I realize that. I have PoketScript and have been using it for quite a while. What I want to know is how to make a trainer dissappear and why my custom trainer always ends up to be a Team aqua grunt. Like I said, I have been using PET, which I have mentioned in my previous Forum, instead of the other program that IrishWitch has provided. I want to know how to get around that and be able to use the program PET by HelmetedRodent, unless you don't know what that is. OH! I almost forgot! As of recently, I came to a bump in the Wildbattle area. I tried to make a Deoxys, but when I talked to the sprite, the game froze! So, I tried the sample script IrishWitch provided...THAT DIDN'T WORK EITHER! So, I know I'm doing something wrong here. I'll post these two scripts for ya so you can get a better view of what I'm talking about.
Here's the one for the Wildbattle...
#org $StartWild
lock
faceplayer
cry 386
message $Cry
$Cry 1 = . . .
boxset 6
checkflag 0x808
if 0x1 goto $WildBatt
release
end
#org $Wildbatt
lock
wildbattle 386 82 1
release
setflag 0x500
fadescreen 0
end
And here's the one for the trainerbattle...
#org $Trainer
lock
faceplayer
trainerbattle 0 2B5 $MadChall $MadDefeat
$MadChall 1 = ?????: ...\p\v\h01: This guy has an eerie look on\nhis face...\lAs if I am staring at a ghost.\p?????: SCREEEEEECH!!
$MadDefeat 1 = ...
boxset 6
release
end
I honestly don't think anything is wrong with the script, but I just want to make sure.