• Our software update is now concluded. You will need to reset your password to log in. In order to do this, you will have to click "Log in" in the top right corner and then "Forgot your password?".
  • Welcome to PokéCommunity! Register now and join one of the best fan communities on the 'net to talk Pokémon and more! We are not affiliated with The Pokémon Company or Nintendo.

[ARCHIVE] Simple Questions (SEARCH BEFORE ASKING A QUESTION)

Status
Not open for further replies.

Jerros

TloS FTW!!!
72
Posts
16
Years
I've got a quicky: What's the script of a small tree that can be cut down?
(You know: "This tree looks like it can be CUT! Use CUT?"

So... how do I script that? (I use pokéscript)
 

Hiche..

 
979
Posts
15
Years
  • Seen Dec 27, 2014
I've got a quicky: What's the script of a small tree that can be cut down?
(You know: "This tree looks like it can be CUT! Use CUT?"

So... how do I script that? (I use pokéscript)

No need to script it again, for it's present in the game. Just put this offset $1BDF13 in Advance map, in the script offset of the tree.
 

Pokedra

Retired
1,661
Posts
15
Years
  • Age 29
  • Seen Aug 21, 2016
How do you change icons? I can change the front and back sprite and the moves and stats but I don't know how to change the icon.
 
12
Posts
15
Years
  • Seen Jul 28, 2023
Well, its been a while and I never got an answer, so I'll ask again. Where would I find the sprites for SURF? I think the player's overworld just reuses the sitting sprite, But I want to change the image of the thing he's riding on. What offset would I use to find this sprite in leaf green with tile molester? Is this offset hex or dec?

in addition, I have a new question to ask. When I looked through the pokemon sprites in Unlz-GBA, I saw that one view of them was shiny and the other was regular. Does this mean that shinies use the exact same image with a different pallette? or are they actually separate images? If they are merely pallette swaps, is there any way to change it so that shinies use separate images instead of alternate pallettes? I don't really fear ASM as long as there are good tutorials that explain everything I need to know.
 

Surf

...
1,196
Posts
15
Years
  • Age 29
  • Rust
  • Seen Jul 31, 2011
Well, its been a while and I never got an answer, so I'll ask again. Where would I find the sprites for SURF? I think the player's overworld just reuses the sitting sprite, But I want to change the image of the thing he's riding on. What offset would I use to find this sprite in leaf green with tile molester? Is this offset hex or dec?

in addition, I have a new question to ask. When I looked through the pokemon sprites in Unlz-GBA, I saw that one view of them was shiny and the other was regular. Does this mean that shinies use the exact same image with a different pallette? or are they actually separate images? If they are merely pallette swaps, is there any way to change it so that shinies use separate images instead of alternate pallettes? I don't really fear ASM as long as there are good tutorials that explain everything I need to know.

Don't bother using tile molester
use OWE it's in Hackmews tool box
 
26
Posts
15
Years
  • Seen Jul 6, 2012
Alright, I tried searching and couldn't find what I'm going to ask, so here goes.

I'm making a hack of Crystal, and was wondering if there's any way of making it so Kurt recognizes a GS Ball in your inventory and triggers the Celebi event if you're holding one, just like with the Gameshark code. Also, I've been messing around with Poké edit and was wondering- by making both possible hold items into the same thing, does that make a certain pokemon always hold that item? In this case, I want to have Suicune always holding a GS Ball, so I set the GS Ball data for both item slots after noticing Ho-Oh had Sacred Ash in both of its item slots. Will this actually work? I'm brand new to the whole hacking scene, so I really appreciate your help.
 

HackMew

Mewtwo Strikes Back
1,314
Posts
17
Years
  • Seen Oct 26, 2011
Alright, I tried searching and couldn't find what I'm going to ask, so here goes.

I'm making a hack of Crystal, and was wondering if there's any way of making it so Kurt recognizes a GS Ball in your inventory and triggers the Celebi event if you're holding one, just like with the Gameshark code. Also, I've been messing around with Poké edit and was wondering- by making both possible hold items into the same thing, does that make a certain pokemon always hold that item? In this case, I want to have Suicune always holding a GS Ball, so I set the GS Ball data for both item slots after noticing Ho-Oh had Sacred Ash in both of its item slots. Will this actually work? I'm brand new to the whole hacking scene, so I really appreciate your help.

Yep. When you set both items the same, the Pokémon will always hold the selected item. Just like Ho-oh, indeed.
Regardin the first question, scripting knowledge is required.
If you didn't already, I would suggest you reading the great Tauwasser's Scripting Compendium for Gold/Silver, here for example.
 
46
Posts
15
Years
  • Seen Jun 6, 2014
OK.. I gotta figure this out. Gold and Silver introduced the (awesome) feature of traveling between two worlds entirely. I want all four. how do you MOD your game to travel between Kanto, Johto, Hoenn and Sinnoh? (and are there any other games.. un-altered... [or altered] which allow travel besides gold/silver [and possibly crystal? I never played crystal, so...])
 
224
Posts
16
Years
  • Seen Mar 8, 2016
OK.. I gotta figure this out. Gold and Silver introduced the (awesome) feature of traveling between two worlds entirely. I want all four. how do you MOD your game to travel between Kanto, Johto, Hoenn and Sinnoh? (and are there any other games.. un-altered... [or altered] which allow travel besides gold/silver [and possibly crystal? I never played crystal, so...])

All you have to do is map the regions.... There is nothing "special" to it. Search some advance map tutorials. Also you can't fit all four unless you extend your game to 32mb which I duno how.... There are remakes of Gold/Silver/Crystal called Pokemon Shiny Gold and Pomemon Liquid Crystal, if you're looking for a game with more than one region.




Anyways here's my problem. I'm trying to move the FR tileset into Ruby. So, I thought it would be as easy as save tileset and load tileset then palette edit and bam.

Well, I tried it and after loading the tilesets and palette editing em, when I want to map the tileset's order is WAAAY messed up and all the tiles look really screwed up. Any help?
 

Thrace

@tion
1,048
Posts
16
Years
  • Age 33
  • Seen Oct 2, 2016
Anyways here's my problem. I'm trying to move the FR tileset into Ruby. So, I thought it would be as easy as save tileset and load tileset then palette edit and bam.

Well, I tried it and after loading the tilesets and palette editing em, when I want to map the tileset's order is WAAAY messed up and all the tiles look really screwed up. Any help?
You have to import the Block Data as well. Also Primary Tilesets in Ruby are smaller than ones in FR, I can't remember what the maximum dimensions are but you can't just import the tileset from FR if you want all the tiles from it. You'll have to rearrange things. Also you can export palettes then import them instead of doing it manually.

Thanks Neo..
whats the difference between [SG B5] and [SG X B5]?
ShinyGold X is just a harder version. The trainer's Pokemon have had their levels increased.
 

Pokedra

Retired
1,661
Posts
15
Years
  • Age 29
  • Seen Aug 21, 2016
Hi I'm hacking Firered. Is there a way to enable the National Dex at the start of the game?

I set Treecko as a starter and it won't evolve because you start off with the Pokedex.
 

Thrace

@tion
1,048
Posts
16
Years
  • Age 33
  • Seen Oct 2, 2016
Hi I'm hacking Firered. Is there a way to enable the National Dex at the start of the game?

I set Treecko as a starter and it won't evolve because you start off with the Pokedex.
You need to create a script that has special 0x16f in it. That will enable the National Dex.

This question has been asked many times before, try searching before asking next time, k? :D
 

AmusedRaccoon

Dilettante
48
Posts
15
Years
  • Age 32
  • Seen Sep 16, 2015
Two fairly simple questions, I hope:

1. In the GBA games, what determines where your player's head gets placed on the map-- is there some pointer that tells the game where you are on the route, or does it just count the number of tiles? And either way, how would I go about changing it to suit a new world map?

2. I was going to ask what makes the player sink into the sand in the desert on Route 111, but then I thought, "Oh, animations; right." If it's not an animation, though, then what is it, and how can I recreate it? Specifically, I'd like to make snow with the same effect, while still keeping the desert tiles on hand for later.

Thanks a lot. :D
 
224
Posts
16
Years
  • Seen Mar 8, 2016
You have to import the Block Data as well. Also Primary Tilesets in Ruby are smaller than ones in FR, I can't remember what the maximum dimensions are but you can't just import the tileset from FR if you want all the tiles from it. You'll have to rearrange things. Also you can export palettes then import them instead of doing it manually.


ShinyGold X is just a harder version. The trainer's Pokemon have had their levels increased.

Ok, thanks. But if I do rearrange things, how can I edit the block data? It's kind of working now =), just need to learn how to edit the block data.
 
Status
Not open for further replies.
Back
Top