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[ARCHIVE] Simple Questions (SEARCH BEFORE ASKING A QUESTION)

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King Mario

Hacker in training
15
Posts
17
Years
  • Seen Aug 29, 2010
I has trouble when I uses EliteMap to edit in Pokémon Emerald. When I has choosed LEvel it always says ''Run-time error '9': Subscript out of range''. What should I do?
Why do everbody ignore me?
 

BlackDragonite

Austrian Pokémon Expert
191
Posts
17
Years
I try to hack saphir.

New problem:
I tried to change the maps with EliteMap, but when I loaded the ROM I wasn´t able to load a level. (2 days ago it worked)
 
48
Posts
17
Years
  • Seen Jun 19, 2008
i have a question
i want to make a hack with kyledove's romsbase
but that one got so many glitches like wrong tree places and no gyms and all so i wanted to just change the grass tiles and the ground and trees with out applying the rom base
i wanted to change this th this
pokemonruby1oq4.png

pokemonrubypatchedfu2.png

everytime i export that patched graas and import it with the normal ruby i get strange colour
on the patched one it showed good one pallete 2. but on the normal one its showed reallt bad at pallete 2 (and other palletes)
sorry for my english
 
1,372
Posts
18
Years
  • Age 33
  • Seen Jan 18, 2021
RikotheFoxKid said:
how can i change the text in battle? because advance text wont do it, unless im not noticing something. i just got it to work yesterday.

Just do a Search through the Text using A-Text, the Search function to the right should help and then you need to write the text to the ini file to edit.
 

kaz

2
Posts
17
Years
  • Seen Apr 11, 2007
im a hacking noob and i need to know how i can put overworld pokemon into a game they arent usually in (like putting Zapdos into emerald the way he is in FireRed)
 

Jeremy

<font color="deepskyblue">Sweetie</font>
4,728
Posts
20
Years
im a hacking noob and i need to know how i can put overworld pokemon into a game they arent usually in (like putting Zapdos into emerald the way he is in FireRed)

Well sweetie, one method you can do is to use TLP (it comes with Elitemap), and search for the tiles of a Pokémon who's overworld sprite dimensions are the same (like Regirock, etc.) and replace them with Zapdos's overworld sprite.
 
83
Posts
17
Years
  • Seen Aug 14, 2021
I have a queston.

1. Why can't I edit emerald in elitemap and pet?
2. How do you chance the player's icon in the world map?
3. And how do I use Mid2agb with midis?
4. When I using ruby for tilemolester, it says: "XML parser IO error.
 
Last edited:
16
Posts
18
Years
  • Seen Mar 25, 2011
Where can I find an updated PokeRoms.ini?

I'm trying to open a Emerald (U) rom but all I get is "Run-time error '9': Subscript out of range".
 
6,355
Posts
18
Years
  • Seen Apr 16, 2020
I have a queston.

1. Why can't I edit emerald in elitemap and pet?
2. How do you chance the player's icon in the world map?
3. And how do I use Mid2agb with midis?
4. When I using ruby for tilemolester, it says: "XML parser IO error.

1. The newest version of EliteMap supports emerald but PET doesn't.

2. It's in unLZ.

4. I don't know why, try re-downloading Tile Molester.
 

Hyunbin

w00t!~
166
Posts
17
Years
anybody know if it's possible to change your starting position in leafgreen?
like instead of appearing in your room, i'd like the player to appear in a port (for boat transportation)
 

King Mario

Hacker in training
15
Posts
17
Years
  • Seen Aug 29, 2010
You should both use Advance Map. It's easier and it has more features.

And make sure the N-E-A's ini folder is in the same folder as N-E-A or no ROM will open.
It still dosen't work with either EliteMap or AdvanceMap.
 
1,372
Posts
18
Years
  • Age 33
  • Seen Jan 18, 2021
RikotheFoxKid said:
i still dont get it! can you tell me exactly how you do it, like an example?

Open your rom in A-Text, on the side you should see search, search for the part of text you want and then when you have found it, write it to the ini file. After doing that exit the search function and you should see the text you found under one of the options there.

Who? said:
Where can I find an updated PokeRoms.ini?

I'm trying to open a Emerald (U) rom but all I get is "Run-time error '9': Subscript out of range".

Hmm..I am uncertain where to get one but you could use AdvanceMap to map and make new tiles, Unlz.Gba can do many parts of the graphics eg. Trainer and Pokemon sprites, TLP can edit the overworld sprites and Hex can edit the Trainers Pokemon.

ASHYLEGS said:
Does anyone have indexed sprites for the Sinnoh Pokemon?

Try StudioPokemon, it is a spanish site I think, but they d have some indexed DP sprites.

Hyunbin said:
anybody know if it's possible to change your starting position in leafgreen?
like instead of appearing in your room, i'd like the player to appear in a port (for boat transportation)

You could change the second tileset and remap your room into a pier, then you can edit the warp so you can exit the area, otherwise you would probably either have to script a new one or repoint alot of things using hex.
 

Martin Yiu

disappeared... forever
493
Posts
18
Years
  • Seen Feb 8, 2008
jonicito's question: 3. And how do I use Mid2agb with midis?
My answer: Put the midi file, mid2agb and sappy (you will need it) into the same directory. Then drag the midi and drop it on the mid2gba/agb (i don't remember) executable. And now copy the ROM and open the copy in Sappy. Now, choose the song you want to replace with the new one and click on the Assemble song option. Choose your *.s file which was created and write the free offset (like 800000) and voiceset offset (you will find one near the song's name while playing) which probably works with the song and then click on the Assemble that ugly thing! button. Wait a while, then click OK when a prompt appears and try the song out. Before you click on the play button, look at the song's name. If Sappy crashes, don't worry and open the Sappy.xml (or something like that - xml file) and look for the name of your song (Pallet town for example - imagine you replaced this one and name lasts). Then, write down its hex number (e.g. 12C) and now open your ROM with AdvanceMap. Open the header view tab in the town which has to have the song. Now, write the hex number for the song (you need AM 1.82) and save your ROM. Now, open it with your emulator and try if the song works. If not, try with another voiceset (the assembly) and the same free offset.
 
48
Posts
17
Years
  • Seen Jun 19, 2008
i have a question
i want to make a hack with kyledove's romsbase
but that one got so many glitches like wrong tree places and no gyms and all so i wanted to just change the grass tiles and the ground and trees with out applying the rom base
i wanted to change this th this
pokemonruby1oq4.png

pokemonrubypatchedfu2.png

everytime i export that patched graas and import it with the normal ruby i get strange colour
on the patched one it showed good one pallete 2. but on the normal one its showed reallt bad at pallete 2 (and other palletes)
sorry for my english
 
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