch
- Berry system for Fire Red with RTC
- I'm Fixin' It: The Pokédex Glitch
- XSE Header Files
- Sound Effect Numbers for Fire Red
- "Release" Specific Pokémon from Party Script
- Instant change of camera with WBTO
- More TMs/HMs
- Custom Multiplayer Events
- General GBA Graphics
- New map names in FR
- HG/SS land_data_release info
- I'm Fixin' It: The Roaming Legendaries IV Glitch
- Battle Scripts
- Set Catch Location Command
- Research/Survey: Modernizing the FireRed field engine?
- Research: Editing Move Animations
- I'm Fixin' It: Emerald's Broken PRNG
- Gen IV text encoding/lookup table
- The art of Z80
- Development: Cutscenes
- Research: Pokemon Firered Drum Sounds
- Research: Asm-scanner
- Animated Sprites in Ruby and FireRed
- Research: Expanding the FR Pokedex...
- Research: What is up with the fanfare command?
- Development: Reverse Engineering original Pokemon Red, difficulty
- Battle Tower Pokémon Offsets (Pokémon Ruby)
- Pokemon Sounds
- Time Limits
- Set Disobedience
- Research: List of Firered Game-modes
- weather map level
- Research: Implementing the Battle Tower/Frontier into Firered.
- Research: Advanced Item uses.
- Useful Emerald Stuff
- Research/Survey: Palette 12 in Pokemon Ruby
- [General] 5th Generation Pokémon Hacking/Information Consolidation
- Research: Memory allocation system
- Research: Hacking Nintendo DS .sbnk files
- Research: The 4th gen class split in 3rd gen
- Development: Porting the Ruins of Alph puzzle to Emerald
- Research: Poking around with generation 5 music.
- Research: Pokémon Yellow Map Headers
- Research: [Firered] Hex Values for Trainer Classes
- Research: Legacy
- Development: Animated Trainer Sprites in Ruby and Fire Red
- Development: Hacking the PokéNav (map data, phone data, etc.)
- Research: Tahaxan Plug-ins
- ASM Hackers...
- ds music discovery
- Development: Day/Night Switching of Wild Pokémon
- Firered PokeScript in IDA
- Research: Let's research the OAM-System
- Research: Font color depends on overworld sprite
- UNLZ-GBA Image Indexes
- Research: diegoisawesome's Miscellaneous Finds
- Research: Special Abilities
- Research: Seasons in Fire Red
- Research: Pre-Battle Mugshots in FireRed
- Sideview Battle Style
- Emerald unLZ Numbers
- Research: (Eventual) complete map of the Script area and beyond of Leaf Green.
- Research: Pokémon Black and White locations of important files
- Scripting Compendium for 3rd generation ?
- A-Tack (Attack Editor Advance): Attack's Effect Listing
- Looping .SSEQ files is possible! However, offsets may set you off...
- Research: Fire Red / Leaf Green World Map Research and Dev
- Development: Animating the FireRed titlescreen.
- 9-tile-animation-feature
- Research: C-Gear Skins
- Research: FireRed Pokédex Hacking
- Uncatchable Pokemon
- un-LZ GBA Deep Scan Offsets
- Why the really tall grass doesn't work in firered and how to fix it.
- Wild double / triple battles
- let's use some Items though scripting.
- Experience Hacking
- Music Hacking Info from the Fire Emblem Community
- Extending the Script Engine
- Multiplayer possibility?
- Research/Survey: Game Boy Player for FireRed
- Development: Making Dive Work in FireRed
- Research: Hacking Evolutions
- Sideways Stairs
- Research: Pokémon Gold/Silver (Jap): Graphical Debug menus
- Secret Bases
- Research: Pokémon Black/White mapping engine
- In-Battle Evolutions
- Research: Adding New Moves to Gen 3
- Pokemon above level 100
- Adding [a] new type[s] in gen 3?
- Research: Mugshots
- Chaos Rush's 649 on Ruby Project
- Development: Hex Editing - Gen. 4 & 5
- Research: Choosing the battle music (Ruby)
- Research: Custom Pokémon Global Link Musical Songs
- Development: Changing Fire Red intro rival sprites/names and texts depending on players gender
- Development: Editing the Move ReLearner
- Research/Survey: Pushing Buttons
- Porting RS Tile System to Firered
- Research: Pokémon Ruby Debug
- Research: Pokemon Mystery Dungeon: Explorers of Time info
- Research: Third Gen Mystery Gift and Mystery Event
- Emerald Info Archive
- Pokewalker, Hacking and General Info
- Research: Editing wild Pokemon in HGSS
- Research: Pokemon Plus Nobunaga's Ambition Research
- Gen V TM routine in Gen III games
- [Ruby] Changing a Pokemon's species without ruining the checksum
- Development: Pokemon - GBA - IDA idb files
- Research: Script Raws Compilation
- Research: Sprite variations based on personality values.
- Creating New Battle Animations
- Research: Darthatron's Hacks
- Research: Crash Bandicoot 2: N-Tranced Hacking
- Research: Pokémon Data Structures (Firered)
- Research: Battle Platforms: Adding and Switching
- Research: [NDS] Pokémon Black Version 2/White Version 2 Opening Cinematic
- Research: "Background" Scripts
- The FR Script handling with behavior
- Emerald's Battle Frontier
- Development: Port of the BW2 Repel system to GBA...
- Transparent Textboxes
- Research: [EMERALD] WWMB's List of Things
- Loading DS rom resources[c++]
- Restoring R/S/E item fanfares in FireRed
- Using Berry Bag as Berry Selection Screen
- Development: Lua? In MY emulator?
- BW Overworld Sprite Hex Values
- Emerald Clock Fix!
- Research: Pokémon Mystery Dungeon: Explorers of Sky (text markup & stuff)
- FireRed: Map Headers and What They Mean
- Research: Displaying Custom Tilemaps / Hacking the Diploma Screen
- Development: 4th&5th Gen. Move Resources
- Research: Fire Red Overworld Unknown Byte
- Battle Subway Modifications
- Need help with Evolution and Temporary Sprite Change.