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[Archive] Script help thread

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Ninja Caterpie

AAAAAAAAAAAAA
  • 5,979
    Posts
    16
    Years
    What trouble are you having with it?

    Well, add 0x0 0x0 givepokemon section.
    You should add a fanfare and a goto for nicknaming.

    I copied this section from thethethethe's tutorial and changed it to be XSE-compatible.
    If you want, I'll write a complete script.

    Code:
    fanfare 0x13E
    message @pointer (You got Totodile!)
    boxset 4
    waitfanfare
    #raw 0x68
    setflag 0x828
    message @nickname (Would you like to give it a nickname)
    boxset 5
    compare LASTRESULT 0x1
    if b_true gosub @name
    message @care (Take care of Totodile!)
    boxset 6
    
    #org @name
    call 0x1A74EB
    return
     
  • 26
    Posts
    15
    Years
    • Seen Oct 24, 2010
    Ok, it works (for the most part) now, but afterwards, I don't have an Eevee.-


    Code:
     #Dynamic 0x26D429
    
    #ORG @begin
    Lock
    FacePlayer
    checkflag 0x200
    If B_TRUE goto @done
    message @starter
    boxset 6
    message @Ok
    BoxSet 5
    compare LASTRESULT 1
    If B_false goto @comeon
    message @good
    BoxSet 6
    #define givepokemon 133 5 0 0x0 0x0 0x0
    setflag 0x200
    setflag 0x828
    message @gotit
    boxset 6
    message @namepok
    boxset 5
    compare LASTRESULT 1
    If B_false goto @done
    message @done
    Release
    End
    
    message @comeon
    BoxSet 0x6
    goto @Ok
    
    message @done
    BoxSet 6
    Release
    End
    
    #ORG @starter
    = Prof. Maple: Ah my dear boy, I've\nbeen looking for \pyou. I have a favor to ask of you.\nI want you to have a pokemon,\pand make a complete list of\nPokemon for me using a poke dex.\pI will give you a\nPokemon for a partner.
    
    #ORG @Ok
    = How about it?
    
    #ORG @good
    = Wonderful!
    
    #ORG @comeon
    = Oh?\p Don't you want to follow in your\nfather's footsteps?
    
    #ORG @done
    = Go out and make us all proud
    
    #ORG @gotit
    =You received the Eevee!
    
    #ORG @namepok
    = Would you like to give a name to\n your new Eevee?
     

    Ninja Caterpie

    AAAAAAAAAAAAA
  • 5,979
    Posts
    16
    Years
    Hah!
    I did the same thing!
    Well, you don't have the nicknaming thing...and stuff...let's see....

    If you want the Eevee, you have to put it's dex number into hex. I had to learn that the hard way...xD Anyway, XSE has a hex/decimal calculator. Type a number into it. Click on Hex and it will convert it. :)

    You need #org before the parts you go to after checkflag and lastresult.

    Hmmmm...
    You don't need setflag 200, just use 828....

    Also, add this part after the give pokemon...

    Code:
    fanfare 0x13E (The got a Pokemon music)
    message @gotit (points to You got the Eevee!)
    boxset 4
    waitfanfare
    #raw 0x68
    setflag 0x828

    Then, make the LASTRESULT "if B_true" gosub @name

    And add this after the script:

    Code:
    #org @name
    call 0x1A74EB
    return
     

    Thrace

    @tion
  • 1,048
    Posts
    16
    Years
    • Seen Oct 2, 2016
    Great.
    I added it, repointed it, but it ends after the trainer battle...

    I have a question, if you use flags to hide sprites, are those flags set forever? (If you want the guy to stay hidden forever, that is)

    Hmm...I shouldn't trust FSF anymore... -opens Cygnus Hex Editor-
    Sorry didn't see that you had another question.
    To continue after a trainer battle you need:
    Code:
    trainerbattle 0x1 0x[trainer] 0x0 ...

    How can I change font text in Ruby?
    You have to change it in TLP or TileMolestor. Try PMing Diggeh I think he knows the offsets.

    (As the title cleary states). I wanted to make a script where somebody gives you a totodile. Tell me what's wrong.

    #Dynamic 0x3B4EB4

    #org @start
    lock
    faceplayer
    checkflag 0x201
    if b_true goto @done
    message @1
    boxset 5
    compare LASTRESULT 0x1
    if b_true goto @take
    message @2
    boxset 6
    release
    end

    #org @done
    message @3
    boxset 6
    release
    end

    #org @take
    givepokemon 0x4 0x5 0x0
    message @3
    boxset 6
    setflag 0x201
    release
    end

    #org @1
    = Hello \v\h01!\nI'd like you to do something for me.\pWill you do it?

    #org @2
    = That's okay.\pMaybe I can find someone\nelse to do it.

    #org @3
    = Sorry.\nThat was my last pokemon!
    Not sure if dark Lakitu answered this but I just noticed that you need 0x0 0x0 0x0 after the givepokemon.

    Ok, it works (for the most part) now, but afterwards, I don't have an Eevee.-


    Code:
     #Dynamic 0x26D429
    
    #ORG @begin
    Lock
    FacePlayer
    checkflag 0x200
    If B_TRUE goto @done
    message @starter
    boxset 6
    message @Ok
    BoxSet 5
    compare LASTRESULT 1
    If B_false goto @comeon
    message @good
    BoxSet 6
    [B]#define[/B] givepokemon 133 5 0 0x0 0x0 0x0
    setflag 0x200
    setflag 0x828
    message @gotit
    boxset 6
    message @namepok
    boxset 5
    compare LASTRESULT 1
    If B_false goto @done
    message @done
    Release
    End
    
    message @comeon
    BoxSet 0x6
    goto @Ok
    
    message @done
    BoxSet 6
    Release
    End
    
    #ORG @starter
    = Prof. Maple: Ah my dear boy, I've\nbeen looking for \pyou. I have a favor to ask of you.\nI want you to have a pokemon,\pand make a complete list of\nPokemon for me using a poke dex.\pI will give you a\nPokemon for a partner.
    
    #ORG @Ok
    = How about it?
    
    #ORG @good
    = Wonderful!
    
    #ORG @comeon
    = Oh?\p Don't you want to follow in your\nfather's footsteps?
    
    #ORG @done
    = Go out and make us all proud
    
    #ORG @gotit
    =You received the Eevee!
    
    #ORG @namepok
    = Would you like to give a name to\n your new Eevee?
    What is that define for? You need to delete it.
     

    .Seth

    .explorer.
  • 1,644
    Posts
    15
    Years
    Dark Latiku, I took your advice. but it still won't compile. What did I do wrong this time?

    #dynamic 0x3B4EEF

    #org @start
    lock
    faceplayer
    checkflag 0x828
    if b_true goto @done
    message @1
    boxset 5
    compare LASTRESULT 0x1
    if b_true goto @take
    message @2
    boxset 6
    release
    end
    #org @done
    message @3
    boxset 6
    release
    end
    #org @take
    givepokemon 0x9D 0x0 0x0
    fanfare 0x13E
    message @pointer
    boxset 4
    waitfanfare
    #raw 0x68
    setflag 0x828
    message @nickname
    boxset 5
    compare LASTRESULT 0x1
    if b_true gosub @name
    message @care
    boxset 6
    end

    #org @1
    = I can't take care of\nthis rowdy TOTODILE.\pWould you like it?

    #org @2
    = Thank you so much!

    #org @pointer
    = You got a Totodile!

    #org @name
    call 0x1A74EB
    return

    #org @care
    = Take good care of him!
     
  • 5
    Posts
    16
    Years
    • Seen Jul 15, 2008
    Hi guys this is my first post so please try to help me
    i got this script for pokescript straight from Irish Witch's tutorial


    #org $StartChik
    checkflag 0x800
    if B_True goto $NoBall
    message $Chick
    $Chick 1 = Chikorita!\lThe Fire Bird.\pTake the Chikorita?
    boxset 5
    compare LASTRESULT 1
    if B_False goto $PutBack
    givepokemon 152 5 0
    jingle
    message $GotChick
    $GotChick 1 = You Recieved a Chikorita
    boxset 6
    message $NameChick
    $NameChick 1 = Would You like to give Chikorita a name?
    boxset 5
    compare LASTRESULT 1
    if b_False goto $GiveDex
    Namepokemon
    setflag 0x203
    goto $GiveDex

    #org $StartShrew
    checkflag 0x800
    if B_True goto $NoBall
    message $Shrew
    $Shrew 1 = SandShrew!\lDesert Mole.\pTake the Sandshrew?
    boxset 5
    compare LASTRESULT 1
    if B_False goto $PutBack
    givepokemon 27 5 0
    jingle
    message $GotChick
    $GotShrew 1 = You Recieved a Sandshrew
    boxset 6
    message $NameShrew
    $NameShrew 1 = Would You like to give Sandshrew a name?
    boxset 5
    compare LASTRESULT 1
    if b_False goto $GiveDex
    Namepokemon
    setflag 0x204
    goto $GiveDex

    #org $StartWing
    checkflag 0x800
    if B_True goto $NoBall
    message $Chick
    $Wing 1 = Wingull!\lThe Ocean Bird.\pTake the Wingull?
    boxset 5
    compare LASTRESULT 1
    if B_False goto $PutBack
    givepokemon 152 5 0
    jingle
    message $GotGull
    $GotGull 1 = You Recieved a Wingull
    boxset 6
    message $NameGull
    $NameGull 1 = Would You like to give Wingull a name?
    boxset 5
    compare LASTRESULT 1
    if b_False goto $GiveDex
    Namepokemon
    setflag 0x205
    goto $GiveDex

    #org $GiveDex
    setflag 0x800
    setflag 0x801
    message $Pokedex
    $Pokedex 1 = I hope You like your new pokemon.\pWhile your on your journeys I have\la favour to ask you.\pProf OAK and I are trying to make an\lindex of everything pokemon.\pTake this pokedex with you and it\lwill log all the pokemon you see and catch.\pIt would greatly help our studies!
    boxset 6
    jingle
    message $GotDex
    $Gotdex 1 = You got the Pokedex!
    boxset 6
    end

    #org $PutBack
    message $PutBack
    $PutBack 1 = You put the pokeball back.
    boxset 6
    end

    #org $NoBall
    message $Lastball
    $Lastball 1 = You already have your pokemon.\nDont be so greedy!
    boxset 6




    I'm sure I've done everything Irish Witch said to do, after compiling i Gave the right offset and ID to each pokeball

    When I play it on VBA:
    The first pokeball offers a chikorita. If you enter yes, you get a chikorita and pokedex, but when you're done, the game thinks you're in the pokemon safari zone. If you enter no the game freezes.

    The Second pokeball offers a sandshrew. When you click yes, it says you you have recieved Chikorita. If you rename it, it becomes ???????? instead. In the end, you leave with no pokemon.

    The third pokeball offers chikorita and says gives a wingull, with the same result as the second pokeball.



    It seems to be that this particular script is messed up or I am doing something wrong. Please look through the script for errors and help me fix them- thanks in advance
     
    Last edited:

    Ninja Caterpie

    AAAAAAAAAAAAA
  • 5,979
    Posts
    16
    Years
    Dark Latiku, I took your advice. but it still won't compile. What did I do wrong this time?

    #dynamic 0x3B4EEF

    #org @start
    lock
    faceplayer
    checkflag 0x828
    if b_true goto @done
    message @1
    boxset 5
    compare LASTRESULT 0x1
    if b_true goto @take
    message @2
    boxset 6
    release
    end
    #org @done
    message @3
    boxset 6
    release
    end
    #org @take
    givepokemon 0x9D 0x0 0x0
    fanfare 0x13E
    message @pointer
    boxset 4
    waitfanfare
    #raw 0x68
    setflag 0x828
    message @nickname
    boxset 5
    compare LASTRESULT 0x1
    if b_true gosub @name
    message @care
    boxset 6
    end

    #org @1
    = I can't take care of\nthis rowdy TOTODILE.\pWould you like it?

    #org @2
    = Thank you so much!

    #org @pointer
    = You got a Totodile!

    #org @name
    call 0x1A74EB
    return

    #org @care
    = Take good care of him!

    Where does it say it's wrong? Cos on XSE, it'll tell you the line that has the problem...
    Uh...replace the givepokemon line with:

    givepokemon 0x9D 0x5 0x0 0x0 0x0.
    Remember, the second one is it's level. You do NOT want to get a lv0 Totodile as a starter.
    Then, it's items.
    After that, it's just space it needs to take up.
     

    Thrace

    @tion
  • 1,048
    Posts
    16
    Years
    • Seen Oct 2, 2016
    Hi guys this is my first post so please try to help me
    i got this script for pokescript straight from Irish Witch's tutorial


    #org $StartChik
    checkflag 0x800
    if B_True goto $NoBall
    message $Chick
    $Chick 1 = Chikorita!\lThe Fire Bird.\pTake the Chikorita?
    boxset 5
    compare LASTRESULT 1
    if B_False goto $PutBack
    givepokemon 152 5 0
    nop
    nop

    fanfare 0x13a
    message $GotChick
    $GotChick 1 = You Recieved a Chikorita
    boxset 4
    waitfanfare
    #raw 68

    setflag 0x800
    message $NameChick
    $NameChick 1 = Would You like to give Chikorita a name?
    boxset 5
    compare LASTRESULT 1
    if b_False goto $GiveDex
    Namepokemon
    setflag 0x203
    goto $GiveDex
    end

    #org $StartShrew
    checkflag 0x800
    if B_True goto $NoBall
    message $Shrew
    $Shrew 1 = SandShrew!\lDesert Mole.\pTake the Sandshrew?
    boxset 5
    compare LASTRESULT 1
    if B_False goto $PutBack
    givepokemon 27 5 0
    nop
    nop
    fanfare 0x13a

    message $GotChick
    $GotShrew 1 = You Recieved a Sandshrew
    boxset 4
    waitfanfare
    #raw 68

    setflag 0x800
    message $NameShrew
    $NameShrew 1 = Would You like to give Sandshrew a name?
    boxset 5
    compare LASTRESULT 1
    if b_False goto $GiveDex
    Namepokemon
    setflag 0x204
    goto $GiveDex
    end

    #org $StartWing
    checkflag 0x800
    if B_True goto $NoBall
    message $Wing
    $Wing 1 = Wingull!\lThe Ocean Bird.\pTake the Wingull?
    boxset 5
    compare LASTRESULT 1
    if B_False goto $PutBack
    givepokemon 152 5 0
    nop
    nop
    fanfare 0x13a

    message $GotGull
    $GotGull 1 = You Recieved a Wingull
    boxset 4
    waitfanfare
    #raw 68

    setflag 0x800
    message $NameGull
    $NameGull 1 = Would You like to give Wingull a name?
    boxset 5
    compare LASTRESULT 1
    if b_False goto $GiveDex
    Namepokemon
    setflag 0x205
    goto $GiveDex
    end

    #org $GiveDex
    setflag 0x801
    message $Pokedex
    $Pokedex 1 = I hope You like your new pokemon.\pWhile your on your journeys I have\la favour to ask you.\pProf OAK and I are trying to make an\lindex of everything pokemon.\pTake this pokedex with you and it\lwill log all the pokemon you see and catch.\pIt would greatly help our studies!
    boxset 6
    fanfare 0x13a
    message $GotDex
    $Gotdex 1 = You got the Pokedex!
    boxset 4
    waitfanfare
    #raw 68

    end

    #org $PutBack
    message $PutBack
    $PutBack 1 = You put the pokeball back.
    boxset 6
    end

    #org $NoBall
    message $Lastball
    $Lastball 1 = You already have your pokemon.\nDont be so greedy!
    boxset 6




    I'm sure I've done everything Irish Witch said to do, after compiling i Gave the right offset and ID to each pokeball

    When I play it on VBA:
    The first pokeball offers a chikorita. If you enter yes, you get a chikorita and pokedex, but when you're done, the game thinks you're in the pokemon safari zone. If you enter no the game freezes.

    The Second pokeball offers a sandshrew. When you click yes, it says you you have recieved Chikorita. If you rename it, it becomes ???????? instead. In the end, you leave with no pokemon.

    The third pokeball offers chikorita and says gives a wingull, with the same result as the second pokeball.

    It seems to be that this particular script is messed up or I am doing something wrong. Please look through the script for errors and help me fix them- thanks in advance
    There might be some more errors, I'm not sure its a late. Try it for now.
     
  • 5
    Posts
    16
    Years
    • Seen Jul 15, 2008
    dshayabusa, thanks a bunch, the script is quite a bit better, but still not completely working.

    After I go to each pokeball, it offers the correct pokemon. However, if I refuse and enter no, the Game freezes. If I enter yes, everything works fine and I get my pokemon. However, I seem to enter "Safari Mode" with a box in the left hand corner telling me how much time and balls I have left, with an option to "Retire" in the start menu. Also, after i pick up the pokeball it refuses to disappear. If i click a pokeball again after I get my pokemon, It says the right text "You already have your pokemon, don't be greedy" then freezes in a purple screen

    Here's the script, if any one can see any further errors in it

    #org $StartChik
    checkflag 0x800
    if B_True goto $NoBall
    message $Chick
    $Chick 1 = Chikorita!\lThe Fire Bird.\pTake the Chikorita?
    boxset 5
    compare LASTRESULT 1
    if B_False goto $PutBack
    givepokemon 152 5 0
    nop
    nop
    fanfare 0x13a
    message $GotChick
    $GotChick 1 = You Recieved a Chikorita
    boxset 4
    waitfanfare
    #raw 68
    setflag 0x800
    message $NameChick
    $NameChick 1 = Would You like to give Chikorita a name?
    boxset 5
    compare LASTRESULT 1
    if b_False goto $GiveDex
    Namepokemon
    setflag 0x203
    goto $GiveDex
    end

    #org $StartShrew
    checkflag 0x800
    if B_True goto $NoBall
    message $Shrew
    $Shrew 1 = SandShrew!\lDesert Mole.\pTake the Sandshrew?
    boxset 5
    compare LASTRESULT 1
    if B_False goto $PutBack
    givepokemon 27 5 0
    nop
    nop
    fanfare 0x13a
    message $GotChick
    $GotShrew 1 = You Recieved a Sandshrew
    boxset 4
    waitfanfare
    #raw 68
    setflag 0x800
    message $NameShrew
    $NameShrew 1 = Would You like to give Sandshrew a name?
    boxset 5
    compare LASTRESULT 1
    if b_False goto $GiveDex
    Namepokemon
    setflag 0x204
    goto $GiveDex
    end

    #org $StartWing
    checkflag 0x800
    if B_True goto $NoBall
    message $Wing
    $Wing 1 = Wingull!\lThe Ocean Bird.\pTake the Wingull?
    boxset 5
    compare LASTRESULT 1
    if B_False goto $PutBack
    givepokemon 152 5 0
    nop
    nop
    fanfare 0x13a
    message $GotGull
    $GotGull 1 = You Recieved a Wingull
    boxset 4
    waitfanfare
    #raw 68
    setflag 0x800
    message $NameGull
    $NameGull 1 = Would You like to give Wingull a name?
    boxset 5
    compare LASTRESULT 1
    if b_False goto $GiveDex
    Namepokemon
    setflag 0x205
    goto $GiveDex
    end

    #org $GiveDex
    setflag 0x801
    message $Pokedex
    $Pokedex 1 = I hope You like your new pokemon.\pWhile your on your journeys I have\la favour to ask you.\pProf OAK and I are trying to make an\lindex of everything pokemon.\pTake this pokedex with you and it\lwill log all the pokemon you see and catch.\pIt would greatly help our studies!
    boxset 6
    fanfare 0x13a
    message $GotDex
    $Gotdex 1 = You got the Pokedex!
    boxset 4
    waitfanfare
    #raw 68
    end

    #org $PutBack
    message $PutBack
    $PutBack 1 = You put the pokeball back.
    boxset 6
    end

    #org $NoBall
    message $Lastball
    $Lastball 1 = You already have your pokemon.\nDont be so greedy!
    boxset 6


    Now just in case I'm doing anything wrong I'll tell you what I did and please check if there are any mistakes

    1. compiled script, burned it to rom etc
    2. under Advance Map I put in the offset values. For each pokeball I gave the numver next to the start value- there was $startchick, $startshrew, and $startwing
    3. For the vanishing sprite I gave each pokeball an ID number; 203, 204, 205


    That's the script and what I did, so if you see any errors in here, please let me know.
    - Thanks in advance


     

    Ninja Caterpie

    AAAAAAAAAAAAA
  • 5,979
    Posts
    16
    Years
    I have a problem myself....
    Code:
    '-----------------------
    #org 0x328427
    checkflag 0x200
    if 0x1 goto 0x832847A
    msgbox 0x83284EA '"Get out of my way!"
    callstd 0x6
    applymovement MOVE_PLAYER 0x83284DD
    applymovement 0x3 0x83284E1
    waitmovement 0x0
    setflag 0x200
    trainerbattle 0x1 0x35 0x1 0x83284FE 0x8328532 0x832865C
    end
    
    '-----------------------
    #org 0x32847A
    end
    
    '-----------------------
    #org 0x32865C
    msgbox 0x8328759 '"Grr..."
    fadescreen 0x1
    hidesprite 0x3
    setflag 0x201
    fadescreen 0x0
    msgbox 0x832860F '"What's this? \n He must have droppe..."
    end
    
    
    '-----------
    ' Movements
    '-----------
    #org 0x3284DD
    #raw 53 'Jump in Place (Facing Up)
    #raw 0 'Face Down
    #raw FE 'End of Movements
    
    #org 0x3284E1
    #raw 11 'Step Up (Normal)
    #raw 11 'Step Up (Normal)
    #raw 11 'Step Up (Normal)
    #raw 11 'Step Up (Normal)
    #raw 11 'Step Up (Normal)
    #raw 11 'Step Up (Normal)
    #raw 11 'Step Up (Normal)
    #raw FE 'End of Movements
    
    
    '---------
    ' Strings
    '---------
    #org 0x3284EA
    = Get out of my way!
    
    #org 0x3284FE
    = Move it! \nHuh? \pYou want to stop me? \pBuahaha!!
    
    #org 0x328532
    = Argh! You beat me!
    
    #org 0x328759
    = Grr...
    
    #org 0x32860F
    = What's this? \n He must have dropped it... \pI better take it to April.

    It never shows "Grr" and, when it disappears, he reappears where he was!
     
    Last edited:

    score_under

    Inactive; Former ROM hack tool author, ❤️
  • 526
    Posts
    18
    Years
    I have a problem myself....
    Code:
    '-----------------------
    #org 0x328427
    checkflag 0x200
    if 0x1 goto 0x832847A
    msgbox 0x83284EA '"Get out of my way!"
    callstd 0x6
    applymovement MOVE_PLAYER 0x83284DD
    applymovement 0x3 0x83284E1
    waitmovement 0x0
    setflag 0x200
    trainerbattle 0x1 0x35 0x1 0x83284FE 0x8328532 0x832865C
    end
    
    '-----------------------
    #org 0x32847A
    end
    
    '-----------------------
    #org 0x32865C
    msgbox 0x8328759 '"Grr..."
    fadescreen 0x1
    hidesprite 0x3
    setflag 0x201
    fadescreen 0x0
    msgbox 0x832860F '"What's this? \n He must have droppe..."
    end
    
    
    '-----------
    ' Movements
    '-----------
    #org 0x3284DD
    #raw 53 'Jump in Place (Facing Up)
    #raw 0 'Face Down
    #raw FE 'End of Movements
    
    #org 0x3284E1
    #raw 11 'Step Up (Normal)
    #raw 11 'Step Up (Normal)
    #raw 11 'Step Up (Normal)
    #raw 11 'Step Up (Normal)
    #raw 11 'Step Up (Normal)
    #raw 11 'Step Up (Normal)
    #raw 11 'Step Up (Normal)
    #raw FE 'End of Movements
    
    
    '---------
    ' Strings
    '---------
    #org 0x3284EA
    = Get out of my way!
    
    #org 0x3284FE
    = Move it! \nHuh? \pYou want to stop me? \pBuahaha!!
    
    #org 0x328532
    = Argh! You beat me!
    
    #org 0x328759
    = Grr...
    
    #org 0x32860F
    = What's this? \n He must have dropped it... \pI better take it to April.
    It never shows "Grr" and, when it disappears, he reappears where he was!
    Make sure you have set his Person ID (just under Script Offset in Advancemap) to 0201.
     

    Thrace

    @tion
  • 1,048
    Posts
    16
    Years
    • Seen Oct 2, 2016
    dshayabusa, thanks a bunch, the script is quite a bit better, but still not completely working.

    After I go to each pokeball, it offers the correct pokemon. However, if I refuse and enter no, the Game freezes. If I enter yes, everything works fine and I get my pokemon. However, I seem to enter "Safari Mode" with a box in the left hand corner telling me how much time and balls I have left, with an option to "Retire" in the start menu. Also, after i pick up the pokeball it refuses to disappear. If i click a pokeball again after I get my pokemon, It says the right text "You already have your pokemon, don't be greedy" then freezes in a purple screen

    Here's the script, if any one can see any further errors in it

    #org $StartChik
    checkflag 0x800
    if B_True goto $NoBall
    message $Chick
    $Chick 1 = Chikorita!\lThe Fire Bird.\pTake the Chikorita?
    boxset 5
    compare LASTRESULT 1
    if B_False goto $PutBack
    givepokemon 152 5 0
    nop
    nop
    fanfare 0x13a
    message $GotChick
    $GotChick 1 = You Recieved a Chikorita
    boxset 4
    waitfanfare
    #raw 68
    setflag 0x800
    setflag 0x203
    message $NameChick
    $NameChick 1 = Would You like to give Chikorita a name?
    boxset 5
    compare LASTRESULT 0x1
    if 0x0 goto $GiveDex
    compare LASTRESULT 0x1
    if 0x1 goto $name

    end

    #org $name
    namepokemon
    goto $GiveDex
    end

    #org $StartShrew
    checkflag 0x800
    if B_True goto $NoBall
    message $Shrew
    $Shrew 1 = SandShrew!\lDesert Mole.\pTake the Sandshrew?
    boxset 5
    compare LASTRESULT 1
    if B_False goto $PutBack
    givepokemon 27 5 0
    nop
    nop
    fanfare 0x13a
    message $GotChick
    $GotShrew 1 = You Recieved a Sandshrew
    boxset 4
    waitfanfare
    #raw 68
    setflag 0x800
    setflag 0x204
    message $NameShrew
    $NameShrew 1 = Would You like to give Sandshrew a name?
    boxset 5
    compare LASTRESULT 0x1
    if 0x0 goto $GiveDex
    compare LASTRESULT 0x1
    if 0x1 goto $name

    end

    #org $StartWing
    checkflag 0x800
    if B_True goto $NoBall
    message $Wing
    $Wing 1 = Wingull!\lThe Ocean Bird.\pTake the Wingull?
    boxset 5
    compare LASTRESULT 1
    if B_False goto $PutBack
    givepokemon 152 5 0
    nop
    nop
    fanfare 0x13a
    message $GotGull
    $GotGull 1 = You Recieved a Wingull
    boxset 4
    waitfanfare
    #raw 68
    setflag 0x800
    setflag 0x205
    message $NameGull
    $NameGull 1 = Would You like to give Wingull a name?
    boxset 5
    compare LASTRESULT 1
    if b_False goto $GiveDex
    compare LASTRESULT 0x1
    if 0x0 goto $GiveDex
    compare LASTRESULT 0x1
    if 0x1 goto $name

    end

    #org $GiveDex
    setflag 0x801
    message $Pokedex
    $Pokedex 1 = I hope You like your new pokemon.\pWhile your on your journeys I have\la favour to ask you.\pProf OAK and I are trying to make an\lindex of everything pokemon.\pTake this pokedex with you and it\lwill log all the pokemon you see and catch.\pIt would greatly help our studies!
    boxset 6
    fanfare 0x13a
    message $GotDex
    $Gotdex 1 = You got the Pokedex!
    boxset 4
    waitfanfare
    #raw 68
    end

    #org $PutBack
    message $PutBack
    $PutBack 1 = You put the pokeball back.
    boxset 6
    end

    #org $NoBall
    message $Lastball
    $Lastball 1 = You already have your pokemon.\nDont be so greedy!
    boxset 6
    end


    Now just in case I'm doing anything wrong I'll tell you what I did and please check if there are any mistakes

    1. compiled script, burned it to rom etc
    2. under Advance Map I put in the offset values. For each pokeball I gave the numver next to the start value- there was $startchick, $startshrew, and $startwing
    3. For the vanishing sprite I gave each pokeball an ID number; 203, 204, 205


    That's the script and what I did, so if you see any errors in here, please let me know.
    - Thanks in advance
    *grumble* hates first pokemon scripts *grumble*

    All right, lets see...
    That should be all your problems fixed except the safari one. I have no idea what could be causing that. Try using a different script editor like PKSV or XSE.

    I have a problem myself....
    Code:
    '-----------------------
    #org 0x328427
    checkflag 0x200
    if 0x1 goto 0x832847A
    msgbox 0x83284EA '"Get out of my way!"
    callstd 0x6
    applymovement MOVE_PLAYER 0x83284DD
    applymovement 0x3 0x83284E1
    waitmovement 0x0
    setflag 0x200
    trainerbattle 0x1 0x35 0x1 0x83284FE 0x8328532 0x832865C
    end
    
    '-----------------------
    #org 0x32847A
    end
    
    '-----------------------
    #org 0x32865C
    msgbox 0x8328759 '"Grr..."
    fadescreen 0x1
    hidesprite 0x3
    setflag 0x201
    fadescreen 0x0
    msgbox 0x832860F '"What's this? \n He must have droppe..."
    end
    
    
    '-----------
    ' Movements
    '-----------
    #org 0x3284DD
    #raw 53 'Jump in Place (Facing Up)
    #raw 0 'Face Down
    #raw FE 'End of Movements
    
    #org 0x3284E1
    #raw 11 'Step Up (Normal)
    #raw 11 'Step Up (Normal)
    #raw 11 'Step Up (Normal)
    #raw 11 'Step Up (Normal)
    #raw 11 'Step Up (Normal)
    #raw 11 'Step Up (Normal)
    #raw 11 'Step Up (Normal)
    #raw FE 'End of Movements
    
    
    '---------
    ' Strings
    '---------
    #org 0x3284EA
    = Get out of my way!
    
    #org 0x3284FE
    = Move it! \nHuh? \pYou want to stop me? \pBuahaha!!
    
    #org 0x328532
    = Argh! You beat me!
    
    #org 0x328759
    = Grr...
    
    #org 0x32860F
    = What's this? \n He must have dropped it... \pI better take it to April.

    It never shows "Grr" and, when it disappears, he reappears where he was!
    Uhhh... I think his problem is that he doesn't have boxset 6 after the message.
     
  • 5
    Posts
    16
    Years
    • Seen Jul 15, 2008
    this is so close to working...
    I figured out how to change the Safari thing, I had to change the corresponding checkflag and setflags to 0X828

    However, if I refuse the offer to take a pokemon, the game freezes

    If I answer yes to "Would you like to give a name to your pokemon", the nickname does not work and I do not get a Pokedex.

    Also I'm not sure how to make the vanishing scripts work, I put 203, 204, 205 For the Person ID of each corresponding pokeball

    Script

    #org $StartChik
    checkflag 0x828
    if B_True goto $NoBall
    message $Chick
    $Chick 1 = Charmander!\lThe Lizard Pokemon\pTake the Charmander?
    boxset 5
    compare LASTRESULT 0x0
    if B_False goto $PutBack
    givepokemon 4 5 0
    nop
    nop
    fanfare 0x13a
    message $GotChick
    $GotChick 1 = You Recieved a Charmander!
    boxset 4
    waitfanfare
    #raw 68
    setflag 0x828
    setflag 0x203
    message $NameChick
    $NameChick 1 = Would You like to give \pCharmander a name?
    boxset 5
    compare LASTRESULT 0x1
    if 0x0 goto $GiveDex
    compare LASTRESULT 0x1
    if 0x1 goto $name
    end

    #org $name
    call 0x1A74EB
    goto $GiveDex
    end

    #org $StartShrew
    checkflag 0x828
    if B_True goto $NoBall
    message $Shrew
    $Shrew 1 = Squirtle!\lThe Turtle Pokemon\pTake the Squirtle?
    boxset 5
    compare LASTRESULT 0x0
    if B_False goto $PutBack
    givepokemon 7 5 0
    nop
    nop
    fanfare 0x13a
    message $GotChick
    $GotShrew 1 = You Recieved a Squirtle!
    boxset 4
    waitfanfare
    #raw 68
    setflag 0x828
    setflag 0x204
    message $NameShrew
    $NameShrew 1 = Would You like to give \pSquirtle a name?
    boxset 5
    compare LASTRESULT 0x1
    if 0x0 goto $GiveDex
    compare LASTRESULT 0x1
    if 0x1 goto $name
    end

    #org $StartWing
    checkflag 0x828
    if B_True goto $NoBall
    message $Wing
    $Wing 1 = Bulbasaur!\lThe Seed Pokemon\pTake the Bulbasaur?
    boxset 5
    compare LASTRESULT 0x0
    if B_False goto $PutBack
    givepokemon 1 5 0
    nop
    nop
    fanfare 0x13a
    message $GotGull
    $GotGull 1 = You Recieved a Bulbasaur!
    boxset 4
    waitfanfare
    #raw 68
    setflag 0x828
    setflag 0x205
    message $NameGull
    $NameGull 1 = Would You like to give \pBulbasaur a name?
    boxset 5
    compare LASTRESULT 1
    if b_False goto $GiveDex
    compare LASTRESULT 0x1
    if 0x0 goto $GiveDex
    compare LASTRESULT 0x1
    if 0x1 goto $name
    end

    #org $GiveDex
    setflag 0x829
    message $Pokedex
    $Pokedex 1 = I hope You like your new pokemon!\pWhile your on your journeys I have\la favour to ask you.\pWe are trying to make an\lindex of everything pokemon.\pTake this pokedex with you and it\lwill log all the pokemon you see and catch.\pIt would greatly help our studies!
    boxset 6
    fanfare 0x13a
    message $GotDex
    $Gotdex 1 = You got the Pokedex!
    boxset 4
    waitfanfare
    #raw 68
    end

    #org $PutBack
    message $PutBack
    $PutBack 1 = You put the pokeball back.
    boxset 6
    end

    #org $NoBall
    message $Lastball
    $Lastball 1 = You already have your pokemon.\nDont be so greedy!
    boxset 6
    end



     
    Last edited:

    Thrace

    @tion
  • 1,048
    Posts
    16
    Years
    • Seen Oct 2, 2016
    this is so close to working...
    I figured out how to change the Safari thing, I had to change the corresponding checkflag and setflags to 0X828

    However, if I refuse the offer to take a pokemon, the game freezes

    If I answer yes to "Would you like to give a name to your pokemon", the nickname does not work and I do not get a Pokedex.

    Also I'm not sure how to make the vanishing scripts work, I put 203, 204, 205 For the Person ID of each corresponding pokeball

    Script

    #org $StartChik
    checkflag 0x828
    if B_True goto $NoBall
    message $Chick
    $Chick 1 = Charmander!\lThe Lizard Pokemon\pTake the Charmander?
    boxset 5
    compare LASTRESULT 0x0
    if 0x1 gosub $PutBack
    givepokemon 4 5 0
    nop
    nop
    fanfare 0x13a
    message $GotChick
    $GotChick 1 = You Recieved a Charmander!
    boxset 4
    waitfanfare
    #raw 68
    setflag 0x828
    setflag 0x203
    message $NameChick
    $NameChick 1 = Would You like to give \pCharmander a name?
    boxset 5
    compare LASTRESULT 0x1
    if 0x0 gosub $GiveDex
    compare LASTRESULT 0x1
    if 0x1 gosub $name
    end

    #org $name
    call 0x1A74EB
    goto $GiveDex
    end

    #org $StartShrew
    checkflag 0x828
    if B_True goto $NoBall
    message $Shrew
    $Shrew 1 = Squirtle!\lThe Turtle Pokemon\pTake the Squirtle?
    boxset 5
    compare LASTRESULT 0x0
    if 0x1 gosub $PutBack
    givepokemon 7 5 0
    nop
    nop
    fanfare 0x13a
    message $GotChick
    $GotShrew 1 = You Recieved a Squirtle!
    boxset 4
    waitfanfare
    #raw 68
    setflag 0x828
    setflag 0x204
    message $NameShrew
    $NameShrew 1 = Would You like to give \pSquirtle a name?
    boxset 5
    compare LASTRESULT 0x1
    if 0x0 gosub $GiveDex
    compare LASTRESULT 0x1
    if 0x1 gosub $name
    end

    #org $StartWing
    checkflag 0x828
    if B_True goto $NoBall
    message $Wing
    $Wing 1 = Bulbasaur!\lThe Seed Pokemon\pTake the Bulbasaur?
    boxset 5
    compare LASTRESULT 0x0
    if B_False gosub $PutBack
    givepokemon 1 5 0
    nop
    nop
    fanfare 0x13a
    message $GotGull
    $GotGull 1 = You Recieved a Bulbasaur!
    boxset 4
    waitfanfare
    #raw 68
    setflag 0x828
    setflag 0x205
    message $NameGull
    $NameGull 1 = Would You like to give \pBulbasaur a name?
    boxset 5
    compare LASTRESULT 1
    if b_False goto $GiveDex
    compare LASTRESULT 0x1
    if 0x0 gosub $GiveDex
    compare LASTRESULT 0x1
    if 0x1 gosub $name
    end

    #org $GiveDex
    setflag 0x829
    message $Pokedex
    $Pokedex 1 = I hope You like your new pokemon!\pWhile your on your journeys I have\la favour to ask you.\pWe are trying to make an\lindex of everything pokemon.\pTake this pokedex with you and it\lwill log all the pokemon you see and catch.\pIt would greatly help our studies!
    boxset 6
    fanfare 0x13a
    message $GotDex
    $Gotdex 1 = You got the Pokedex!
    boxset 4
    waitfanfare
    #raw 68
    end

    #org $PutBack
    message $PutBack
    $PutBack 1 = You put the pokeball back.
    boxset 6
    end

    #org $NoBall
    message $Lastball
    $Lastball 1 = You already have your pokemon.\nDont be so greedy!
    boxset 6
    end



    Ahh I see I thought you were hacking R/S. I used to have a problem with goto so I started using gosub instead and it worked for me. It might work for you as well. gosub is pretty much the same as goto the only difference being that you can return from it (like call).

    can someone make a script where u dont have to capture a pokemon to complete a pokedex entry, you only have to meet it in battle.
    I've come across this before but I'm not 100% sure what it is. I believe you have to set a variable the number of a pokemon then use a special. I have no idea what they are though, sorry.
     

    0m3GA ARS3NAL

    Im comin' home...
  • 1,816
    Posts
    16
    Years
    I decided to make a custom pokemon Center script, where the nurse checks to see if you have pokemon, then she takes them, heals them, gives them back, and does the "^_^" face. The script works up until the animation of the ^_^ face, I think I have to make sure the script points at her, but I dont know what to put...

    .......................Here
    applymovement 0x0 @XXXXXX

    I try making it the same person event # as her (she is the first person on the map, so 0x1, right? this is my problem... help?)

    Where is my whole script, it is for starting towns with pokemon centers in them, you can use it if you give me, 0m3GA ARS3NAL, credit in the credits of your hack. (Change the Dynamic offset of course, hehe!

    Spoiler:
     
    Last edited:
  • 5
    Posts
    16
    Years
    • Seen Jul 15, 2008
    alright! everything is working except for vanishing sprites....they only vanish after i exit the room and enter again....
     

    KhaosKnight

    The 1 and only Khaotic Hacker
  • 355
    Posts
    16
    Years
    • Seen May 28, 2015
    Hey i am making a script using the Setmaptile command how do you get the map to reset, i used the special 0x8E, i think that is just for FR, i need this for a script in Emerald. Is the "special" value for reset different for emerald, and if so what is it? I tried searching for a setmaptile script already in the game(like in the elite 4 rooms) but i dont see any special command, does anyone know what it is?
     
  • 26
    Posts
    15
    Years
    • Seen Oct 24, 2010
    It keeps saying "unknown keyword &h1 at line 13"

    can anyone help?



    Code:
    #dynamic 0x6B0FD7
    
    #org @main
    lock
    faceplayer
    checkflag 0x800
    #define if b_true goto @done
    message @welcome
    boxset 6
    message @starter
    boxset 5
    compare LASTRESULT 0x1
    if b_true goto @good
    message @comeon
    boxset 6
    release
    end
    
    
    #org @good
    givepokemon 133 5 0
    fanfare 0x13E
    message @received
    boxset 4
    waitfanfare
    #raw 0x68
    setflag 800
    setflag 801
    message @newname
    compare LASTRESULT 0x1
    if b_true gosub @name
    message @go 
    boxset 6
    release
    end
    
    
    #org @welcome
    = Hello v\01! good of you to show up.\nI have a favor to ask you.\pI will give you a pokemon of your\nown only if you promise to\pfill up a pokedex, defeat your\nfather and carry on the family legacy.
    
    #org @starter
    = Will you help me? 
    
    #org @comeon
    = Oh don't be like that!\n come back if you change your mind.
    
    #org @received 
    = you received an Eevee\nand a Pokedex!
    
    #org @newname
    = Would you like to name\nyour Eevee?
    
    #org @name
    call 0x1A74EB
    return
    
    #org @go
    = Ok, get out there and make\n a name for yourself.
    
    #org @done
    message @bye
    boxset 6
    release
    end
    
    #org @bye
    = You still here?
     

    Thrace

    @tion
  • 1,048
    Posts
    16
    Years
    • Seen Oct 2, 2016
    I decided to make a custom pokemon Center script, where the nurse checks to see if you have pokemon, then she takes them, heals them, gives them back, and does the "^_^" face. The script works up until the animation of the ^_^ face, I think I have to make sure the script points at her, but I dont know what to put...

    .......................Here
    applymovement 0x0 @XXXXXX

    I try making it the same person event # as her (she is the first person on the map, so 0x1, right? this is my problem... help?)

    Where is my whole script, it is for starting towns with pokemon centers in them, you can use it if you give me, 0m3GA ARS3NAL, credit in the credits of your hack. (Change the Dynamic offset of course, hehe!

    Spoiler:
    You're supposed to put in here People Number.
    This script is missing a lot. Wheres the animation, healing place, sound etc.

    alright! everything is working except for vanishing sprites....they only vanish after i exit the room and enter again....
    You need to set the Person ID to the corresponding flags. So the ball that sets the flag 0x200 will have an ID of 0200

    Hey i am making a script using the Setmaptile command how do you get the map to reset, i used the special 0x8E, i think that is just for FR, i need this for a script in Emerald. Is the "special" value for reset different for emerald, and if so what is it? I tried searching for a setmaptile script already in the game(like in the elite 4 rooms) but i dont see any special command, does anyone know what it is?
    I think it is special 0x91.

    It keeps saying "unknown keyword &h1 at line 13"
    can anyone help?
    Code:
    #dynamic 0x6B0FD7
    
    #org @main
    lock
    faceplayer
    checkflag 0x800
    [B]#define [/B]if b_true goto @done
    message @welcome
    boxset 6
    message @starter
    boxset 5
    compare LASTRESULT 0x1
    if b_true goto @good
    message @comeon
    boxset 6
    release
    end
    
    
    #org @good
    givepokemon 133 5 0
    fanfare 0x13E
    message @received
    boxset 4
    waitfanfare
    #raw 0x68
    setflag 800
    setflag 801
    message @newname
    compare LASTRESULT 0x1
    if b_true gosub @name
    message @go 
    boxset 6
    release
    end
    
    
    #org @welcome
    = Hello v\01! good of you to show up.\nI have a favor to ask you.\pI will give you a pokemon of your\nown only if you promise to\pfill up a pokedex, defeat your\nfather and carry on the family legacy.
    
    #org @starter
    = Will you help me? 
    
    #org @comeon
    = Oh don't be like that!\n come back if you change your mind.
    
    #org @received 
    = you received an Eevee\nand a Pokedex!
    
    #org @newname
    = Would you like to name\nyour Eevee?
    
    #org @name
    call 0x1A74EB
    return
    
    #org @go
    = Ok, get out there and make\n a name for yourself.
    
    #org @done
    message @bye
    boxset 6
    release
    end
    
    #org @bye
    = You still here?
    Why do you have a define? You need to delete that.
     
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