Ah, I see. I know what you mean now. It seems that I just misplaced that. *corrects*
Thanks :)
And yes, it worked last time I used it that way. But anyway, I have wrong statemet there, and that's what I don't want.
EDIT/REPOST: The guide was accidentally deleted, a little problem occured. Now... The guide is restored - big thanks to Hiroshi Sotomura for his kindness and mainly for restoration of the guide.
Checkgender Guide
You might sometimes need to check if player chose male or female gender in the start. It can be handy when you want to call someone "dude" or "chick" - you know, it would be silly i a boy named e.g. Travis was called "chick" :D No, we cannot let that this way. There is a command that checks gender.
checkgender
You need to use compare command again.
compare LASTRESULT 0x*
Asterisk represents either 0 or 1 where 0 is male, 1 is female.
So, look at the example. If you wnat to put this into a script, don't forget to replace 0xoffset with valid offset e.g. 0xB00000
#org 0xoffset
lock
faceplayer
checkgender
compare LASTRESULT 0x1 - if player is female, then
if 0x1 goto 0xoffset2 - go to offset
... - if player is male, script continues normally.
release
end
#org 0xoffset2
...
release
end
As you should know basic message commands, I didn't put them into the example. If you want, you can try to make a script and then post it here to be checked.