I made these for an RP, ACC trold me to post them here and says I've got a 'problem with wording' on a few of them. And now I read through them I see there is >.>
Jet, Skunk of the Sea.
4*/ Beast/Effect/Water
[FONT=Arial, sans-serif]Atk:1500/Def:1300[/FONT]
[FONT=Arial, sans-serif]If this monster is the only card on the field that you control; when normal summoned, flip summoned or special summoned you may draw two cards, if this monster is normal summoned, flip summoned or special summoned when you already control a monster discard 1 card from your hand.[/FONT]
[FONT=Arial, sans-serif]Static, Skunk of Thunder.[/FONT]
[FONT=Arial, sans-serif]4*/ Beast/Effect /Light[/FONT]
[FONT=Arial, sans-serif]Atk: 1900/Def 1300[/FONT]
[FONT=Arial, sans-serif]If this card is sent to the graveyard from your hand by the effect of a card you may special summon one 'Static, Skunk of Thunder" from your deck.[/FONT]
[FONT=Arial, sans-serif]Scout, Skunk of the Forest.[/FONT]
[FONT=Arial, sans-serif]4*/ Beast/ Effect/Earth.[/FONT]
[FONT=Arial, sans-serif]Atk: 1000/Def: 500[/FONT]
[FONT=Arial, sans-serif]Once per turn you may send this card from your field to your deck to special summon any 'Skunk' monster from your deck with four stars or less. If this card is destroyed as a result of battle special summon it from the field and increase it's attack points by 1000. If you special summon this monster in this way it is destroyed at the end of your turn.[/FONT]
[FONT=Arial, sans-serif]Morph, Skunk of a Different Dimension.[/FONT]
[FONT=Arial, sans-serif]5*/ Beast/ Effect/ Dark.[/FONT]
[FONT=Arial, sans-serif]Atk: 2100/Def: 1200[/FONT]
[FONT=Arial, sans-serif]Once per turn you may sacrifice one 'Skunk' monster on your side of the field and change the name of 'Morph, Skunk of a Different Dimension' into the name of any 'Skunk' monster from your deck. When this card is destroyed as a result of battle it is removed from play. When this card is removed from play you may sacrifice 300 life points to special summon any monster with the same name as this card when it is removed from play. [/FONT]
[FONT=Arial, sans-serif]Arc, Skunk of a Higher Plain.[/FONT]
[FONT=Arial, sans-serif]1*/ Beast/ Effect/ Light.[/FONT]
[FONT=Arial, sans-serif]Atk: 0/ Def: 0[/FONT]
[FONT=Arial, sans-serif]As long as this card is face up on the field it cannot be destroyed as a result of battle. Apply battle damage normally. When this card is sent to the Graveyard as a result of battle, you can pay 700 Life Points. Then, Special Summon this card in face-up Defense Position during your next Standby Phase. [/FONT]
[FONT=Arial, sans-serif]Blaze, Skunk of Wild Flames.[/FONT]
[FONT=Arial, sans-serif]6*/ Beast/ Effect/ Fire.[/FONT]
[FONT=Arial, sans-serif]Atk:2300/Def:2300[/FONT]
[FONT=Arial, sans-serif]When this card is sent to the graveyard you may special summon two 'Blaze Tokens' Fire Attribute, Beast Atk: 0 Def: 500 in Defence mode. The Skunk tokens cannot change battle positions except by effect of the card 'Stop Defence'. When the Tokens are destroyed inflict 500 points of direct damage to all players.[/FONT]
[FONT=Arial, sans-serif]Hurricane, Skunk of the Wind.[/FONT]
[FONT=Arial, sans-serif]5*/ Beast/ Effect/ Wind.[/FONT]
[FONT=Arial, sans-serif]Atk:0 Def: 3000[/FONT]
[FONT=Arial, sans-serif]This card cannot be used as a tribute. If this card is face-up on the field in Defence mode you are allowed Draw 2 cards instead of one each turn if you wish. If this monster is in face-up attack position restore 2000 life points each turn. [/FONT]
[FONT=Arial, sans-serif]Terra, Skunk of the Earth.[/FONT]
[FONT=Arial, sans-serif]4*/ Beast/ Effect/ Earth.[/FONT]
[FONT=Arial, sans-serif]Atk: 400/ Def: 2100[/FONT]
[FONT=Arial, sans-serif]While this Card is in face-up defence position it can attack the opponents life points directly. [/FONT]
[FONT=Arial, sans-serif]Plasma, Leader of the Skunks.[/FONT]
[FONT=Arial, sans-serif]7*/ Beast/ Effect/ Earth.[/FONT]
[FONT=Arial, sans-serif]Atk: 3000/Def: 2300[/FONT]
[FONT=Arial, sans-serif]When this card is tribute summoned, special summoned or flip summoned you may discard two cards from your hand and then search your deck for any one Spell or Trap card. While this card is on the field no other 'Skunk' Monsters can be targeted.[/FONT]
[FONT=Arial, sans-serif]Vice, Hero of the Skunks.[/FONT]
[FONT=Arial, sans-serif]7*/ Ritual/ Effect/ Beast-Warrior/ Earth.[/FONT]
[FONT=Arial, sans-serif]Atk: 2500/ Def: 1000[/FONT]
[FONT=Arial, sans-serif]This monster can only be Ritual with the Ritual Spell Card, "Heroes' Flute". You must also offer monsters whose total Level Stars equal 7 or more as a Tribute from the field and/or your hand. When this card is Ritual summoned successfully you may search your deck or graveyard for any equip spell and attach it to this card. When this monster is destroyed it is removed from play.[/FONT]
[FONT=Arial, sans-serif]Arc, Skunk of the Highest Plane.[/FONT]
[FONT=Arial, sans-serif]9*/ Effect/ Fairy/ Light.[/FONT]
[FONT=Arial, sans-serif]Atk: 0 Def: 3400[/FONT]
[FONT=Arial, sans-serif]This monster cannot be normal summoned or set. This monster can only be special summoned with the effect of 'Ascending to the Highest Plane' increase your life points by 500 each turn that this card is in play. You may not summon or set any more monsters while this card is on the field.[/FONT]
[FONT=Arial, sans-serif]Heroes' Flute.[/FONT]
[FONT=Arial, sans-serif]Ritual Spell card.[/FONT]
[FONT=Arial, sans-serif]This card is used to Ritual summon 'Vice, Hero of the Skunks' y[FONT=Arial, sans-serif]ou must also offer monsters whose total Level Stars equal 7 or more as a Tribute from the field and/or your hand.[/FONT][/FONT]
[FONT=Arial, sans-serif][FONT=Arial, sans-serif]Sacred Sword of the Skunks.[/FONT][/FONT]
[FONT=Arial, sans-serif][FONT=Arial, sans-serif]Equip Spell Card.[/FONT][/FONT]
[FONT=Arial, sans-serif][FONT=Arial, sans-serif]This card can only be equipped to a 'Skunk' monster. Increase it's attack by 500 and Destroy any monster that battles with the equipped monster. When this card is destroyed inflict 200 Points of direct damage to your opponent.[/FONT][/FONT]
[FONT=Arial, sans-serif][FONT=Arial, sans-serif]Ascending to the Highest Plane.[/FONT][/FONT]
[FONT=Arial, sans-serif][FONT=Arial, sans-serif]Spell Card[/FONT][/FONT]
[FONT=Arial, sans-serif][FONT=Arial, sans-serif]Tribute one 'Arc, Skunk of a Higher Plane' and s[/FONT][FONT=Arial, sans-serif]huffle your hand back into your Deck and then special summon one 'Arc, the Skunk of the Highest Plane' and Special summon it to the field in face up defence position.[/FONT][/FONT]
[FONT=Arial, sans-serif][FONT=Arial, sans-serif]Skunk Hunk.[/FONT][/FONT]
[FONT=Arial, sans-serif][FONT=Arial, sans-serif]Spell card.[/FONT][/FONT]
[FONT=Arial, sans-serif][FONT=Arial, sans-serif]Sacrifice one Skunk Monster to destroy any monster on the field.[/FONT][/FONT]
[FONT=Arial, sans-serif][FONT=Arial, sans-serif]Swamp of the Skunks.[/FONT][/FONT]
[FONT=Arial, sans-serif][FONT=Arial, sans-serif]Field Spell[/FONT][/FONT]
[FONT=Arial, sans-serif][FONT=Arial, sans-serif]Increase the Atk of all 'Skunk' monsters by 500 Points. Once per turn you may return one Skunk monster from your Graveyard to your hand.[/FONT][/FONT]
[FONT=Arial, sans-serif]Skunk Stink Cannon.[/FONT]
[FONT=Arial, sans-serif]Quick play Trap.[/FONT]
[FONT=Arial, sans-serif]You may only activate this card when your opponent declares an attack. Destroy the attacking monster then you may equip this card to any 'Skunk' monster. The equipped monster gains 500 Atk points and losses 500 Def points.[/FONT]
[FONT=Arial, sans-serif]Vampire Skunk.[/FONT]
[FONT=Arial, sans-serif]Quick play Trap.[/FONT]
[FONT=Arial, sans-serif]You may only activate this card when your opponents attack targets a Skunk monster. Increase your life points by the Atk of the attacking monster.[/FONT]
[FONT=Arial, sans-serif]Kamikaze Skunk.[/FONT]
[FONT=Arial, sans-serif]Normal Trap.[/FONT]
[FONT=Arial, sans-serif]Place one 'Kamikaze Skunk Token' on your opponents side of the field (0 Atk/ 0 Def Earth attribute Beast) in Defence mode. Each time you opponent declares an attack add one counter to the token (Max 5). When the token is destroyed or reaches the maximum of 5 counters; inflict 200 points of damage to your opponents life points for each counter attached. The token cannot be used as a tribute.[/FONT]
[FONT=Arial, sans-serif]Chaos, Skunk of Life and Death.[/FONT]
[FONT=Arial, sans-serif]8*/Fusion / Effect / Beast /Earth.[/FONT]
[FONT=Arial, sans-serif]Atk: 1500/ Def: 1500[/FONT]
[FONT=Arial, sans-serif]([FONT=Arial, sans-serif]Arc, Skunk of a Higher Plain. + Morph, Skunk of a Different Dimension.)[/FONT][/FONT]
[FONT=Arial, sans-serif][FONT=Arial, sans-serif]This monster cannot be Special Summoned except by Fusion Summon. This card cannot be destroyed as a result of battle except by monsters of the 'LIGHT' or 'DARK' attributes. Any monster that battle with this card is destroyed at the end of the turn.[/FONT][/FONT]
[FONT=Arial, sans-serif][FONT=Arial, sans-serif]Char, Skunk of Dead Wood.[/FONT][/FONT]
[FONT=Arial, sans-serif][FONT=Arial, sans-serif]8*/Fusion/ Effect/ Beast/ Earth.[/FONT][/FONT]
[FONT=Arial, sans-serif][FONT=Arial, sans-serif]Atk: 2900/ Def: 2100[/FONT][/FONT]
[FONT=Arial, sans-serif][FONT=Arial, sans-serif]([/FONT][FONT=Arial, sans-serif]Scout, Skunk of the Forest. + Blaze, Skunk of Wild Flames.)[/FONT][/FONT]
[FONT=Arial, sans-serif][FONT=Arial, sans-serif]This monster cannot be Special Summoned except by Fusion Summon. When this card is destroyed as a result of battle special summon 3 Wood Tokens (Earth Attribute 0 Atk/ 0 Def, Plant) on your side of the field. Sacrifice one 'wood Token' Token to special summon any Skunk monster from your hand, deck or graveyard (ignoring the summoning conditions),with 3 Level stars or less. [/FONT][FONT=Arial, sans-serif]Sacrifice two 'Wood Token's Token to special summon a Skunk monster from your hand, deck or graveyard (ignoring the summoning conditions) with 4 stars or less and Sacrifice three 'Wood Token's to special summon a Skunk monster from your hand, deck or graveyard (ignoring the summoning conditions) with 7 Stars or less.[/FONT][/FONT]
[FONT=Arial, sans-serif][FONT=Arial, sans-serif]Wave, Skunk of Currents.[/FONT][/FONT]
[FONT=Arial, sans-serif][FONT=Arial, sans-serif]8*/Fusion/ Effect/ Beast/ Earth.[/FONT][/FONT]
[FONT=Arial, sans-serif][FONT=Arial, sans-serif]2500 Atk/ 500 Def.[/FONT][/FONT]
[FONT=Arial, sans-serif][FONT=Arial, sans-serif](Jet, Skunk of the Sea. + Static, Skunk of Electricity.)[/FONT][/FONT]
[FONT=Arial, sans-serif][FONT=Arial, sans-serif]This monster cannot be Special Summoned except by Fusion Summon. During battle between this attacking card and a Defence Position monster whose DEF is lower than the ATK of this card, inflict the difference as Battle Damage to your opponent. If this card attacks, it is changed to Defence Position at the end of the Damage Step. If this card is destroyed, destroy 1 monster your opponent controls. [/FONT][/FONT]
[FONT=Arial, sans-serif][FONT=Arial, sans-serif](Electrical Waves and Currents, Water Waves and Currents. Me so clever. And Puntasticasl) [/FONT][/FONT]
[FONT=Arial, sans-serif][FONT=Arial, sans-serif]Skunks, Original, No?[/FONT][/FONT]