View Full Version : [Tutorial] D/P Sprite Resizing with GIMP.

July 4th, 2008, 06:36 PM
Things you'll need:
GimP. 2.0-2.4.
a D/P sprite(I used coronis Blue D/P sprite)
Step 1:
Open the D/P Sprite of Blue(or anyone else).
Click the resize tool.

Step 2:
put it to 64x64,
Then you're done... right?

Step 3
copy the resized image and go into paint, and paste it.
View 8x and edit the blur parts(the outlining of it is a bit screwed up,so refix the outline to the black color instead of grayish.)

Now you're done and ready to insert!
Finished Product:

July 5th, 2008, 08:06 AM
i would understand it better if there were screenshots of it.
but anyways... nice job! ive only been learning for like a year or two.
hehe... first post!

July 5th, 2008, 10:24 AM
The problem with your tutorial is that when you zoom in on your finished product, it turns out that you're adding a bunch of colors that'll surpass the 16-color palette in hacks.

Look at all those shades of grey! It'd be a pain to remove those...

If you used my D/P Resizing Tutorial (http://www.pokecommunity.com/showthread.php?t=140836) you'd get better results.

http://img372.imageshack.us/img372/2967/bluean1.png http://img392.imageshack.us/img392/781/bluepa1.gif
All the pixelation is gone!

I'm not trying to sound rude, but it saves the person a lot of time rather than going through later and removing all those excess pixels. :3

May 20th, 2009, 02:53 PM
THNX yo! although im prolly just going to abandon this if I find a kwiker way.
Hope I dont!

May 20th, 2009, 04:19 PM
Will this work with platinum?

June 8th, 2009, 02:05 PM
Yea... I think it's a lot easier to do with paint :P

April 25th, 2010, 01:34 PM
can u make images larger using this method? i made a pokemon sprite too small and dont wanna start all over