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[ARCHIVE] Simple Questions (SEARCH BEFORE ASKING A QUESTION)

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What's wrong with this script?

Spoiler:


When I click OPEN SCRIPT on A-Map, it comes up with:

Spoiler:


Help!
 
Last edited:

HackMew

Mewtwo Strikes Back
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What is the problem if I want to open a ROM that I am hacking in overworld editor RE and is says: Error loading INI settings for this game
???

  1. Make sure you're using latest version. If not, redownload it.
  2. Extract all the files from the zipped archive.
  3. Try again.

Well, do you have the 'comctl32.ocx' file?

If that file was needed, the program wouldn't even start.
And no, none of my tools needs any .ocx files.


Is it possible to make a character from one map move to another without a level script?

The only other way I could think of right now is the Mr. Briney script.


What's wrong with this script?

Spoiler:

Almost nothing, except you better use a flag like 0x1001 or higher. Also, the setflag command is in a wrong position.
It would be never executed where it is now. Move it right before the checkitemamount command.

The main "problem" is that you misunderstood the #dynamic directive.
The offset you type there just tells XSE where to start looking for free space.
And of couse that means the actual offset where the script is compiled will usually differ from the #dynamic one you used.
In short: you end up with a different offset.
After the script gets compiled, though, XSE will show you a log containing all the right, ready to use offsets.
 
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Aaaaah! I thought you got an offset from a free space finder, then when you get a free offset you paste it in XSE! So, it does the free space finding for you? Well, it's more helpful than I thought! Thanks!

So the correct script should be:

Spoiler:


Right?

I'll test it, now...

Edit:
Okay, the script executes, but doesn't completely work. Here is what happens:
I walk up to the guy.
Talk to him.
He says the:
Hi, could you please do me a favor?
The YES/NO thing appears.
(In the script, I put:
Hi,\ncould you please do me a\pfavor)
If I say NO, I can walk away and the text box doesn't disappear.
If I say YES, it says I received a Potion, instead of Advertisements (the item). No prob, I can edit that (and I still get the advertisements in the end).

However, when I talk to him again, he doesn't say what I want him to, and instead repeats it again! So, I get the same problem as above, but repeatedly happening!

Help!
 
Last edited:

HackMew

Mewtwo Strikes Back
1,314
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  • Seen Oct 26, 2011
Aaaaah! I thought you got an offset from a free space finder, then when you get a free offset you paste it in XSE! So, it does the free space finding for you? Well, it's more helpful than I thought! Thanks!

So the correct script should be:

Spoiler:


Right?

I'll test it, now...

Edit:
Okay, the script executes, but doesn't completely work. Here is what happens:
I walk up to the guy.
Talk to him.
He says the:
Hi, could you please do me a favor?
The YES/NO thing appears.
(In the script, I put:
Hi,\ncould you please do me a\pfavor)
If I say NO, I can walk away and the text box doesn't disappear.
If I say YES, it says I received a Potion, instead of Advertisements (the item). No prob, I can edit that (and I still get the advertisements in the end).

However, when I talk to him again, he doesn't say what I want him to, and instead repeats it again! So, I get the same problem as above, but repeatedly happening!

Help!

Yes, you do get an offset from FSF. But then you don't really need to change it basically ever as long as you still hacking the same ROM.
Changin the dynamic offset may speed up compiling a little, though.

Anyway... my fault! :P
Okay, I checked again you're script and here's the fixed, improved and optimized version.
The changes I made are in bold. Just copy and paste:

Spoiler:
 
Last edited:
5,256
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w00t! Thanks! It works!

*gives cookie*
*gives another cookie*
*gives another cookie*

Wanna cookie?

Honestly, if there's ANYTHING you need from me, I'll (try) to help you.

I cannot eplauin my gratitude. I feel so dumb, not being able to do it and having to look up to other professional people to help em instead of me working it out myself. Dam I feel bad... I'm pretty danged useless! [/selfpity]

*gives another cookie*
 

HackMew

Mewtwo Strikes Back
1,314
Posts
17
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  • Seen Oct 26, 2011
w00t! Thanks! It works!

*gives cookie*
*gives another cookie*
*gives another cookie*

Wanna cookie?

Honestly, if there's ANYTHING you need from me, I'll (try) to help you.

I cannot eplauin my gratitude. I feel so dumb, not being able to do it and having to look up to other professional people to help em instead of me working it out myself. Dam I feel bad... I'm pretty danged useless! [/selfpity]

*gives another cookie*

You're welcome. I like cookies XD
I'm glad to see the script is working fine now. Tip: next time ask such questions in the proper thread (that is, the Script Help, Scrapbox).
No need to feel useless... next time you'll find out the problem by yourself, hoprefully. Asking isn't that bad.
Yet another minor thing. The proper way of using quotes is the following:

Code:
= Say ["]Hello".

Now, a little explanation.
releaseall is always needed after a boxset 0x5.
additem, as opposed to giveitem, is a simple command. Which means it will just add an item to the player's bag, nothing else. Giveitem, being a construct, will display a standard message etc. So additem is useful in those situations where you want to display a custom message.
And what about the call/return?
Before you used goto/release/end. While it's totally right, it's a waste of space to use release many times. In fact, when you use return, the instruction after the call is executed. In our case, it's return indeed.
The fact you're using the pseudo-command else is a good thing, anyway since that's sure better than using an if command 2 times.


Edit: I guess I have something you could do for me. Check your PMs.
 
Last edited:

Alex

what will it be next?
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You need to make sure that it is in your System32 folder. If that doesn't work try this tutorial on how to manually register the file.

Neither of that worked.. D: I downloaded Visual ProFox and it said that the .ocx file registered correctly, but I still get the same pop-up if I try to launch A-Mart.
 
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when using advance map to insert a custom made map it always adds it under the littleroot header. how can i make a new header for it to be added to? i want to rename this custom map without renaming all maps under another header. (the create new name function will rename both littleroot and my new map)

i apologize if this was already answered, but i did search for an answer and did not find it
 

destinedjagold

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What's wrong with this script?

Spoiler:


When I click OPEN SCRIPT on A-Map, it comes up with:

Spoiler:


Help!

Zaangoose, there's a script help thread in the scrapbox.
Post your script concerns there next time, k? :\

when using advance map to insert a custom made map it always adds it under the littleroot header. how can i make a new header for it to be added to? i want to rename this custom map without renaming all maps under another header. (the create new name function will rename both littleroot and my new map)

i apologize if this was already answered, but i did search for an answer and did not find it

If I can recall correctly, there's no way, but why not use a useless header in the ROM...? E.g., some routes, caves, and the like...?

Also, there's a map help thread in the scrapbox.
why not take some time viewing there, for maybe there's an answer lying around that thread... :\
 
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If I can recall correctly, there's no way, but why not use a useless header in the ROM...? E.g., some routes, caves, and the like...?

Also, there's a map help thread in the scrapbox.
why not take some time viewing there, for maybe there's an answer lying around that thread... :\

ill take a look at the scrapbox. also, how do i change the header? i suppose i could use a less important header... if i knew how to change it.

also, is it normal to set advance map to not show the header, but then to see it anyway
 

destinedjagold

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ill take a look at the scrapbox. also, how do i change the header? i suppose i could use a less important header... if i knew how to change it.

also, is it normal to set advance map to not show the header, but then to see it anyway

erm... :\
this is how to change the header...
go to the header tab and...
Spoiler:
 
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time: thats not what my problem is. i need to make a new header, or at least rename 1 map in a header. using that function renames every map
 

destinedjagold

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time: thats not what my problem is. i need to make a new header, or at least rename 1 map in a header. using that function renames every map

I see...
But like I stated earlier, there's no possible way for doing so...

Your best bet is to replace a useless map header which is already built in the game.

Also, I stated that maybe there's an answer in the map help thread in the scrapbox. :\
 
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alright, i can try replacing another header. but can you teach me how to send the map to another header? i managed to do it once but i dont know how.

thank you for the information anyway
 

destinedjagold

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alright, i can try replacing another header. but can you teach me how to send the map to another header? i managed to do it once but i dont know how.

thank you for the information anyway

here's how to put the map onto another header...
Spoiler:


Also, after you transferred a map, save and reload your ROM.
 
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thank you! that helped so much!

now i can just use areas from FR/LG and rename them. i can finally get back to my experimentation :)
 

aeroshinobi

Pokémon Galaxy White Creator
27
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Couple of questions here.

1. I'm hacking Fire Red, and my hack will have a new feature: space! I was wondering if it was possible using hex or ASM (are they the same thing?) to add a new HM, similar to the Dive HM in R/S/E. If not, there's an easier way to implement it, but not as cool. =\
2. Cell phone? Any way to put that in Fire Red? I don't need to be able to call anyone, they just have to be able to send you messages.
3.Empty tile spaces in the tilesets. Are they necessary? If not, can you edit them to have new tiles?
4.Does having a bloated ROM(i.e., not deleting old scripts)affect the gameplay at all or is it just good hacking practice to delete them?
5.Can you delete maps in Advance Map or do you have to rename them?
6.Where can I find a list of all of the scripts in Kanto that have to do with the Sevii Islands? I need to get rid of them.
 

destinedjagold

You can contact me in PC's discord server...
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Couple of questions here.

1. I'm hacking Fire Red, and my hack will have a new feature: space! I was wondering if it was possible using hex or ASM (are they the same thing?) to add a new HM, similar to the Dive HM in R/S/E. If not, there's an easier way to implement it, but not as cool. =\
2. Cell phone? Any way to put that in Fire Red? I don't need to be able to call anyone, they just have to be able to send you messages.
3.Empty tile spaces in the tilesets. Are they necessary? If not, can you edit them to have new tiles?
4.Does having a bloated ROM(i.e., not deleting old scripts)affect the gameplay at all or is it just good hacking practice to delete them?
5.Can you delete maps in Advance Map or do you have to rename them?
6.Where can I find a list of all of the scripts in Kanto that have to do with the Sevii Islands? I need to get rid of them.

well, I am not a FireRed hacker, so pardon me... :\
1. I think it is possible. thethethethe once did add/edit a Rock Climb HM in a FireRed ROM...
2. No idea... I haven't seen FireRed hack with cellphones though... :\ I think it's too difficult and needs ASM to do so...
3. You can edit them, but don't edit them all. The bottom-most part of the empty tiles are being used by animations like doors and such... Trial and error is the best way to do so...
4. It depends on the hacker, but currently, everyone's tired of seeing old in-game scripts, so I guess it is best to remove them or replace them...
5. I am not sure if we can delete maps in A-Map, but you can rename maps through their header...
6. No idea...
 

Melash

Back for now.
426
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15
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Here's some questions I've got:
1. Is there a fan-made Silver backsprite anywhere? I really need one...
2. Is there a fan-made Silver picture with his hands in his pockets?
3. How can I repoint the Ho-oh in the titlescreen to a different Pokemon?
Thanks!
 
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I've got a few questions:1. is it possible to create extra pages to pokemon ruby hacks (for example i'm trying to add Happiny to a rom using the ????? spaces) ?1.1. if yes, how?2. How can I add new TM'S to a pokemon ruby hack (is that possible?)?
 
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