Nyu, giving justice 500 more might be a bit too much seeing as how it will also gain 300 from Court (Resulting in 1800) and that ability does some rather nasty stuff in combination with cards like Forced Back. Meh...maybe raise it up to 1300 at most. Now to sort out this jungle of messed up wordings:
@Fallen:
Zach Young: There's no pyro attribute; that should be fire. Also, the effect should just be "Increase the Atk and Def of this card by 100 x the combined number of Zombie type monsters in both players' graveyards." Meh, weak card; zombies don't make a habit of staying in the graveyard and this card is worthless if they don't. At most you'll probably get a boost from a Pyramid Turtle or two, but most likely this one will just fail. :\
AJ Valentine: What's with these card names? o.O Anyways, same wording problem as with the previous card. Slightly more useful than its predecessor, but still pretty much a failure because so few people uses zombies. Lukewarm Atk boosts in general aren't that hot anyway.
The Fool: Screwed up wording once more, should be "During each of your Standby Phases, your opponent loses 250 Life Points." Also, that's tribute; not sacrifice. Meh, the damaging effect is way too weak to be useful, but the Atk is passable.
The Magician: Wording, wording; "During each of your Battle Phases, pay 1000 Life Points, otherwise this card is destroyed.". That LP cost renders it utterly useless, though; the protection isn't a big deal since big monsters get stolen or Smashing Grounded anyway.
The Empress: Do I even need to mention that the wording is all wrong? *Sigh* "Discard two cards from your Hand to select one card on your opponent's Field and destroy it." Bad trade-off; I'd sooner take my chances with Snipe Hunter.
The Emperor: "Tribute this face-up card on the Field to Special Summon one [Insert card names here]"...there's just so much wrong with how you have worded this. First off: as it is it can't summon anything because there are no cards with the names you mentioned. In effects like this you have to give the full card name of the monster you want to specify, otherwise it won't work, and since there's no 'Type whatever' in the cards declared here the effect has no legal targets. Also, special summon from where and how many? :\
The Hierophant: What the fudge is up with that flip effect? If you want a burn effect then make it a burner, but risking an 1800 Atk beatstick for 500 direct damage is just plain stupid.
The Lovers: Again, there are no allowed targets. 'Tarot card' means 'Card with tarot in its name' and there aren't any. -.-
The chariot: Why on earth would anyone want to play this? 500 LP is practically nothing, and because it's a flip effect this one effectively can't be used as a wall without suiciding itself. Also, that should be "Gain 500 Life Points then this card is destroyed.".
Justice: Tribute; not sacrifice. Also, it's ridiculously exploitable since you haven't put any limit on what fusion monsters you can summon. Just play this to pull out Cyber Twin, the recur it with Premature Burial later and tribute again for another Cyber Twin. Also, you have to learn not to give every monster a beatstick Atk. There should be a balance in power between card effects and stats. -.-
The Hermit: "Reduce the Def of a monster on your Field by half, then increase the selected monster's Def by 1000.". Absolutely lousy card; to apply that effect the target monster would have to be face-up, and it takes an incredibly stupid player to attack a face-up defense position monster with a weaker monster. Plus, anything with a def of 2000 or more doesn't gain anything from this effect, bringing it to an all new level of pointlessness.
Wheel of Fate: Wtf? This card can only be summoned when it's special summoned? That's a contradiction in term. "This card may not be Normal Summoned or Set. This card can only be Special Summoned by tributing [Insert situational tributes here] from your Field." I'm not even going to bother sorting out that messed up Atk and Def determination since the boundaries are already overlapping. While you have 2000 life points then it should, according to that effect, have both 2000 and 3000 Atk and Def at the same time. If you can't tell the contradiction here then you're a lost cause. Also, five situational tributes for a monster that's barely worth it in the first place is just plain sad. I see no use for this card whatsoever.
Strength: "During each of your Standby Phases, pay 1000 Life Points. If you do not, this card is destroyed." Seriously, how many high Atk monsters will it take to make you satisfied? Not really worth it either.
The Hanged Man: Again, why would anyone play it? The moment you try to attack with it its Atk immediately drops to 1500 and then it's all downhill from there.
Death: Exiled Force does this already.
Temperance: A but if an overblown effect concerning the stats and level, but it's hardly going to bail out all the other pointless ones. Brain Control and Smashing still get rid of it.
The Devil: Again, your wording is not from this world. 'Turn against' is not a card effect, that's "Select and control one monster on your opponent's Field". Also, the first provision should be "When this card is summoned (including Flip Summon) tribute all monsters on your Field except for this card. While this card is face-up on your Field, you may not summon or set any monsters.". This one is just crying for a Fiend type too. Anyways, giving up a field's worth of monsters for this just seriously isn't worth it. -.-
The Tower: Where do you get these wordings from? Please, go look at an actual YGO card right now. The first effect can't really be worded out in YGO style, and quite frankly there's no feasible reason for anyone getting to use it, but the second one should be "Once per turn, when your opponent declares an attack against a monster on your Field you may switch the target of the attack to this card.". Another one that's not even nearly earning its keep.
The Star: See above for the life point cost wording. Second effect: "At the end of your Battle Phase, this card is switched into Defense Position.". The stats are complete overkill; even Goblin Attack Force tops at 2300, and that one stays in defense for two turns.
The Moon: That first effect has got to be one of the randomest ever. *Sigh* "While this card is face-up on the Field, 'Umi' on the Field is destroyed. Increase the Atk and Def of all Water attribute monsters on the Field by 500."
The Sun: "While this card is face-up on the Field, increase the Atk and Def of all Fire attribute monsters on the Field by 500 and decrease the Atk and Def of all Water attribute monsters by the same amount."
Perfect Almagation: Just copy Polymerization's effect and slap on "A monster fusion summoned by this effect may not be selected as a target for 'De-Fusion'.", I seriously don't understand why anyone would want to cut down on the amount of available support cards, though.
The rest consist of a couple of pointless vanillas, brokenly high Atk fusions, and incorrectly worded Equip Spells.
...
Honestly, barely any usable ones in the lot. The names remind me of the arcana force monsters, but unlike them these have no cool or innovative effects and no synergy with each other and the few effects that they do have bear no relevance to the qualities of their tarot counterparts. Broken wordings are a rule rather than an exception. Honestly: quality over quantity. The tarot figures have some neat potential but these aren't living up to it at all. T_T