I mentioned this elsewhere, but it probably bears repeating here as well; while the resource is good, there are definitely a fair amount of issues with the resource when I tried to use it.
This script creates screen like HGSS. It supports mouse mode.
How to use
Put this script above "Main"
Download This. Put these graphics in Graphics\Pictures\Pokegear HGSS
You can set the maps where player can call in def canCall, find put the number in map = []
Example: map = [2] # It means when you go to map 2, you can't call.
You can set new music ListMusicRadio, read the lines and you can add this.
Code
Link
Credit
bo4p5687
Richard PT (graphics)
can you add a dynamax max raid data to it
This script creates screen like HGSS. It supports mouse mode.
How to use
Put this script above "Main"
Download This. Put these graphics in Graphics\Pictures\Pokegear HGSS
You can set the maps where player can call in def canCall, find put the number in map = []
Example: map = [2] # It means when you go to map 2, you can't call.
You can set new music ListMusicRadio, read the lines and you can add this.
Code
Link
Credit
bo4p5687
Richard PT (graphics)
Is there any way that both pokegears work like maling old one diferent thing
class PokemonPokegearScreen
class PokemonPokegearScreenHGSS
class PokemonPokegear_Scene
class PokemonPokegear_SceneHGSS
pbFadeOutIn {
scene = PokemonPokegear_SceneHGSS.new
screen = PokemonPokegearScreenHGSS.new(scene)
screen.pbStartScreen
@scene.pbRefresh
}