Hi, i'm pichu2000
Excuse me for bad English, I'm Italian
I found some interesting things about map hacking
For Example, open Twinleaf Town Map (0x2800A44 or fieldata/land data.narc/land data 0)
A map is divided into five parts
The first (0x02800a44 to 0x02801250) changed the movement permissions
00 80= Blocked; 00 00= Free walking; 10 00= Surfing; 69 80= Doors opening
The second(0x02801250 to 0x028013d0) changed 3d models
We see the first model in this forms:
17(Model Number) 00 00 00 80 (Unknown Byte) FA(If you put Fb, you move the model on the right) FF (Unknown Byte) 00 00 01( If you put 04 , it go up) 00 00 00 FA(If you put FB go down) FF 00 00 00 00 00 00 00 00 00 00 00 00 00 10(Views model's widht) 00 00 00 10(Views model's height) 00 00 00 10(View model's lenght) 00 00
The third(0x028013d0 to 0x028018df) changed maps texture
I don't know yet how view texture's shapes, we can for now only swap texture)
The forth(0x028018df to 0x02801d80) I don't know the function
The fifth(0x02801d80 to 0x02809cfo) changed map's polygons, but for these we can only attained a very breaked map
The sixth(Start for each maps, with BDHC) I thinks changed height of map land, because if I try to change something the hero sinks into the map and I can see only the hat.