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The Lone Hacker?

Zanny77

I'm back, baby!
259
Posts
15
Years
  • This goes to all those hackers out there. Did you ever start or make a hack only by yourself? That's how it is right now with me and my hack. T-T
    I personally can't find anyone who wants to work on it...so I just decided to do it myself. *humph!*

    Anyone else do this?
    Spin me a yarn of your hardships.
     

    IIMarckus

    J946@5488AA97464
    402
    Posts
    16
    Years
    • Seen Feb 21, 2024
    So‐called "hacking teams" are overrated. Being able to make a hack requires an interest in and a dedication to the subject. It is no accident that the projects that stand above all others (e.g. Prism, ShinyGold, RijonAdventures) are powered by exclusively one or two people.
     
    10,078
    Posts
    15
    Years
    • UK
    • Seen Oct 17, 2023
    I am currently working on my hack alone, however I am unlikely to be able to do it all (as I can't sprite in the slightest). Maps, Story, Script, are all mine though :).
     

    Frostbite

    Ace Trainer
    723
    Posts
    19
    Years
  • With the acception of beta testing (which is just one other person) I work on my hack entirely alone. Honestly, I can't see a hack being worked on by multiple people. I'd guess that things would get really hectic and not everyone would know what's going on. This can lead to the hack coming out really sloppy in most cases. In my opinion, it's better to work on your own hack alone since you can put more focus and implement all of your ideas into the hack rather then dealing with other people's ideas. I also think hacks that were published by a lone author tend to come out better. See rijonAdventures, for instance.
     

    Alice

    (>^.(>0.0)>
    3,077
    Posts
    15
    Years
  • I want to make a hack, but I wouldn't like working with other people... and since I know there's no way that I would be able to stick with it for very long, I just decided to not do one. I definitely wouldn't work with people I don't know in real life. It would just be too difficult to coordinate.
     

    colcolstyles

    Yours truly
    1,588
    Posts
    15
    Years
  • Well, as others have already mentioned, the hacks that are particularly successful tend to come from a single developer. Although I'd say Legend of Fenju is a great hack that came from a team. There are a few exceptions but the vast majority of the time, the more popular hacks (if that's what you're aiming for) are made by a single hacker. It just gives you so much more control over the hack and nothing gets lost in translation, so to speak. If somebody else has to do a job for you, then the result will never be what you wanted it to be, no matter how good they are or how detailed the instructions you give them are.
    On top of that, you get a much greater sense of accomplishment when you can step back from your work and say "I made that" and have it be completely true.
     
    73
    Posts
    15
    Years
    • Seen Jun 12, 2017
    I attempted to make a brand new hack recently, but it ended up failing due to scripting. I cannot script, and cannot get my head around the tutorials. I tried doing what is apparently the simplest script, a signpost. Hell, that wasn't even a new one, it was just an editted one, and it bugged out in such an inexplicable way that I've had no responce on the script help thread for how to fix it. Thus causing me to give that hack up. Instead, I have resorted to making a sort of expansion of Fire-Red instead. I can change a bunch of things, without going near a single script, its not what I wanted, but it will have to do I suppose.
     

    Ninja Caterpie

    AAAAAAAAAAAAA
    5,979
    Posts
    16
    Years
  • Hacking teams are overrated. Learn everything and you can do everything exactly as you want it.

    The "jack of all trades, master of none" thing does sorta apply here though.
     

    Surf

    ...
    1,196
    Posts
    15
    Years
    • Age 29
    • Rust
    • Seen Jul 31, 2011
    Personally, I hate having a team.
    You have to rely on the person with the patch, and you can't change something straight away, or re-map\script it without the team approving.
     

    Larsie13

    Guest
    0
    Posts
    I am currently working on my hack alone, however I am unlikely to be able to do it all (as I can't sprite in the slightest). Maps, Story, Script, are all mine though :).
    Same here, I'm working on a hack all by myself, and the only thing I'm not doing myself is spriting, because I kinda suck at that. Inserting sprites / tiles, mapping, scripting, etc. is all done by me. Also, I think it's better to do something by yourself if you can do it. That means you never have to wait for anyone to finish what they were doing, before you can continue yourself. colcolstyles is right, too, because if someone else does something, it will most likely never be what you expected it to be. If you do everything by yourself, you KNOW what you want it to be like, so you CAN make it the way you want. Other people tend to make it just a little bit different than you want it to, thus making you want to change it so that it becomes like you wanted it to be from the beginning, which means the other person's done their job for naught.
     

    Worldslayer608

    ಥдಥ
    894
    Posts
    16
    Years
  • So‐called "hacking teams" are overrated. Being able to make a hack requires an interest in and a dedication to the subject. It is no accident that the projects that stand above all others (e.g. Prism, ShinyGold, RijonAdventures) are powered by exclusively one or two people.

    I would like to point out that your statement, while it may sound true, has holes.

    Hacks that have made if as far as the above mentioned status, have been made by a single person. But whether it is made by a team, a single person, or just two buddies, it is not how many people work on it, it is about how much determination, love, and 'drive' that those behind the hack have.

    The majority of people in the hacking/game modification world, lack those qualities, thus hacks/mods and even indie games fail on a daily basis, whether there is a group behind it, or a lone wolf.

    People think making a game would be cool, until they find out that it takes time, patience, work, and even a bit of learning. Do not underestimate the 'laziness' of people.

    Hacking teams are overrated. Learn everything and you can do everything exactly as you want it.

    The "jack of all trades, master of none" thing does sorta apply here though.

    I still disagree with the 'overrated' statement. I have been working with game modification/development for over 6 years and one thing I have learned is that teams are helpful. Just because everyone on your team quits does not mean the project is abandoned, which is what most people seem to think. A lot of people drop their projects when they cannot find help. There is a reason that games like Diablo, WOW, and pretty much any game ever developed and mass marketed, was not made by a single person, because it takes a lot of work.

    'Jack of all trades, master of none' is a perfect saying and I am glad someone said that :).

    It takes dedication, paptience, determination, and the will to learn every aspect if you plan on getting your game/hack/mod anywhere, with or without a team.

    Developement teams often fail more than a lone wolf because EVERYONE in the team needs to posess the qualities that make the person behind the game/hack/mod sucessful.
     

    Xela

    Do you believe in yourself?
    349
    Posts
    16
    Years
    • Seen Feb 18, 2024
    Well, I don't actually hate teams but I'm more happy being able to learn and do it all by myself.
    I see threads for teams only for a single hack, which could be done by around 3 people.
    IMO, I would say you learn and experience more if you work for yourself. (And yes, I'm working on a hack by myself)
     

    Ninja Caterpie

    AAAAAAAAAAAAA
    5,979
    Posts
    16
    Years
  • There is a reason that games like Diablo, WOW, and pretty much any game ever developed and mass marketed, was not made by a single person, because it takes a lot of work.
    [/CENTER]

    Let me remind you I said "hacking teams".

    This is generalised into "Pokemon hacking teams" because this is mostly a Pokemon hacking board. Compare Brown and whatever that one of Rom Reavers with a beta is. Brown is much better. Compare Moonshine and Fenju...actually, that's being obnoxiously self-praising, but yeah...it's just that without a team, you work faster on a hack, as relying on people isn't necessarily fast. And the results are either the same or better.
     

    Worldslayer608

    ಥдಥ
    894
    Posts
    16
    Years
  • Let me remind you I said "hacking teams".

    This is generalised into "Pokemon hacking teams" because this is mostly a Pokemon hacking board. Compare Brown and whatever that one of Rom Reavers with a beta is. Brown is much better. Compare Moonshine and Fenju...actually, that's being obnoxiously self-praising, but yeah...it's just that without a team, you work faster on a hack, as relying on people isn't necessarily fast. And the results are either the same or better.

    The idea and theory behind a Development team/hacking team/mod team, whatever you want to call it, is consistent, no matter what game/platform it is for.

    Saying you work faster on a hack by yourself is rubbish. Some cases that might be true, but you have to remember that some people learn as they work, they will sprite out all their sprites, then look into how to insert them, then learn how to script a battle using them. Unless you know it all before hand, chances are it will not be faster.


    I am not saying working on a hack alone is bad, I am merely saying that those who are saying that teams are overrated seem to be looking at only a small fraction of the big picture. As a hacking team is just as vulnerable to failure as one person making a single hack. It is not how many people are working on the project, it is how dedicated those working on the project are, that bring it full circle.
     

    colcolstyles

    Yours truly
    1,588
    Posts
    15
    Years
  • I'd like to add on to my last post.

    If you're just beginning as a hacker, join a team. Quite honestly, you're going to be terrible. I was, everyone was. I remember the first team I was on. It was terrible. But I just had so much fun doing it. We never really made anything worthy of posting but the whole experience was truly amazing. So I'd recommend that you find your niche, and join a team with that skill. You most likely won't make anything and most, if not all, of the people on the team will quit eventually and leave the forums. But, I must say that I've never had more fun while hacking. These days, I have to worry about quality and all that crap but back when I was naïve, that didn't matter at all.

    BUT, if you're actually trying to make something of worth, then I recommend hacking alone for the reason(s) in my last post.
     

    Tomorrow

    Noticed me much?
    12
    Posts
    15
    Years
  • Hmm, iGuess.

    iGuess, I sort of have a team.. However, I try do everything by myself. When I need something done, I prefer to do it myself, because I wanna learn. Sometimes, I ask friends, if they would do something for me, like one map, a script.. But thats when Im busy with something else.

    I agree hacking teams are overated, but, only lazy people use teams. Fact.
    On the other hand, you might not be good at something, then again, you could.. Learn it?

    So im half and half, in-between the line.
     

    Ninja Caterpie

    AAAAAAAAAAAAA
    5,979
    Posts
    16
    Years
  • The other game development things, making pure awesome games from scratch, they require tonnes of effort in every single department, and its rigged-hard to be able to do it all at once by yourself. Plus, I doubt they wait for each other to do everything, then do the next thing.

    Hacking requires not-as-much knowledge on each subject to make a good one, and thus one person can learn it all and make a good hack at the same time.
     

    Thrace

    @tion
    1,048
    Posts
    16
    Years
    • Seen Oct 2, 2016
    In my experience creating a hack with a team just isn't a good idea. People on this forum just aren't mature enough to work together in a team. While its true that real world things get in the way of hacking if you say you're going to do something you can't use having real world commitments as an excuse for not doing it.

    I don't agree with what Ninja Caterpie said about being a "jack of all trades, master of none". Most of the people that are really good at mapping for example are also some of the best scripters. There are situations where you have to rely on others (spriting for example) but I wouldn't consider that being part of the team. Its more like... a commission.
     

    IIMarckus

    J946@5488AA97464
    402
    Posts
    16
    Years
    • Seen Feb 21, 2024
    There is a reason that games like Diablo, WOW, and pretty much any game ever developed and mass marketed, was not made by a single person, because it takes a lot of work.
    These games are also made by people who are being paid. I think that explains the success more than anything else.

    It is true that hacking teams can be successful. Teams started at Pokécommunity, however, generally are not.
    In my experience creating a hack with a team just isn't a good idea. People on this forum just aren't mature enough to work together in a team. While its true that real world things get in the way of hacking if you say you're going to do something you can't use having real world commitments as an excuse for not doing it.

    I don't agree with what Ninja Caterpie said about being a "jack of all trades, master of none". Most of the people that are really good at mapping for example are also some of the best scripters. There are situations where you have to rely on others (spriting for example) but I wouldn't consider that being part of the team. Its more like... a commission.
    You are so right that I think I'll quote you again just for the emphasis.
    In my experience creating a hack with a team just isn't a good idea. People on this forum just aren't mature enough to work together in a team. While its true that real world things get in the way of hacking if you say you're going to do something you can't use having real world commitments as an excuse for not doing it.

    I don't agree with what Ninja Caterpie said about being a "jack of all trades, master of none". Most of the people that are really good at mapping for example are also some of the best scripters. There are situations where you have to rely on others (spriting for example) but I wouldn't consider that being part of the team. Its more like... a commission.
     
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