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[Archive] Script help thread

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Lollypop

Member since '07 <300 posts
  • 250
    Posts
    16
    Years
    I was bored so I made a random script but it dosen't work.
    Here it is:
    #org $begin
    lock
    faceplayer
    message $1
    boxset 6
    release
    end

    #org $1
    $1 1 =\c\h01\h05Hi. \nWho are you?

    Could someone plz tell e whats wrong with it thx.

    P.S: I used Pokescript
     

    foullump

    Rom Hacking Guru
  • 221
    Posts
    17
    Years
    I was bored so I made a random script but it dosen't work.
    Here it is:
    #org $begin
    lock
    faceplayer
    message $1
    boxset 6
    release
    end

    #org $1
    $1 1 =\c\h01\h05Hi. \nWho are you?

    Could someone plz tell e whats wrong with it thx.

    P.S: I used Pokescript
    There's nothing wrong with it, as I see. It must be insertion problems.
    Can someone show me a basic battle script so you can verse a wild pikachu when you go up to it. Then it dissapears after you won the battle, I need it for Pokemon ruby. Thanks.

    Code:
    #org $go
    faceplayer
    wildbattle 25 10 0
    #raw 0x27
    setflag 0x1200
    removesprite 0x800F
    release
    end
    That should do it. But if you use XSE I can't help. (I hate that program) Just put 1200 for the sprite's ID in advance map. Assuming you want Pikachu to be at level 10...
     
    Last edited:

    dragonarche

    Is back :D
  • 458
    Posts
    16
    Years
    my event wont stop happening
    when i walk over it it keeps saing"iam lost agin"how do i make this only happen once
    script:

    #org $begin
    lock
    faceplayer
    checkflag 0x201
    message $lost
    $lost 1 =Iam lost agin!
    boxset 6
    setflag 0x201
    release
    end




    plesse help
     

    destinedjagold

    I do not exist.
  • 8,593
    Posts
    17
    Years
    • Seen May 26, 2024
    of course it won't stop. -,-
    ya forgot these...

    #org $begin
    lock
    faceplayer
    checkflag 0x201
    if b_true goto $done
    message $lost
    $lost 1 =I am lost again!
    boxset 6
    setflag 0x201
    release
    end

    #org $done
    release
    end
     

    Ninja Caterpie

    AAAAAAAAAAAAA
  • 5,979
    Posts
    16
    Years
    I was bored so I made a random script but it dosen't work.
    Here it is:
    #org $begin
    lock
    faceplayer
    message $1
    boxset 6
    release
    end

    #org $1
    $1 1 =\c\h01\h05Hi. \nWho are you?

    Could someone plz tell e whats wrong with it thx.

    P.S: I used Pokescript

    Hehehe, foullump, you messed up!

    Anyhows, ES, where the message is at the bottom: you put double 1 instead of a single 1...
     

    destinedjagold

    I do not exist.
  • 8,593
    Posts
    17
    Years
    • Seen May 26, 2024
    Hehehe, foullump, you messed up!

    Anyhows, ES, where the message is at the bottom: you put double 1 instead of a single 1...

    what do you mean by double 1..?
    it does suppose to look like that.

    for instance...

    Code:
    #org $start
    lock
    faceplayer
    message $hi
    boxset 6
    release
    end
    
    #org $hi
    $hi 1 = Hi.\nWho are you?

    and it's just the same as...

    Code:
    #org $start
    lock
    faceplayer
    message $1
    boxset 6
    release
    end
    
    #org $1
    $1 1 = Hi.\nWho are you?
     

    maoh4567

    that's what she said...
  • 44
    Posts
    16
    Years
    hey...does anyone knows what is the problem w/ this script...

    Spoiler:
     

    robie392

    Pokemon Prof.
  • 58
    Posts
    15
    Years
    in pokemon collisum you know the pirufy thing wre you pirufy your pokemon how could you make a script like that but for pokemon fire red english version
     

    Quilava's Master

    Shattered Dreams '13
  • 694
    Posts
    16
    Years
    • Seen Aug 14, 2023
    does anyone know what value # to put in a battle script to make it use in conjection with vs seeker. Like i wanna make a battle script that wrks and if i use the vs seeker than i can battle themn again
     

    Thrace

    @tion
  • 1,048
    Posts
    16
    Years
    • Seen Oct 2, 2016
    in pokemon collisum you know the pirufy thing wre you pirufy your pokemon how could you make a script like that but for pokemon fire red english version
    Umm, what exactly happens? I don't think its possible because you can't 'take' a pokemon from the player.

    does anyone know what value # to put in a battle script to make it use in conjection with vs seeker. Like i wanna make a battle script that wrks and if i use the vs seeker than i can battle themn again
    From what I can remember I think they use a special for the VS. Seeker. So you won't be able to sorry. But you can just use the scripts that are in it already. As an alternative you could just make a script that checks if the trainer flag has been set and if it has it could just go to a different trainerbattle.
     

    Lollypop

    Member since '07 <300 posts
  • 250
    Posts
    16
    Years
    I decided to use XSE but when I type this script, a blank box comes out:
    #Dynamic 0x376C3C

    #ORG @Main
    lock
    faceplayer
    Message @speak
    Boxset 0x6
    Release
    End

    #ORG @speak
    = I'm a little kid.
     

    12345

    Sky
  • 157
    Posts
    16
    Years
    • Seen Aug 18, 2016
    Can you tell me about "checkflag"?
    And i can use what flags in Ruby?
     
  • 7
    Posts
    16
    Years
    • Seen Sep 1, 2014
    Fire Red National Dex Script Offset

    does anyone know the national dex script offset for Fire Red? I'm working on an edit of Fire Red where you can catch all 386 Pokemon. You can't evolve Pokemon beyond Mew without it. If anyone knows it, plz tell me.
     

    KhaosKnight

    The 1 and only Khaotic Hacker
  • 355
    Posts
    16
    Years
    • Seen May 28, 2015
    what is the National Dex offset for emerald, i found 0x16F but i think that its firered because it doesnt work with emerald
     

    score_under

    Inactive; Former ROM hack tool author, ❤️
  • 526
    Posts
    18
    Years
    does anyone know the national dex script offset for Fire Red? I'm working on an edit of Fire Red where you can catch all 386 Pokemon. You can't evolve Pokemon beyond Mew without it. If anyone knows it, plz tell me.

    Code:
    special [color=#ff0000]FR_NATIONAL_DEX[/color]
    Or, if you don't have the only script editor with syntax highlighting,
    Code:
    special 0x16F
     
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